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  1. Yesterday
  2. Vondell

    Vondell's Current Projects

    The roof pieces will be part of another set that I am working on currently. Just a little preview!
  3. pukkie

    Vondell's Current Projects

    wow is that sort of a zookeepers annex you have going on there? The whole thing is pretty amazing Is the roof part of the fence set as a whole or is that a seperate item?
  4. pukkie

    Wildlife animal rest

    There is only one you sweet Fern You got a lot on your plate so take it at the time it needs
  5. HeatherL

    Vondell's Current Projects

    Those are very interesting things, indeed!
  6. Last week
  7. Vondell

    Vondell's Current Projects

    This fence set is now approved and available to use! https://zootekphoenix.com/forums/files/file/5797-vondells-modern-wooden-fences-combined/ In the end we decided to use the custom Long Life Fence and Decorative Fence tooltip strings. There might be some other interesting things here in this screenshot ...
  8. View File Vondell's Modern Wooden Fences Combined A set of three new wooden fences, each with exhibit and decorative variants, plus a matching walkable door scenery object that can be used by guests (outside of an exhibit) and animals (within an exhibit). This fence set requires the LANG--ZTCDD.dll to be placed inside the main Zoo Tycoon directory in order to properly display its custom menu information. This file is available from Zoo Tycoon Designer's Guild. Submitter Vondell Submitted 04/01/2025 Category Fences, Tunnels, Bridges & Walls  
  9. Fern

    Wildlife animal rest

    As I have been doing Additional info posts for DD I usually notice things like this. But Jane asked the post info be removed at one point. So I put them out of sight. And then she also updated everything. Unfortunately she was already not well when she did this. But I will be updating all the posts and I will fix any mistakes she made when I do. It will take time as she made a lot of things. Plus I am working on updating some of the overdue updates needed on some ZA files.
  10. HeatherL

    Wildlife animal rest

    I noticed that, too. It would be awesome if they could be used for guests in some way.
  11. I have a question about the Wildlife animal rests (the shelters made by Jane ) I don't know if all have it but I assume so as all 5 for the current contest do I have asked Jane about if in relation to the Wild Tiger Rest and she would look into it once she would get home from the hospital Sadly the stage she never reached as she was taken to the hospice instead Never realised there could be more .... But these are all set up as a guest attraction /restroom/giftshop/restaurant of some form It shows the information panel for the nr of visitors for last month and current month and the total nr of guests and the upkeep price Could someone make the shelters what they are meant for ? A in being shelters They don't get any visitors I know there are also wildlife buildings that are an attraction or any other of the buildings mentioned above These should of course stay as they are but the buildings that are shelters could do with losing the visitors information panel
  12. Goosifer

    PANDA Loader

    Getting close to a pre-alpha launch.
  13. Fern

    Zoo Admin

    Don't know but you could go to this site link and look around. myvirtualbeach.com You might have to join. Not sure but that link she gave still works.
  14. HeatherL

    Zoo Admin

    Does anyone know if the above-mentioned 3D world ever get finished?
  15. Savannahjan

    Zoo Admin

    Yes, it is the end of an era. Cricket and Fern are working diligently to transfer all the ZA ZT1 downloads here, and the ZT2 content will be hosted by ZooBerry and Goosifer. It will take some time to get everything squared away, so thanks everyone for your patience.
  16. Void2

    Zoo Admin

    It seems , Zooadmin is gone....
  17. Earlier
  18. Vondell

    Vondell's Current Projects

    New version of the file has been submitted. As well as addressing the NameID/HelpID and unlock file issues, I have also added graphics and tested proper functionality for deteriorated and destroyed fence states for the exhibit fences. (btw: I ended up deciding to use the IDs of the plexiglass and concrete exhibit fences as a compromise to make them show correct strength/climbability tooltip info. The decorative fences use the IDs of the decorative picket fence, which is close enough.)
  19. Fern

