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handvprice

How to determine % of terrains actually used (& more)?

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1) When making an exhibit, is there a way to show what % of an exhibit is of (not the animal's desire, but actually used) various terrain types, like "55% sand, 10% dirt, 35% grass"?

2) Is there a way to show the size in squares of an exhibit, either in area or perimeter?

3) Is there a definitive guide to all the entries in an .ai or .uca file?

 

TY

 

Edited by handvprice

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On 1/12/2018 at 8:54 PM, handvprice said:

1) When making an exhibit, is there a way to show what % of an exhibit is of (not the animal's desire, but actually used) various terrain types, like "55% sand, 10% dirt, 35% grass"?

Not that I know of. I'm the structured/boring kind of builder, I usually go for exhibits which are 10 by 10. Or I make up for it so I get to 100 squares, which can get you to maximum suitability for any animal. Do note that in a non-modified game, some animals can't get to 100% (this is actually one of the things I started working on when creating a personal expansion pack. Fixed it for some animals, but not all of them). I think some have a maximum suitability of 94%, maybe even lower. I wonder if this is intentional or if they just never fixed it for some reason.
 

2) Is there a way to show the size in squares of an exhibit, either in area or perimeter?
Also not that I know of.

 

 

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I really appreciate all the replies!

 

1) I was aware of all the guides that indicate what terrain composition an animal *desires* (and in fact can also look inside the .ai or .uca files to see it), but didn't know if there was a way to see what one *has constructed*. Would be helpful to know if there's a square of grass left unchanged, etc., especially when bulldozing a pre-made area. Guess there isn't such an indicator, just have to rely on the zookeeper's comments.

 

2) I wanted to see if I could create a max # of animals in a herd animal exhibit, which would require > 100 squares, and it became difficult to tell what area I'd enclosed. Guess there's no easy way to know, but indeed in the future I'll usually make 10x10.

 

3) I found the ztp copy of sundance300's guide, and Jordan's similar guide, but there are a number of .ai entries not explained in either. Mostly motivated by curiosity and programming interest.

 

TY again.

 

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