People sometimes have issues with maintenance staff wandering around the zoo instead of maintaining the tank filters causing the tank water to turn green, or zookeepers wandering around the zoo and not getting to a pile of poo, or marine specialists wandering around the zoo and not replenishing animal food causing the animals to become hungry.
And as we all know, green water, old poo, and hungry animals make the guests unhappy, but it’s very tedious to have to keep picking up staff members and dropping them at their job, causing us to wonder what on earth we are paying them for anyway?
To eliminate this issue, I trap my staff so the only place they can go is in and out of their assigned exhibits!
Pic 1 - First I lay out the exhibit with fresh water, because a gate can not be placed against water terrain.
My usual exhibit size is 10 x 15 tiles, but for this tutorial I made it 10 x 10.
Pic 2 – Then I place the trap area with salt water, which is 3 x 3 tiles.
Pic 3 – Using a non water terrain, I put in 2 tiles where I want the gate to go, one inside the exhibit and one outside the exhibit in the trap area, so that there is walkable terrain on both sides of the gate, which will cause the gate to be placed there only.
Edited by Z.Z., 10 April 2017 - 10:35 PM.