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Day 149: Here is animal that is made for the Aerial Animal Kids Zoo which is a family of Western Griffon Vultures with Himalayan Pine Trees in their enclosure.
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Nevermind... I figured it out. If you start a new project, you can then pick base game animals. Weird how they're under "new" but not the end of the world. Thanks for offering help!
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That's what I thought, but when I tried opening them nothing showed up. APE loads for a minute then I get this screen. Should I try the original version of ape? or am I just doing something wrong?
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The animal files for the base game are in the Zoo Tycoon folder itself, as animals.ztd and animals2.ztd. The first one has the sprites and the second one has the .ai files. Dinosaur Digs' and Marine Mania's equivalents are in XPACK1 and XPACK2. Pretty sure the added Complete Collection stuff and other DLC is in the Updates folder. There's also ZUPDATE, ZUPDATE1, and dupdate, but not sure what those are supposed to contain.
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AnkyloJoe started following Question for the APExp programm
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Not sure if this is the right place, or even if I've done this right (first time making a message) but I have a, hopefully, simple question for the APE program. How/where are the base game animal files located? I found a spread sheet showcasing the stats of the animals online, but it's not 100% (probably like 99% think it's only missing the sable) I plan to make my own spreadsheet with a more condensed look at important stats while including a few others that aren't included in the original (also I plan to add the stats for the modded creatures I have)
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Just move scene a little lower. Mark everything and move it like you would move a model.
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Day 148: Here is animal that is made for the Aerial Animal Kids Zoo which is a family of Andean Condors with Western Larch Trees in their enclosure.
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- Last week
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Well, for most cases 255 colors do fine. The palette just has to be created carefully. Zoot I assume simply does not reduce colors at all when it encounters more than 255, but you can easily do so in external programs.
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OttoPruin2007 started following Serpy 2: hellectric Boogaloo
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It would need much more than a hack. The game rendering engine would need to be rewritten in such a way that supports more colors, which luckily falls under the scope of what we're planning for OpenZT. I don't know how far we'll take color support though. At least I'd like the alpha channel to be supported. That alone should solve many of the 'too many colors' errors.
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Question: Could there be a hack or some such made to allow the game to accept more colors? It's such a pain to get a lovely scenery image ready to go and you get the dreaded 'too many colors' in Zoot.
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The stills look very good.
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Yeah it’s 255. It’s a shame it doesn’t support the alpha channel..would have solved so many headaches.
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Z.Z. started following Saludos soy Ivanna Merino
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Good job you’re doing with the birds Maastrichian Fan
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What a niceway to start a zoo Professor Paul the water elements are very nicely done. good looking exhibits love what you did
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They both l;ook amazing to me
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love the East Siberian BrownBear Hawkeye! Well done
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Day 147: Here is animal that is made for the Aerial Animal Kids Zoo which is a couple of Australian Wedge-Tailed Eagles with Hard Quandong Trees in their enclosure.
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As for the number of colors - keep in mind that in a ZT1 color palette, you only have about 255 colors. Would need to check, could even be 254.
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cadaverine changed their profile photo
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YES YES YES!!! NATIVE SOUTH AMERICAN UNGULATES YAY!!!!