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Your Wishlist for "If I Could Improve How ZT1 Works..."


fountain

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If I could improve ZT1:

 

1. Maintenance workers could be assigned to specific exhibits and tanks. I don't care if they loaf or study for their next art history exam between tasks but then I don't have to worry about escaped animals from broken fences. Fencing has a realistic look so I like using it on the guest side of the exhibits.

 

2. Maintenance workers could be assigned to specific food/drink stands so 3 of them aren't tackling the same area unless I put them there.

 

3. Create animal vet workers who heal the animals and attatch them to in-game or user made clinics. These vets could be assigned to specialized clinics e.g., primate clinic, the marine fish clinic, marine mammal clinic, the cat & cannid clinic or a general clinic for small zoos.

 

 

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Guests:

- Better path finding for guests. It's not too difficult to buy a zoo and have them get stuck.

- They would not be brainwashed to all quickly go to the shows when they're in the neighborhood. Much more balanced, so they wouldn't get so unhappy.

 

Foliage:

- ability to place foliage in show tanks. You can actually do this, but it's either only in a regular tank or in a show tank. Why not both?

 

Staff:

- maintenance workers wouldn't be wandering around on large grass areas where nothing has been built. They would not walk with two guys to the same thing to fix.

- I like the idea of a vet. Zookeepers wouldn't heal animals anymore and are slightly cheaper, but you'd need a vet.

 

Animal manager:

This would be a new window, where you could set rules. E.g.: "if number of males in this exhibit is less than 2, buy/add additional animal(s)".

 

Shows:

- shows for non-marine animals (although this can be done with an illusion!)

 

Editor:

- ability to create tracks. Think Safari tours, but perhaps also a tundra variation (snow scooters), touristic train,...

- ability to determine where the portal between a regular and show tank should be

- better elevation, as in: even allow elevation for a single tile - individually. So you create the slope, not just pick one tile and have others adapt to how low/high you set it. Try elevating just a path next to an exhibit you meticilously elevated...

 

Animals:

- better/easier view in-game of all their wishes. Be it terrain, compatible animals and prey.

- introduce the once planned "temperature"-feature for Marine Mania

 

 

For modding:

- keep the .ini-files (.ai, .uca, .ucs...), but with a few improvements. The cPrey-lines would be dropped, instead it would work similar as the [cSuitableObjects]-block (or something like that)

- split up guests.ai (this would allow people to include a few new lines which would make benches etc. work, without causing conflicts with other 3rd party downloads)

- proper support for user created trash cans (to get them to work, all have to share the same ID number, causing a small bug)

- probably move away from .DLL files for texts, strings

 

Various

- would be the biggest change: include season, day/night

- larger map sizes

- user can easily define the maximum number of guests (I know, you can do this with zoo.ini, but I'm not sure what the real maximum is)

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Oh this is an interesting topic!

 

First and foremost I would change the sell option of animals from one by one to multiple! (That option isn't already there, right? Or I've spent waaay too much time on selling these last years!)

 

Also diiferent soils. Wetland, Red rock, red sand, lime stone.

 

I like the 'larger maps' idea but would take it one step further and would love to have world maps where you have to build in different areas.

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Kreek, I definately need that multi-animal selling. I spend so much time doing one-by-one selling.

 

And the wetland soil option.

 

jbl I also like the "animal manager" and the trees marking the seasons with budding, leaf, and fall cycles.

 

I think elephant lifespan should be longer, too.

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@ fountain: you could create a small hack, it's only one line in the elephant.ai-file which would need to be adjusted.

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Hmmm. I'll consider that. Thanks!

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Professor Paul

A gate that visitors would walk through, but which would act as a barrier for animals. You could then place it across the zoo entrance to turn inside the zoo into a big exhibit. Then couple this with a hack that makes use made animals accept any terrain. That way you could have free roaming peafowl etc

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A gate that visitors would walk through, but which would act as a barrier for animals. You could then place it across the zoo entrance to turn inside the zoo into a big exhibit. Then couple this with a hack that makes use made animals accept any terrain. That way you could have free roaming peafowl etc

This would be seriously helpful

 

 

 

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Professor Paul

Convert the fish chow into an animal; you could then use it for an infinity of shoaling species.

Extend the capacityof dls you can use in a game without having to combine them as ztds. Or failing that (not a game improvement I know) have the dls available as a combined ztd for each group (cats, whales etc)

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