    Serpy 2: hellectric Boogaloo

    checker results for Serpy for your ZooBerry files Buffzoo_Serpyderpy_Cretoxyrhina.zip: Buffzoo_Serpyderpy_Cretoxyrhina.ZTD * Efficiency: animals/bzgshk/m/submad/e.pal not used, so not needed. Results From Configuration Checking (2022-04-26 checker version): BzGshk.uca date: Thu Nov 07 21:37:46 2024 *** Warning: cPrefIcon path does not match cPrefIconID number for m. *** Warning: cHabitatSize is not set to 100. *** Warning: '/Characteristics/Integers]' has setting that is not a number. * Efficiency: Line pair with 2nd being 'v=0' not needed in cCompatibleTerrain. * Efficiency: iCharacteristics/Integers] sections are unused + can be removed. And SerpyAnacondav2.zip: SerpyAnaconda.ZTD Results From Configuration Checking (2022-04-26 checker version): serpanac.uca date: Wed Apr 02 19:09:44 2025 *** Warning: No cPrefIconID in [y/Characteristics/Integers] section. *** Warning: cPrefIcon path does not match cPrefIconID number for m. *** Warning: cPrefIcon path does not match cPrefIconID number for f. *** Warning: f= has Baby1, but there is no BehaviorSet\Baby1]. *** Warning: Action hisslong is in BehaviorSet, but is not in Animations. SerpyHamadryas.zip: SerpyHamadryas.ZTD *** Warning: animals/hmbaserp/m/kick/kick.ani is not in ztd. *** Warning: animals/hmbaserp/m/lieroll/lieroll.ani is not in ztd. *** Warning: animals/hmbaserp/m/kick/kick.ani is not in ztd. *** Warning: animals/hmbaserp/m/kick/kick.ani is not in ztd. [b]Results From Configuration Checking (2022-04-26 checker version):[/b] hmbaserp.uca date: Thu Apr 25 07:58:48 2024 *** Warning: Sound dustball is in BehaviorSet, but is not in [Sounds]. *** Warning: cIsClimber is not 0, but there is no 'climb_up=' action setting. SerpyUssuriDhole.zip: SerpyUssuriDhole.ztd [b]Results From Configuration Checking (2022-04-26 checker version):[/b] serpdhol.uca date: Tue Oct 01 01:49:26 2024 *** Warning: No cPrefIconID in [f/Characteristics/Integers] section. *** Warning: Has animal cPrey, but no BehaviorSet\bCaughtPrey] section. *** Warning: A cPrey is in 9503-9506 range, but no BehaviorSet\bCaughtGuest]. * Efficiency: [y/Animations] section can be removed; it matches DefaultSubtype.
  20. AnkyloJoe

    Using APExp tomodify Official Animals?

    Ok, thats what I thought. Complicated, lol
  21. Goosifer

    Using APExp tomodify Official Animals?

    If you're just doing edits to the base animals, you wouldn't need APE and wouldn't be very useful since it generates your project as a distinct thing. For base animals you'd go into the zip files found in the Zoo Tycoon install directory and extract them, find the files you want to edit, save into a temporary location, and rezip them. The zip files are all in a format called ztd. You'd then just move your repackaged edits into the dlupdate folder and they'd override the base files so long as you kept the original directory and key ID properties the same in the configuration you chose to modify.
  22. Wondering if it's possible to modify the statistics of base game animals through ape. I know I can make an edited copy, but then how do I remove the original (so there aren't duplicates?) Is it even possible to do this in the editor, or do I need other programs to manually edit files? There seemed to be a discussion on zoo admin, but that site seems to be offline now? Any help is appreciated.
  23. Fern

    Vondell's Current Projects

    That last line is for all things that use a freeform. All fences and anything in the building menu From Jay: Good for you (Fern) on remembering the name "Long Life Fence". Previously you mentioned "Unbreakable Fence", which is why I couldn't find it. As for other comments... We should never intentionally use a currently unused ID. Even if an ID is unused now, it may not be in the future. It is also safer to have a valid ID instead of intentionally picking an invalid ID number. We have seen cases for other things where an invalid number confused ZT, making it have problems. Yes, 7-zip can look inside ".dll" files. But that also depends on what program 7-zip is set to use for "View". There are 2 programs I use to look inside ".dll" files. One is called Resource Hacker. It is free, but not open source. Most people in the ZT community use that because it was available even before ZT was created. Its web site is: http://www.angusj.com/resourcehacker The other is RisohEditor. It is free and open source. Its web site is: https://katahiromz.web.fc2.com/re/en/ As fern mentioned, you should not create a ".dll" only for your things. ZT has a limit of how many ".dll" files there can be. In the early days of people making things for ZT, each person made their own ".dll" and we quickly hit ZT's limit. So ever since then, we use ".dll" files "for sites". LANG--ZTCDD.dll and LANG--ZKL.dll are actually for multiple sites. If messages are likely to be used for more things in the future, LANG--ZTCDD.dll is the best place for them, since that ".dll" is meant to be for the entire ZT Community. Technically cNameID and cHelpID do not have to match. But it gets confusing when they do not, because ZT does not use the cHelpID setting directly. It first tries to add 30000 to it and tries to find that ID. Exhibit fences and decorative fences can use the same cNameID settings and cHelpID settings, as long as both messages make sense for both fences. For my cliff walls, the exhibit fences and decorative fences use the same IDs. Yes, it is preferred to use separate unlock files instead of combined unlock files. That is because separate ones allow reusing the same unlock file for things made in the future that use the same ID.
  24. Fern

