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  1. Today
  2. VND

    VNDragon's ZT1 Projects

    The always-gracious Cricket managed to expedite my submission in record time. A new update for the Dinosaur Digs Combined Realism hack is finally out over 5 years after the last version (or 6, depending whether you count submission date or available date) and 11 years since No Grass, Please 1.0 came out. The changelog displayed on the download page is a heavily truncated version. The actual changelog is longgggg. I literally made two extra text files in the zip to detail all the information I want to put out. I know some users have customized the mod to their preference over the years, so I wanted to write out as much of my rationale as possible to aid future customization or maintenance efforts. The bulk of the update is on the foliage: more information and more compatible foliage for you to customize your Dinosaur Digs exhibit more freely. The core philosophy to maintain backward compatibility still remains the same. The biggest milestone is probably in the new extra files and what they do. I have not fully thought out how I want these extra files to be hosted. They are currently bundle in the same zip with v1.3, but they might end up being distributed separately later. The first is also my first lang file ever. P. rex had this ambition of including the temporal range in the long text tooltip for all plants under the Dinosaur Digs filter very early on No Grass, Please (NGP). I finally pull that off with an override lang file. The final version ends up being rewritten to allow more cross-compatibility without erasing original tooltip message. The neat part is that since it only adds information to existing official items, it is completely optional. On the same note with lang files, Borsato lang and ui99 are no longer bundled in this pack. They are finally hosted properly elsewhere, plus Jay recently updated the lang file too (currently on Zooberry, but another source should be around soon). Some of you may have also noticed that I got permission from P. Rex to repackage and make a mirror of NGP v1.5 on ZooBerry recently (Tek's version is 1.0). The new mirror includes smaller files split into different elements of the pack for those who only want part of NGP. There are some quirks and incomplete works existing in 1.5 that I have addressed early into my version (see the first pages of this topic). I decided to include a specific, lightweight "NGP patch" file addressing issues affecting gameplay that you can use if you prefer NGP over the combined hack.
  3. Cricket

    Updates to current files 3

    Dinosaur Digs Combined Realism Hack by VNDragon has been updated. Updated by VND on September 20, 2026: V1.3 Patch notes (Sep 20/2026) Over 6 years since V1.0! This is the most extensive update so far. Many plants can now be placed on water or submerged in tanks for flooded forest builds. Long text tooltips denoting geological age range for official foliage in the original "No Grass, Please" (NGP) can finally be injected using a new lang file (lang660-PlantEra-override). The text is under a new formatting so it's not a 1:1 reproduction of NGP, however. Heavy revisions on naming, inclusion, locations, time periods, and tooltip texts for many foliage. Credits to Dakota for doing some groundwork on foliage stratigraphic range. Vondell granted me permission to edit and bundle the non-habitat versions of their NGP plants. For detailed notes on these changes, please refer to the long-form note within the .zip file. Expand animal's object preferences (e.g., Lambeosaurus can accept highland items now). More powerful herbivores. Place some small carnivores or delete their fence to find out. File bundling Include a special standalone file that updates icons and fixes some unintended issues in "No Grass, Please" v1.5. Use it if you prefer playing with NGP instead of the combined hack. Remove Borsato's ui99 & lang files, now that they are officially hosted, maintained, and updated elsewhere.
  4. Zarawatto

    My works on lacking stuff...

    I know he did it, but it is one of my fav dinos since I'm a child, so I wanted to do my own version of it
  5. Lichosaurus

    My works on lacking stuff...

    Hi again πŸ˜‰ Borsato has already made a Cryolophosaurus in Dino Danger Jurassic, that is why I didn't say anything about it. But I definitely see its 'haircut' now 😁 Nicely done πŸ‘
  6. Yesterday
  7. Truly_happy

    Eeveepunk Screenshots

    If you aren't satisfied with the in-game screenshots, there may be a key on your keyboard that says "Print screen" or some contracted version of that phrase. Use that key (you may have to hold down the "fn" key while you hit print screen. Next, paste into an image viwer or 2D art program and save the image from there. Hope that all makes sense and helps.
  8. Zarawatto

    My works on lacking stuff...

    This Halloween, we're taking the horror in a different way... What can be more frightening than making the status quo tremble? Several old-shaped palaeonthologists are actually scared of the changes!! Stay tunned!! πŸ¦–πŸ¦–
  9. VND

    Eeveepunk Screenshots

    Have you tried using the in-game camera while the game is paused? That might help you take screenshots without crashing the game
  10. eeveepunk17

    Eeveepunk Screenshots

    Sorry for the glare in the pictures, this is again taken with my phone. I dreaded trying to use any pc program because tis particular save file where I've tried to fit every of my favorites(almost all animals really) chokes the moment there is baby overload, and there is many, and it has has crashed here and there. I I know absolutely nothing of programming but I think zoo Tycoon's biggest limitation is that every message good or bad goes through that one textbox(the message box at the top of the game) because it runs fine as long as no baby explosion happen where animals are then unhappy about their exhibit due to it being too full as my game only stutters or crashes during message overload where when you pause in time, a whole of messages wills till be going through for a moment in which the game seems to 'catch up.' Just an observation of mine, probably has zero bearing on any game limitations. This zoo has 112 zookeepers. Next zoo pictures, will be much nicer not using my phone anymore, using the pc itself instead. These wrap up this zoo, I present the desert! I would've like to fancy it more up but I had no room left even with using zooberry's giant map. I'll be splitting my favorite animals into three separate zoos, pictures will be coming! Plus I added two mods which will add more favorites...
  11. Goosifer

    Goosifer's [Normal] Projects

    Have it ingame now
  12. Last week
  13. Lichosaurus

    My works on lacking stuff...

