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Jeff has been kicked out, banished, defunded, and exiled. This is because he exploded every computer at every zoo simultaneously, and since he has questionable design practices this also meant that every fence at every zoo disappeared. Obviously this is not good when most of your exhibits are extinct animals, and this incident has led to his understandable blacklisted status. Also he stole a bunch of dinosaur eggs so he's a wanted criminal. It's fine though. We have alternatives. Cadaverine is more than happy to take up the role of park builder! He's more of a mad scientist, but it's probably ok. We think we can trust him, because scheming little shapeshifters in lab coats are always trustworthy. As such he has been given access to all of our finances. Okay, more seriously, I want to pick this up again! I had a lot of fun making parks. I just have to download all my mods again (and maybe some new ones, idk) before I'm ready to build again. I did kind of disappear for several months. Oops! Happy new year. To finally post any kind of update regarding the computer situation, the old laptop was beyond salvageable. But first I would like to tell its story, because it did get me through for probably about seven or eight years. It had a lot of issues to begin with, namely lagginess and a yearning for the grave. It was old and not really built for gaming. To put it into perspective, some visual novels were too strong for it and would lead to game crashes, if not severe lag. Text and images was too much for it. A lot of modern websites were unusable; my computer physically could not handle opening them and would lag severely. It was a necessity to have task manager open 24/7 in case a webpage I opened froze the browser. As for that yearning for the grave, it had a hard time starting up. It was a bit like an old push mower, or maybe a car. You just had to turn it on and off and listen to it struggle until it finally worked. Shutting it down wasn't really an option, so I mostly let it sleep. I don't really recommend that for most computers but it was a genuine concern that one day it would just Not Wake Up. The first sign was a very specific one: after playing the sims 4, no matter when the game was played, it would inevitably have a fit and, at 5AM, go to the BIOS screen, and get stuck in a BIOS loop. The only way to get out of BIOS was wild. You had to tell it to boot up in safe mode, then turn the computer on and off three times (holding for several seconds each time). This would resolve the issue. It also did not boot up in safe mode. After three instances of that, it was clearly a sign, and I stopped playing the sims 4. The issue stopped. Some day in July, while working on a large artwork, my drawing tablet malfunctioned. This is not unusual. The computer didn't like playing nice and would, sometimes, randomly decide that my every input should lag severely. This would, as you expect, make it impossible to use. The only way to fix this was to restart the computer, which was a pain, because the computer did not like to turn back on. But fine. I was drawing 9 characters in one image, I really wanted to get this done. Save and exit. Alas, what greeted me upon its waking was a new (and final) BIOS loop. This one would not go away with the standard method. Every possible method out was examined, tried, and discarded once they failed. Long-dead forums were scoured. Useless help pages read through. Youtube videos watched. Eventually we noticed something very wrong, which was cause for concern: the boot menu had no listed hard drives. No OS. Obviously a computer kind of needs those to function. It was sent off to a tech guy who gave it a look over and declared it DOA. Which was kind of what I expected, but still. My art!!! Let this be a warning to always back up your files all the time, even if you don't think you should. I lost all the artfight artwork files for that year (though they were all uploaded onto artfight's site itself), including the massive character WIP. I sent the sketch to friends in messenger, though. So there's that. Though I had finished several characters... owch. Anyway, July was spent computer-less. I bought a lovely gaming laptop, with the intention of coming back to this thread, except almost immediately I realized my full steam library was open to me because I had a terabyte of drive space and a 4060 graphics card. Then I bought baldur's gate 3 and blacked out for several months. But I have returned!! I'm in the process of finding everything I had lost (er, mod-wise. That artwork is done for lol) and getting zoo tycoon back up and running. Looks like people made / found some cool stuff while I was away!
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Beautiful!
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Those are amazing!!
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Here are some screens of my Cats & Dogs zoo sponsored by our beloved Z.Z. in March of 2024. Missing her this evening.
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What are the animals in those last two exhibits?
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Best advice ever made by Fern She and Jay are true troubleshooters and often find out what's wrong
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Heather's guess above is correct. The 4 animals you mentioned and the lilypads are in Buffzoo and Serpyderpy's Amazon pack, which will be released on Zooberry soon. The pack is done (or almost done).
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That is not your profit. Your profit is the sale of seats minus the upkeep cost of the stands. The stands cost $15 per stand per month. I have 4 stands costing me $120 for the month. My zoo has just started so I do not have many guests. To get lots of guests in stands do the Research so you can add more tricks into the show. Set the show attendance to infrequent so the orcas can have a rest between shows and so your guests eat, etc To get the screen I am showing you click on one of the show stands. As you can see my shows are not making a profit yet. As you add more complicated tricks you can also put the price of the seats up. Not too much though since you wants guests to come.
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Or you can post the zoo and I will get Jay to look at it.
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The green anaconda is at Zooberry. The others will probably be there eventually.
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You may want to check out this thread and follow the links: https://zootekphoenix.com/forums/topic/40578-game-crashes-zt1-limits-and-updates-on-3-in-game-maps/#comment-370413 Some folks were having issues ... If you do, look at this link from one of Fern's posts: https://zootekphoenix.com/forums/topic/40578-game-crashes-zt1-limits-and-updates-on-3-in-game-maps/#findComment-374568
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On scenarios where you need to generate profit on marine shows, how does it determine when you've raised the appropriate funds? Trying Orca Show and have had two separate shows that have earned over 100$ yet it hasn't checked the box. Why?
