-
Members Currently Online
- Cricket
- Goosifer
- Spartan
All Activity
- Today
-
There are already fences out there done by me that are long life but have the ingame ids. So the tooltip is incorrect on them too. But recently I did this for the winter contest. My snowy post and rail is unbreakable and uses this 5869, "Long Life Fence" 35869, "The Long Life Fence lasts for years." 60869, "the Long Life Fence" It was added to the ZTCDD.dll Updated: December 8, 2024 by Jay to add messages for Long Life Fence. Available at DG. unlocklonglifefence.scn Tooltips are linked by the ZT program to the cName and also one other id. If you want ids you need to check with us as to whether it has been allocated. We ran out of ids once and Jay found usable ones and keeps track of them. Also they should be added to a combined dll either here at Tek or my ZTCDD one or the ZKL one I copy this over for Jay so he can add to it.
-
James started following Pixigger's and AussieKoala's Show Hack
-
Interesting. Noted the information for the unlock files. I did choose not to use the cHelpID strings for the Wooden Slat fences because of the non-matching information about climbability/durability. My mistake there was thinking that the ID I used was a blank/null ID instead of one that had been associated with the invisible fence. I have that fence but I must not have the lang file to match. (Side note: I just learned 7-zip can open .dll files so now I can actually look through all the game lang file IDs/strings directly.) Could I use the three Wooden Slat cNameIDs for those exhibit fences but not use the associated cHelpIDs? If so, what is the most appropriate option for assigning intentionally blank cHelpID strings? I assume not assigning one at all would cause issues. If cNameID and cHelpID must match, I think I would prefer that both the name and tooltip be blank vs. displaying incorrect gameplay info. Is my assumption correct that exhibit fence cNameIDs should not be used for decorative fences? A "Long Life Fence" ID is a good idea. I am alright with not having the fences need an additional lang file, even if it means blank names and tooltips, but I still think it's a good idea and if we had one I'd probably use it. Thank you and Jay for your help and insight. If either of you notice anything else feel free to add info. EDIT: One more question - is the preferred method for unlock files that they each be separate files? I know we like to combine files in other contexts. Now that I understand the unlock files a little better, is there a particular reason not to combine the unlock files into one "unlockvwoodenfences.scn" that just points to each ID the fences use? This is all good info, I've already learned a lot just by considering all of it.
-
These are Jays observations: For Vondell's modern wooden fences, I did not check everything, but I noticed some problems. The unlock file is an older file and should have the "-" removed from its file name. We also now remove lines from unlock files that start with ";" when it is unlocking only 1 thing, which this does. That unlock file is used for the 3 decorative walls. There should also be unlock files for the exhibit walls. For the shorter wooden wall, I would use "lowfence" instead of "highfence" in its ".ai". For the glass exhibit wall ".ai", cHelpID should be 9300 instead of 39300. The other 2 exhibit walls use the ID for the Invisible Fence, even though they are not invisible walls. fern suggested 9311 for the taller one and 9322 for the shorter one. Those messages are: 9311, "Wooden Slat Fence" 39311, "Purchase a wooden slat exhibit fence. Average strength. Animals may climb out of it. Does not allow guests to see into an exhibit made only with wooden slat fencing." 9322, "Low Wooden Slat Fence" 39322, "Purchase a low wooden slat exhibit fence. Average strength. Animals may climb out or jump over it. Allows guests to see into an exhibit." But those mention that the animals can get out, which they cannot. Plus they say average strength. I do not see any existing messages that look appropriate. So maybe new messages should be created. My thoughts. There are more to come as I have to look at a couple of things in the ai and test it ingame. "invisible fence" really is not suitable since they are anything but invisible. Wooden Slat Fence lang0.dll Preferred scn: unlockwoodenslatfence.scn Low Wooden Slat Fence Preferred scn: unlock-lowwoodenslatfence.scn If you want to continue with the Plexi: Plexiglass Fence lang0.dll Preferred scn: unlockplexiglassfence.scn Jay missed one possible id Woodslat Window lang0.dll (ZT) changes to Wooden Slat Window Fence lang100 (CC) Preferred scn: unlockwoodenslatwindowfence.scn 9330, "Woodslat Window" 39330, "Purchase a windowed wood slat exhibit fence. Average strength and price, but primates may climb out of it and strong animals may bash through it. Allows guests to see into an exhibit." We have been throwing around ideas about making a "Long Life Fence" id
-
Gregoose88 joined the community
-
Have All Research Completed (Alternative to Penguino's Quick Research Hack)
Fern replied to Cricket's topic in New Releases
From Jay: None of those "Have All" ".ztd" files are hacks. So they are compatible with everything in CC and MM, including the SuperHack by Jordan. -
Have All Research Completed (Alternative to Penguino's Quick Research Hack)
Fern replied to Cricket's topic in New Releases
I have both in my game. But I have asked him, just to be sure. -
SnoopSnoop413 joined the community
- Yesterday
-
Have All Research Completed (Alternative to Penguino's Quick Research Hack)
Savannahjan replied to Cricket's topic in New Releases
Are Jay's 'Have All' files compatible with the SuperHack by Jordan? -
Here in the thread is ok with me, in case the info can help others reading later. I am not surprised I missed some things, I am a bit rusty. Thank you!
