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November 2024 Mod Backup Summary 405 mods were archived in the last few days, all thanks to Fern and Yellowrose's amazing record keeping. Check out the November 2024 Mod Backup Summary: https://www.zooberry.org/blog/mbs-nov-24/ Coming Up In December I will finish archiving the ZooAdmin and ZTUF ZT2 databases. Lots of older hacks coming. In December I will begin archiving Bunyupy's Projects, Borsato's ZT1 mod library, Quivaz's mod library, and continue the Northern Skies archive journey I will also publish a survey soon. Is it easy to find what you're looking for on ZooBerry? Does it need work? Or feel free to let me know ahead of the survey.
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Adore that elephant. I bet the calf model is adorable.
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That pack was also released here at Tek but that specific goat was not amongst them I will try the link anyway he might have done more besides this pack Thank you Fern
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Hawkkeye did a number of ibex/Tahr/Mountain Goats. So try his google drive.
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I am looking for a Mountain Goat like this https://www.google.com/search?client=firefox-b-d&sca_esv=f04f39c9057254ed&q=mountain+goat&udm=2&fbs=AEQNm0A6bwEop21ehxKWq5cj-cHaxUZOSO72WoU7KkLyB7O1BOnPTqc2lmP5Jtiku-C_ETsLfHbAGRZEqmrd1S_G4cIbKroIPvVyGpxBQOZKWPZ6JVmBFHky0pTYQJIIhUta4hW8JuvBkETuddmNlFLgALYDrhZUezIdaFOcV3nF9bxvmj0BT9rrp_mW8OXTdPPTSUqQVkxd&sa=X&ved=2ahUKEwjY7fuZ6_6JAxV_h_0HHaV-M7IQtKgLegQIDBAB&biw=1920&bih=993 I have the feeling there might be one and otherwise this goes straight to my wishlist lol
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That is one realistic elephant!
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right click the model of the animal, go to MATERIAL (one of the menus on the right), and turn off the TRANSPARENCY. I also think that your elephant reflects too much light (is too bright) - you may lower the brightness by turning on SHADELESS in the same menu as transparency. Tip: (maybe I mentioned this to you before, but I am too lazy to check) when making an animal animations, render some animation into separate folder (I generally use walk animation, it renders quickly), and load the frames into the animation of other animals in APE. By that, you can compare them, and increase/decrease the size of animal, and get the size you want. I generally use animals related to or compatible with the animal I am making for this comparison.
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How can I fix this shadow problem? (In this case of the elephant, also there seems to be a problem with the opposite tusk being seen. Is it a similar kind to the shadow issue?)
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Yes I'll grab this and putit in straight away as I am sooooo going to play with my new found treasure
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Christmas Festival House by Savannahjan has been updated. Updated November 24, 2024 by fern and Jay to remove unnecessary configuration lines, to not unlock more things than expected, to change the sold item configuration to the way ZT does them, to replace the Breakfast Plate sold item with a Candycane sold item, to change the sound from 16 bit to 8 bit to make it smaller without any noticeable quality difference, to use better compression, to reduce the purchase cost from 1500 to 700, to allow setting the admission price to 0 since this was meant to be more like a hospitality center rather than a restaurant (the maximum admission price is still set to 1 because of this reason), to reduce the upkeep from 25 to 5, to allow guests to enter it also just for fun, and to change the building guest thought from a hot chocolate one to "Isn't it wonderful that they provide these wonderful places for us to use while we are here.". The ztd file name was changed from ChristmasFestivalHouseSavJan.ztd to XmasFestHouseSJ.ztd to match the zip file name. So if you have ChristmasFestivalHouseSavJan.ztd in your dlupdate or Updates folder, that should be removed. The following .dll language files are needed to see the various messages for this building: LANG--Jane.dll ... Jane's Language File LANG--ZooTek.dll ... Zoo Tek Language File LANG--ZTCDD.dll
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Oh that is nice SavannahJan and Cricket Could be very helpful
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Thank you Cymbaline, I really appreciate it.
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This is amazing!!
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I see your swimming area is completely surrounded by fences If you would at least remove the 2 pieces to the left and the right of the swimming shack entrance your guests can come to "land" if not any guest that will go into the swim shack could potentially drown I have that happened to me when I was a beginning player at least a couple of times before my clubleader pointed that out
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Oh it's not very clear from the screenshot but the side of the tunnel actually do have a gap. I initially used just concrete to coerce the guests to use the swim shack but when that didn't happen I pathed them too, which still didn't do the trick. My goal is to make an attraction that allows the guests to safely(?) swim with the sharks and also make it so that the sharks are only viewable from the said swim shack (if possible, I think guests can still have thoughts about animals when swimming?)
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I forgot to add that they will not go back through the Shark Tunnel either. So your setup has them trapped. Which is why I said you need a gap in those walls between the Tunnel and Shack. if you are feeling mean.....Drop a guest in a tank and keep moving the ladder so they can't get out. Then you can actually see them drown. It does take a little while though. And they do drown/die because they also disappear from the Guest List.
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Hmm, that makes a lot of sense! I think I can rearrange a few things so that the guests look into at least 1 exhibit beforehand That's quite an interesting quirk too, never thought the sprites would misalign like that Thank you for the answers!
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Nope it is far more simple than that. They don't want a swim. Both the Shark Tunnel and the Swim Shack are Attractions. The guests, and game is programmed with random Needs for Hunger, Thirst, Bathroom, etc. Attractions are Fun. Guests usually do not want two fun things in a row. Or two restaurants in a row. So the setup above needs exits to allow the guests to choose to go and do other things.....and to allow peeps to get to the shack to go swimming rather than visit the Shark Tunnel. They will not do both. They may come back later and do the other one after seeing animals or eating, etc.
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The guests enter and exit the swim shack to the left of the stairs. It looks like that area is blocked. Also, if the guests are too far away from the shack when their swim time is up, they revert to clothed and start trying to find another way out of the water. If fences block the entire perimeter, etc., they will drown.