    Vondell's Current Projects

    There are already fences out there done by me that are long life but have the ingame ids. So the tooltip is incorrect on them too. But recently I did this for the winter contest. My snowy post and rail is unbreakable and uses this 5869, "Long Life Fence" 35869, "The Long Life Fence lasts for years." 60869, "the Long Life Fence" It was added to the ZTCDD.dll Updated: December 8, 2024 by Jay to add messages for Long Life Fence. Available at DG. unlocklonglifefence.scn Tooltips are linked by the ZT program to the cName and also one other id. If you want ids you need to check with us as to whether it has been allocated. We ran out of ids once and Jay found usable ones and keeps track of them. Also they should be added to a combined dll either here at Tek or my ZTCDD one or the ZKL one I copy this over for Jay so he can add to it.
  25. Vondell

    Vondell's Current Projects

    Interesting. Noted the information for the unlock files. I did choose not to use the cHelpID strings for the Wooden Slat fences because of the non-matching information about climbability/durability. My mistake there was thinking that the ID I used was a blank/null ID instead of one that had been associated with the invisible fence. I have that fence but I must not have the lang file to match. (Side note: I just learned 7-zip can open .dll files so now I can actually look through all the game lang file IDs/strings directly.) Could I use the three Wooden Slat cNameIDs for those exhibit fences but not use the associated cHelpIDs? If so, what is the most appropriate option for assigning intentionally blank cHelpID strings? I assume not assigning one at all would cause issues. If cNameID and cHelpID must match, I think I would prefer that both the name and tooltip be blank vs. displaying incorrect gameplay info. Is my assumption correct that exhibit fence cNameIDs should not be used for decorative fences? A "Long Life Fence" ID is a good idea. I am alright with not having the fences need an additional lang file, even if it means blank names and tooltips, but I still think it's a good idea and if we had one I'd probably use it. Thank you and Jay for your help and insight. If either of you notice anything else feel free to add info. EDIT: One more question - is the preferred method for unlock files that they each be separate files? I know we like to combine files in other contexts. Now that I understand the unlock files a little better, is there a particular reason not to combine the unlock files into one "unlockvwoodenfences.scn" that just points to each ID the fences use? This is all good info, I've already learned a lot just by considering all of it.
  26. Fern

    Vondell's Current Projects

    These are Jays observations: For Vondell's modern wooden fences, I did not check everything, but I noticed some problems. The unlock file is an older file and should have the "-" removed from its file name. We also now remove lines from unlock files that start with ";" when it is unlocking only 1 thing, which this does. That unlock file is used for the 3 decorative walls. There should also be unlock files for the exhibit walls. For the shorter wooden wall, I would use "lowfence" instead of "highfence" in its ".ai". For the glass exhibit wall ".ai", cHelpID should be 9300 instead of 39300. The other 2 exhibit walls use the ID for the Invisible Fence, even though they are not invisible walls. fern suggested 9311 for the taller one and 9322 for the shorter one. Those messages are: 9311, "Wooden Slat Fence" 39311, "Purchase a wooden slat exhibit fence. Average strength. Animals may climb out of it. Does not allow guests to see into an exhibit made only with wooden slat fencing." 9322, "Low Wooden Slat Fence" 39322, "Purchase a low wooden slat exhibit fence. Average strength. Animals may climb out or jump over it. Allows guests to see into an exhibit." But those mention that the animals can get out, which they cannot. Plus they say average strength. I do not see any existing messages that look appropriate. So maybe new messages should be created. My thoughts. There are more to come as I have to look at a couple of things in the ai and test it ingame. "invisible fence" really is not suitable since they are anything but invisible. Wooden Slat Fence lang0.dll Preferred scn: unlockwoodenslatfence.scn Low Wooden Slat Fence Preferred scn: unlock-lowwoodenslatfence.scn If you want to continue with the Plexi: Plexiglass Fence lang0.dll Preferred scn: unlockplexiglassfence.scn Jay missed one possible id Woodslat Window lang0.dll (ZT) changes to Wooden Slat Window Fence lang100 (CC) Preferred scn: unlockwoodenslatwindowfence.scn 9330, "Woodslat Window" 39330, "Purchase a windowed wood slat exhibit fence. Average strength and price, but primates may climb out of it and strong animals may bash through it. Allows guests to see into an exhibit." We have been throwing around ideas about making a "Long Life Fence" id
  27. From Jay: None of those "Have All" ".ztd" files are hacks. So they are compatible with everything in CC and MM, including the SuperHack by Jordan.
  28. I have both in my game. But I have asked him, just to be sure.
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