-
Action_Lad_21 joined the community
-
tycoonfan joined the community
-
They look good in the screens. There are freeform unlock problems and also you might want to rethink your string ids. Plus one is done incorrectly. Do you want the info here in the thread or by pm?
-
Thank you both! Submission is pending testing/approval here at Tek but it is also my first release over at ZooBerry if anyone wants to grab it from there in the meantime (it's also on my Drive folder).
-
Have All Things Available (Alternative to MM Freeform Unlock)
Cricket posted a topic in New Releases
Have All Things Available (Alternative to MM Freeform Unlock) View File Author: Jay Keywords: faster animal and object availability Release date: August 10, 2022 Most current ztd date: July 29, 2022 Zip size: 477 bytes Compatibility: All game versions Description: Other than MM's Kids Map, all ZT freeform maps have animals and objects become available at the start of certain game months. Some special animals and objects need certain tasks to be done to make them available. This ".ztd" makes all animals and objects available immediately, including the special animals and objects. Normally, there are some animals and objects that need their research to be completed before they become available. This ".ztd" makes those available immediately as well. However, because of the way ZT works, if the game is saved and reloaded, those animals and objects are usually no longer available until their research is done, even while the ".ztd" continues to be used. So if those are needed to be available again, research can be completed or the "Unlock everything" button in developerMenuHack.ztd can be used or HaveAllResearchCompletedByJay.ztd can be used. Other ways to make animals and objects available is to use developerMenuHack.ztd, MMFreeformUnlock.ztd, or ZooAdminMapEditor.ztd. The preferred way to make all things available is to use the "Unlock everything" button that is made available by developerMenuHack.ztd. That is the button that was used by the developers of ZT to make all things available. That "Unlock everything" button also has the advantage over HaveAllThingsAvailableByJay.ztd, MMFreeformUnlock.ztd, and ZooAdminMapEditor.ztd in that it can be clicked at the spur of the moment while in ZT instead of when a zoo is loaded. And developerMenuHack.ztd has the advantage over ZooAdminMapEditor.ztd in that it makes 7 of DD's rubble pieces available instead of only 1. Neither HaveAllThingsAvailableByJay.ztd nor MMFreeformUnlock.ztd make DD's rubble pieces available because ZT has them configured to be in the Developer menu instead of any other purchase menu. developerMenuHack.ztd also makes other developer objects available that HaveAllThingsAvailableByJay.ztd and MMFreeformUnlock.ztd do not. Although developerMenuHack.ztd is the preferred way to make all things available, it is okay if people use HaveAllThingsAvailableByJay.ztd or MMFreeformUnlock.ztd instead to make all things available. Neither HaveAllThingsAvailableByJay.ztd nor MMFreeformUnlock.ztd are hacks. But between the two, HaveAllThingsAvailableByJay.ztd is preferred over MMFreeformUnlock.ztd. HaveAllThingsAvailableByJay.ztd is more efficient. Also, HaveAllThingsAvailableByJay.ztd can make some user made things available that would not be available without using something else. If your ZT has a dlupdate folder, place HaveAllThingsAvailableByJay.ztd in ZT's dlupdate folder. Otherwise put HaveAllThingsAvailableByJay.ztd in ZT's Updates folder. Since saved games do not remember what things have been made available, HaveAllThingsAvailableByJay.ztd has to remain in ZT's folders if you want the things to continue to be available. So although HaveAllThingsAvailableByJay.ztd is not a hack, if you have your ZT set up to work with a hacks folder, you can put HaveAllThingsAvailableByJay.ztd in that hacks folder instead of the dlupdate or Updates folder. Submitter Cricket Submitted 04/01/2025 Category Hacks -
Have All Things Available (Alternative to MM Freeform Unlock)
Cricket posted a file in Hacks & Utilities
Version 1.0.0
2 downloads
Author: Jay Keywords: faster animal and object availability Release date: August 10, 2022 Most current ztd date: July 29, 2022 Zip size: 477 bytes Compatibility: All game versions Description: Other than MM's Kids Map, all ZT freeform maps have animals and objects become available at the start of certain game months. Some special animals and objects need certain tasks to be done to make them available. This ".ztd" makes all animals and objects available immediately, including the special animals and objects. Normally, there are some animals and objects that need their research to be completed before they become available. This ".ztd" makes those available immediately as well. However, because of the way ZT works, if the game is saved and reloaded, those animals and objects are usually no longer available until their research is done, even while the ".ztd" continues to be used. So if those are needed to be available again, research can be completed or the "Unlock everything" button in developerMenuHack.ztd can be used or HaveAllResearchCompletedByJay.ztd