    It is still an animal from the Jehol Biota (-ish 😁) so it's environment should be the same or similar as Yutyrannus, Caudipteryx, Psittacosaurus and so on. Those magma lakes and geysers in your picture made me think about the Dilong because it was a very volcanic area with boreal forests (with all the tuff that is why the fossils are preserved so beautifully out there). Anyway, let's then continue. I think that we may search among Megaraptoridae. I am trying with Australovenator or Maip.
  14. Zarawatto

    My works on lacking stuff...

    Not Timimus either... If this helps, I considered multiple times adding the Dilong, but I already made several tyrannosaurs and I don't want to be repetitive Nevertheless... I'm not into comisions, but if you have a neat idea for Dilong, I may re-consider about it
  15. Critterzoology

    The extinction zoos saga

    Well, the good thing is, there is proof now that they didn't require heightened oxygen levels to get that big. Though I will say I have always suspected that, as Meganeuropsis was still large in the Permian and besides that the only arthropods that got that large in the Carboniferous have either ultra light built bodies (griffinflies and palaeodictyopterans) or great weight distribution on the ground (scorpions and Arthropleura). But now that there's an actual paper on that by Snelling et al. you really don't need to feel bad for not building a full on insect house for your giant bugs.
  16. Lichosaurus

    My works on lacking stuff...

    I forgot that Dakotaraptor isn't yours, sorry. I've written my post so quickly. My bad. Anyway, thanks for the answer. And what about my previous post on the previous page? Timimus?
  17. Zarawatto

    My works on lacking stuff...

    I actually considered the possibility of making some UFO animals compatible with VND realism hack, since some of them match vanilla stuff (Albertosaurus+Triceratops, Gorgosaurus+Lambeosaurus, Yutyrannus+Caudipteryx) However, Dakotaraptor is Borsato's and not mine. Without their permission, I should not alter their stuff... However, I could make my own version of the same animal ofc but I usually do not make repeated stuff Also, not Dilong tho
  18. Lichosaurus

    My works on lacking stuff...

    And I also have one more proposal with the name for the animal in the picture. Dilong
  19. Lichosaurus

    My works on lacking stuff...

    Zarawatto, I know it is a huge ask, but could you look into Realism Hack by VND and make second version of animals in U.F.O (where it is needed, maybe Dakotaraptor to have compatibility with Realism version of Ankylosaurus or T-rex or sth) just like you did with Eoraptor few years ago? Sorry if I want too much :)
  20. Lichosaurus

    My works on lacking stuff...

    Then I think it is probably Timimus from Early Cretaceous Australia, because Yutyrannus is already made. But, could you alter into dino realism version to make it compatible with Caudipteryx once again?
  21. MarineIguana97

    Desert Velociraptor by Ghirin

    is this a hack or a new species?
  22. Zarawatto

    My works on lacking stuff...

    Not even closer HAHA When I wrote cold in my previous post, it was actually a clue ❄️
  23. Truly_happy

    My works on lacking stuff...

    Barney.
  24. Lichosaurus

    My works on lacking stuff...

    Or maybe Zuchengtyrannus ?
  25. VND

    VNDragon's ZT1 Projects

    Indeed. I grew up within their native range and they commonly inhabit mangrove forests / estuarines, not unlike the saltwater crocodiles. Another sea-tolerant species is the North American river otter, which can be mistaken for sea otters along the Pacific NW whenever they hang around the coastline. The common denominator is that, unlike the sea-faring species, these otters don't spend most of their life in open seawater.
  26. Fern

    VNDragon's ZT1 Projects

    Auckland Zoo has Asian small-clawed otters which have a fresh water habitat but years ago one escaped into Auckland Harbour which is salt water. So they can survive both it seems. Jin escaped on June 13 or 14, 2006, along with two other otters after an unsecured nesting box and enclosure walls were breached.The Journey: While her two sisters were quickly recaptured inside the Auckland Zoo grounds, Jin made it to Meola Creek, swam out into the Waitematā Harbour, and traveled across to Devonport on the North Shore.The Hideout: Over 26 days of freedom, she traveled an estimated 20 kilometers, with numerous public sightings reported around Auckland's inner harbors, the Chelsea Sugar Factory, and local beaches before she was finally trapped on Rangitoto Island on July 10, 2006.Later LifeFollowing her recapture and a quarantine period, Jin was relocated to the Willowbank Wildlife Reserve in Christchurch and later moved to the Wellington Zoo in November 2007.She passed away in August 2010 at the age of seven. Her incredible adventure also inspired the children's book Jin's Great Escape.
  27. DragonEmperor500

    My works on lacking stuff...

    How about alioramus?
  28. Zarawatto

    My works on lacking stuff...

    Cold! Try again!
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