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It could be one of the user-created objects or animals. Or you might have too much in your game. Generally it is only safe to keep about 295 or less .ztd files in your dlupdates folder. If you don't have too many files in the game you could try taking out some of the user-made items and see if the game is still crashing. If not, add them back one by one until you get a crash.
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gkfloyd20 changed their profile photo
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Thanks for the help guys!, I tried deleting the objects on the edge of the map but it keeps crashing. It's strange, because i played for a long time on this map, placing objects on the edge of the map and the game never crashed, but when i place objects in this specific area, the game crashes. I don't really know what it could be. Anyway, thanks for the help and for welcoming me. if i can solve this problem, i will share images of my zoo in this forum :)
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A question, where can i download these animals? mostly the manatee, arapaima and the 2 catfish but in general ive seen some gifs that had a lot of other fish species with a similar style that i cant find anywhere, also if possible the giant lilypads too bc they look amazing
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Welcome gkfloyd20. We are glad you are here, please do not worry about language. Cricket gives good advice on this and I hope removing those objects out on the edge of your game map will fix the crashes.
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There's one main thing that I see that is a known cause of a game crash. It looks like you have items placed on the outer edge of your zoo. In this case, it looks like rocks. The only thing that should be placed on that outer edge of the zoo is one single path tile leading into the zoo. Any other items on that outer edge will eventually crash your game. Try removing any objects that are on that outer edge of your zoo and see if that helps.
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Hi guys!. This is my first time posting on Zoo Tycoon forums. I am using Google Translate, please understand any translation errors. My problem with this exhibit is that it crashes the game. Before when i placed animals in it, now i made some renovations and it does it without having to place animals. Does anyone have any idea what could cause this error? The exhibit is placed approximately where the orignal map entry is located. Could this be causing this error?
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APE.KritaTools v1.1.1 Added Features Now supports correct offset alignments for every frame (Massive thank you to Jay for his help on this!) Bugfixes Fixed crash that prevented graphics from loading if they had a background frame Download and instructions: https://github.com/openztcc/APE.KritaTools/releases/tag/v1.1.1
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APE.KritaTools v1.0.0 (Official release!) Bugfixes Fixed bug that required users to restart app to import a new graphic Frames import in correct order Features Import ZT1 graphics as layers Override embedded palette Supports background frames (isolate bg frame option available) Option to import layers with solid background Windows and Linux support Installation First download APE.KritaTools.v1.0.0.zip below (or clone repo) and unzip. Windows: Drop contents directly into %APPDATA%\krita\pykrita\ Linux: ~/.local/share/krita/pykrita Open Krita and go to Settings > Configure Krita > Python Plugin Manager - Enable APE.KritaTools. Usage Open Krita Go to the "Tools" menu Click on "Scripts" and then "Load APE Image into Krita" Choose the ZT1 image you want to import Accept default palette or uncheck "Use Embedded Palette" to select a new one. Import Issues No save function yet Frame offsets not aligned yet on import. Will look to fix for next release! Download (go down to "Assets" and download APE.KritaTools.v1.0.0.zip) https://github.com/openztcc/APE.KritaTools/releases/tag/v1.0.0
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APE.KritaTools Preview.v0.4.0 Fixes the weird artifacts on every frame so should import all frames nicely, including background frames if they exist. Download here: https://github.com/openztcc/APE.KritaTools/releases/tag/pr-v0.4.0 Example after loading (and a few small tweaks with move tool) a water fountain: Current Issues: No save function yet (but can batch export to PNG then into Zoot) Might need to restart app if new graphic need loaded. Frames import in reverse order (bg frame ontop instead of bottom) Might see if I can set offsets correctly per frame by default
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Thought I would share with you a little from one discussion at DD. Dr Rick: i have a question for jay - do we have any way of adding terrains to the game? and if not, is that because it is fiendishly difficult or because it is impossible? Fern: fiendishly difficult These are part of a discussion with RDing who was asking the same question. So I experimented. When in non-merge and pause it defaults to ingame colours/terrains. Unless you add them to the game the right way they do not merge properly. I suspect because of the way it behaves it could be very confusing for building exhibits. Jay and I have been testing the ingame swamp one Jay: I assume you are truly talking about terrain and not habitats, since a lot of people get those 2 confused when it comes to ZT. That is a tricky question. And I have a tricky answer. The short answer is "no". Having said that, I actually came up with a way to add new terrain in a limited, tricky way. I used a swamp terrain (using an unused image from the ZT beta, although any image would work) as an example. Even in that limited, tricky way, fern was excited about it after she played with the prototype (and after it took a couple attempts on my part to explain how to use it in the limited, tricky way). It takes advantage of a ZT quirk while sharing the configuration of a blending terrain and a non-blending terrain. When used, if one wants the non-blending terrain, one makes sure all 8 tiles around the non-blending terrain are also non-blending terrains, and if one wants the blending terrain, one makes sure at least 1 of the surrounding 8 tiles around the blending terrain is a different blending terrain. It might be possible to do a true new terrain if it is non-blending, but I have not attempted that. It might also be possible to do a true new blending terrain, but that would require creating new ztatb ztd files, which would be a lot of work, since the images in those files involve every possible combination of blending terrains in a 3x3 tile grid, so it would grow exponentially for each new blending terrain. Fern: That bottom terrain picture shows what we are talking about as you can see it defaulting back to the original water past a certain point. I also recoloured snow and gravel which you can see in the exhibit. Jay: Here is an example of swamp terrain (about 89%) interspersed with some grass and dirt terrain (about 11%). The swamp terrain was sharing its configuration with the asphalt terrain and this shows how the asphalt terrain can still be used at the same time as the swamp terrain. There is another topic there in the back areas with more complicated information
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