can be used. Other ways to make animals and objects available is to use developerMenuHack.ztd, MMFreeformUnlock.ztd, or ZooAdminMapEditor.ztd. The preferred way to make all things available is to use the "Unlock everything" button that is made available by developerMenuHack.ztd. That is the button that was used by the developers of ZT to make all things available. That "Unlock everything" button also has the advantage over HaveAllThingsAvailableByJay.ztd, MMFreeformUnlock.ztd, and ZooAdminMapEditor.ztd in that it can be clicked at the spur of the moment while in ZT instead of when a zoo is loaded. And developerMenuHack.ztd has the advantage over ZooAdminMapEditor.ztd in that it makes 7 of DD's rubble pieces available instead of only 1. Neither HaveAllThingsAvailableByJay.ztd nor MMFreeformUnlock.ztd make DD's rubble pieces available because ZT has them configured to be in the Developer menu instead of any other purchase menu. developerMenuHack.ztd also makes other developer objects available that HaveAllThingsAvailableByJay.ztd and MMFreeformUnlock.ztd do not. Although developerMenuHack.ztd is the preferred way to make all things available, it is okay if people use HaveAllThingsAvailableByJay.ztd or MMFreeformUnlock.ztd instead to make all things available. Neither HaveAllThingsAvailableByJay.ztd nor MMFreeformUnlock.ztd are hacks. But between the two, HaveAllThingsAvailableByJay.ztd is preferred over MMFreeformUnlock.ztd. HaveAllThingsAvailableByJay.ztd is more efficient. Also, HaveAllThingsAvailableByJay.ztd can make some user made things available that would not be available without using something else. If your ZT has a dlupdate folder, place HaveAllThingsAvailableByJay.ztd in ZT's dlupdate folder. Otherwise put HaveAllThingsAvailableByJay.ztd in ZT's Updates folder. Since saved games do not remember what things have been made available, HaveAllThingsAvailableByJay.ztd has to remain in ZT's folders if you want the things to continue to be available. So although HaveAllThingsAvailableByJay.ztd is not a hack, if you have your ZT set up to work with a hacks folder, you can put HaveAllThingsAvailableByJay.ztd in that hacks folder instead of the dlupdate or Updates folder. -
Ooh I really like those!!
-
Have All Research Completed (Alternative to Penguino's Quick Research Hack)
Cricket posted a topic in New Releases
Have All Research Completed (Alternative to Penguino's Quick Research Hack) View File Author: Jay Keywords: automatic research completion Release date: August 10, 2022 Most current ztd date: July 29, 2022 Zip size: 378 bytes Compatibility: MM and CC Description: This allows all research to be completed automatically for freeform maps. Although ZooTek-Research-Hack.ztd also allows all research to be completed automatically, unlike ZooTek-Research-Hack.ztd, HaveAllResearchCompletedByJay.ztd is not a hack and is more efficient. If your ZT has a dlupdate folder, place HaveAllResearchCompletedByJay.ztd in ZT's dlupdate folder. Otherwise put HaveAllResearchCompletedByJay.ztd in ZT's Updates folder. After you start a freeform map or load a saved game based on a freeform map, all research will be completed automatically. On slower computers, this could take a second or two. Once the zoo is saved, the saved game remembers that all research was completed, so HaveAllResearchCompletedByJay.ztd could then be removed from ZT's folders. Although HaveAllResearchCompletedByJay.ztd is not a hack, if you have your ZT set up to work with a hacks folder and want research to be completed automatically for all freeform maps, you can put HaveAllResearchCompletedByJay.ztd in that hacks folder instead of the dlupdate or Updates folder. Submitter Cricket Submitted 04/01/2025 Category Hacks -
Have All Research Completed (Alternative to Penguino's Quick Research Hack)
Cricket posted a file in Hacks & Utilities
Version 1.0.0
2 downloads
Author: Jay Keywords: automatic research completion Release date: August 10, 2022 Most current ztd date: July 29, 2022 Zip size: 378 bytes Compatibility: MM and CC Description: This allows all research to be completed automatically for freeform maps. Although ZooTek-Research-Hack.ztd also allows all research to be completed automatically, unlike ZooTek-Research-Hack.ztd, HaveAllResearchCompletedByJay.ztd is not a hack and is more efficient. If your ZT has a dlupdate folder, place HaveAllResearchCompletedByJay.ztd in ZT's dlupdate folder. Otherwise put HaveAllResearchCompletedByJay.ztd in ZT's Updates folder. After you start a freeform map or load a saved game based on a freeform map, all research will be completed automatically. On slower computers, this could take a second or two. Once the zoo is saved, the saved game remembers that all research was completed, so HaveAllResearchCompletedByJay.ztd could then be removed from ZT's folders. Although HaveAllResearchCompletedByJay.ztd is not a hack, if you have your ZT set up to work with a hacks folder and want research to be completed automatically for all freeform maps, you can put HaveAllResearchCompletedByJay.ztd in that hacks folder instead of the dlupdate or Updates folder. -
You've done it again! These are so cool.
