-
Members Currently Online
- GalaxyJumper
- Savannahjan
- strider213
All Activity
- Today
-
I buy the compost building as soon as the game allows because it converts my raked poop into cash for my zoo. But I hide it way far away from all I've built so far because guests think its gross. 🤮😯❗️
-
Ah thank you, I was wondering if maintenance workers actually used it. I don't play the game so I just go by what the config says, and often it LIES.
-
From Jay: BF thought about having guests use ZT's compost. Its configuration says the user goes inside and has a guest thought configured, though the guest thought would be negative. But BF decided not to have guests use the building. Its configuration does not have slot info, which would be necessary to be used. And the only thing in the Satisfies is "compost".
- Yesterday
-
I never even realised the compost building could hide users? :o Great theme though!
-
mình vừa mới mở lại để check thì thấy tin nhắn của bn, mình drop zt1 r, mình h chơi Planet Zoo và JWE3, thấy tin nhắn của bn thì mình làm nhanh 1 cái frame này, mình không biết là thay đổi đc frame sprites của kl ko?, mình khá là thiếu kinh nghiêm về mấy cái này
-
I discovered that somehow in the mists of the past couple years I managed to merge, erase, who knows what, all of my UC Marine animal files. Typically I would be stunned and angry but I am feeling "Well that happened." <shrug> Start over again. Any suggestions on sites or creator/mods to rebuild quickly, if possible? Anyway, I'll be doing a lot exploring and sorting now.
- Last week
-
That's the orca's food.
-
Today I modeled a sandbag thinking to make a pile of them on a palette: But when I rendered it just looked like a pile of seal corpses so anyway that's not happening.
-
Looks like between the ZA Pile Pack, the RDingFT pack and these there will be lots of behind the scenes stuff. Rick did a crane way back too.
-
One is coming for this pack! Here's these palettes of random stuff that will be in the pack as well A feed silo: Also a tall shelf I haven't rendered yet. I'm honestly having trouble coming up with different ways that backstage can be stored for a zoo in a convincing way. Great ideas thank you! I'll see how I can integrate a few.
-
I like single and 2 storrey warehouses decor. Maybe forklift decor model, empty or holding pallets, and a lady in a hardhat with a clipboard or flat computer in hand for inventory. And a figure pointing or stop hand signals for safety and traffic control. Maybe a EV recharging station for electric carts used around the zoo. Themed zoos e.g., Western, Alien/Space, Ancient Cultures have things going on with modern conveniences guests do not see. Perhaps signs "Pirates Only" or "Santas Only" or "Witches Guild Only" or "Bee Keepers Only" or "Zoo Fairies Only" or "Pyro Techs Only" for special celebrations? I've been using the China? silk and tea and cabbage items to show unloaded foods, so modern items are nice behind the scenes with the already available Maintenance Shed and calendar signs.
-
I think there is a setting in the code for animals that determines how "attractive" ithey are, meaning how much the guests will enjoy seeing each animal. I took advantage of this feature to test if tour guides were really worth it. I used the wildebeest instead of the African lion because the guests didn't really care for the wildebeest. In contrast, they all love the lion! If you'd like to know, the tour guide did increase guest happiness when all the people had to gawk at was a lame undulate.
-
The guests favourite animal is chosen from all the animals in Zoo Tycoon so it could be any ingame animal or any user made animal. It seems random the way that is chosen. ZTUF used to do a birthday contest where you had a hour (or maybe 2) to make an exhibit for the first guests favourite animal. I remember restarting my zoo a couple of times cos I got something notoriously difficult. Exhibit Construction: Number of animals allowed per exhibit: 1-10 with 10 squares for each adult Exhibit size (for 2 adults): 20 grid squares Terrain (for exhibit with 20 grid squares): 13 Rainforest Floor, 2 Dirt, 4 Grass, 1 Fresh Water Foliage (for exhibit with 20 grid squares): 3 grid squares should contain foliage. Foliage that would give the most happiness: Foxtail Palm Tree Since this is a small plant, greatest happiness will occur if each of the 3 grid squares contains 4 of this plant. Rocks (for exhibit with 20 grid squares): 4 Small Rock, which is its most liked rock Elevation: Of the 20 squares, 0 nonadjacent squares should be elevated
-
Guests don't seem to like Binturong aka Bearcat. In a test zoo guests walk to exhibit take a look, turnaround and walk off. Might this have something to with not being a guest's favorite animal? Or a low setting in large pack folder?
-
We're expanding the scope of this pack to be more about sustainability than just windmills and solar panels. I've finished some compost bins that function identically to the compost building except users wait outside instead of inside, since, well, there is no inside.
-
Good to see they already exist. Those are nice and they would fit nicely with these items.
-
Yeah I was just thinking then other day that Vondell already made some great looking port-o-potties. Coincidentally, not a sentence I ever thought I’d need to write out.
-
I found these: Vondell's Portable Restrooms
-
I thought someone had done them???
-
Suggestion: Port-O-Potties.
-
That is beautiful! I could see such a thing existing in the real world. And I love the earthy, western style of it!
-
That makes sense. I wouldn't go on a ride at Six Flags twice in one visit. Not normally.
-
Yep you gotta watch that. Leave even a 1/4 tile anywhere round the edge and they will all pile onto it and then be stuck cos they will not get back in the water. It is quite amazing how many peeps the game can trap on a tile this way. Fun to watch when you clear the path to escape. It has to do with swimming being an Attraction. Once a guest has used an attraction it does not repeat it. So once they leave the water the Attraction visit is over so they will not get back in the water.
-
-
I think all humans in ZT1 are simpletons, to be honest.