-
Nature Vs. Zoo Tycoon Megahack View File Author : Team SFT ( Sideshow_Bob, flamethrower and Tasmanian Tiger) Category : Hacks Date Added : Apr 19th 04 Size : 5.9 MB Compatibility : All Game Versions Description: This hack deals with the things in nature that aren't correct in Zoo Tycoon. In this version (1.2), these are the following hacks available: - Sperm Whales are to be made compatible with Elephant Seals - Anteater will eat Insectivore Chow - Grey Stone will be put in the African Elephant exhibit - Asian Elephants will have more foliage, will like bamboo and eat it - Komodo Dragons and Saltwater Crocs will have a burrow for a shelter - Giant Tortoises, Giant Ground Sloths and Macrauchenias will live in a rainforest habitat - Mangrove and Bald Cypress Trees will be placeable in water and tanks - Sea Turtles will be able to walk on land (sand, dirt) (FIXED) - The Loch Ness Monster will like coniferous terrain - There will be more diversity in the Saltwater Crocodile's terrain (i.e. brown stone, savannah) - The Harbor Porpoise's name will be changed to Dall's Porpoise (FIXED) - There will be a new animal for the Harbor Porpoise, smaller and plain grey ----------------- The hack is pretty straight forward to use (put files in the updates folder), with a few exceptions: - Inside the dallporp folder, there is a .ztd file and a .dll file. Put the .dll file in the main Zoo Tycoon folder, and the .ztd file in the Updates folder. - The megatherium hack and the .dll files overwrite those in the game, so be sure to make backups. - Each file is labeled by what animal it edits, and if there is two hacks for one animal, they are labeled by the name plus what the hack does. ----------------- Lastly, are thanks. I (Sideshow_Bob) would like to thank my partners, flamethrower and Tasmanian Tiger for volunteering for this grueling task. Your expertise are the reason this hack is as good as it is. Also, I'd like to thank anyone who contributed an idea for the hack, especially Supercrochunter, who started the original "Nature vs. Zoo Tycoon" thread. Without these ideas, I would have never started this! Date Listed: May 25, 2006 ZT1 Nature vs. Zoo Tycoon Megahack + No Pic - Nique Submitter Cricket Submitted 04/01/2025 Category Hacks
-
Version 1.0.0
0 downloads
Author : Team SFT ( Sideshow_Bob, flamethrower and Tasmanian Tiger) Category : Hacks Date Added : Apr 19th 04 Size : 5.9 MB Compatibility : All Game Versions Description: This hack deals with the things in nature that aren't correct in Zoo Tycoon. In this version (1.2), these are the following hacks available: - Sperm Whales are to be made compatible with Elephant Seals - Anteater will eat Insectivore Chow - Grey Stone will be put in the African Elephant exhibit - Asian Elephants will have more foliage, will like bamboo and eat it - Komodo Dragons and Saltwater Crocs will have a burrow for a shelter - Giant Tortoises, Giant Ground Sloths and Macrauchenias will live in a rainforest habitat - Mangrove and Bald Cypress Trees will be placeable in water and tanks - Sea Turtles will be able to walk on land (sand, dirt) (FIXED) - The Loch Ness Monster will like coniferous terrain - There will be more diversity in the Saltwater Crocodile's terrain (i.e. brown stone, savannah) - The Harbor Porpoise's name will be changed to Dall's Porpoise (FIXED) - There will be a new animal for the Harbor Porpoise, smaller and plain grey ----------------- The hack is pretty straight forward to use (put files in the updates folder), with a few exceptions: - Inside the dallporp folder, there is a .ztd file and a .dll file. Put the .dll file in the main Zoo Tycoon folder, and the .ztd file in the Updates folder. - The megatherium hack and the .dll files overwrite those in the game, so be sure to make backups. - Each file is labeled by what animal it edits, and if there is two hacks for one animal, they are labeled by the name plus what the hack does. ----------------- Lastly, are thanks. I (Sideshow_Bob) would like to thank my partners, flamethrower and Tasmanian Tiger for volunteering for this grueling task. Your expertise are the reason this hack is as good as it is. Also, I'd like to thank anyone who contributed an idea for the hack, especially Supercrochunter, who started the original "Nature vs. Zoo Tycoon" thread. Without these ideas, I would have never started this! Date Listed: May 25, 2006 ZT1 Nature vs. Zoo Tycoon Megahack + No Pic - Nique - Last week
-
-
Pixigger's Exhibit Scenery Hack View File Author : Pixigger Category : Hacks Date Added : Jul 21st 03 Updated : N/A Size : 6.1 KB Compatibility : All Game Versions Description: This hack allows you to use the following items inside exhibits : Exhibit Sign, Stick Pole Observation Area, Wood Observation Area, all Fossil Walls, DD Wooden Observation Area, Ice Age Observation Area, Lava & Stone Archways, Steam Vent, Geysers, Tar & Lava Pits and the Volcanoes. The animals will not complain about not liking it. Date Listed: May 25, 2006 ZT1 Pixigger's Exhibit Scenery Hack - No pic - Nique Submitter Cricket Submitted 04/01/2025 Category Hacks
-
Version 1.0.0
0 downloads
Author : Pixigger Category : Hacks Date Added : Jul 21st 03 Updated : N/A Size : 6.1 KB Compatibility : All Game Versions Description: This hack allows you to use the following items inside exhibits : Exhibit Sign, Stick Pole Observation Area, Wood Observation Area, all Fossil Walls, DD Wooden Observation Area, Ice Age Observation Area, Lava & Stone Archways, Steam Vent, Geysers, Tar & Lava Pits and the Volcanoes. The animals will not complain about not liking it. Date Listed: May 25, 2006 ZT1 Pixigger's Exhibit Scenery Hack - No pic - Nique -
Pixigger's Savannah Hack View File Author : Pixigger Category : Hacks Date Added : Jul 21st 03 Updated : N/A Size : 16.8 KB Compatibility : All Game Versions Description: This hack allows you to build the perfect mixed exhibit with the following savannah animals : Common Wildebeest, Ostrich, Plains Zebra, Thomson's Gazelle and African Buffalo. It also contains the edited ai file for the tall savannah grass. It was changed so you can use as much of it as you want and the animals will never complain about too much foliage. It also can be used as decorative scenery now. Date Listed: May 25, 2006 ZT1 Pixigger's Savahnah Hack - No pic - Nique Submitter Cricket Submitted 04/01/2025 Category Hacks
-
Version 1.0.0
0 downloads
Author : Pixigger Category : Hacks Date Added : Jul 21st 03 Updated : N/A Size : 16.8 KB Compatibility : All Game Versions Description: This hack allows you to build the perfect mixed exhibit with the following savannah animals : Common Wildebeest, Ostrich, Plains Zebra, Thomson's Gazelle and African Buffalo. It also contains the edited ai file for the tall savannah grass. It was changed so you can use as much of it as you want and the animals will never complain about too much foliage. It also can be used as decorative scenery now. Date Listed: May 25, 2006 ZT1 Pixigger's Savahnah Hack - No pic - Nique -
Loewenfrau's MM Foliage Hack View File Author : Loewenfrau Category : Hacks Date Added : Jul 21st 03 Size : 7.9 KB Compatibility : Marine Mania Description: This hack contains edited ai files for the beautiful underwater foliage found in MM. With it you will be able to place the foliage on land to please your guest as it now has the highest aesthetic value. It will move as if it were underwater giving it authenticity. Date Listed: May 25, 2006 ZT1 Loewenfrau's MM Foliage Hack - No Pic - Nique Submitter Cricket Submitted 04/01/2025 Category Hacks
-
Version 1.0.0
0 downloads
Author : Loewenfrau Category : Hacks Date Added : Jul 21st 03 Size : 7.9 KB Compatibility : Marine Mania Description: This hack contains edited ai files for the beautiful underwater foliage found in MM. With it you will be able to place the foliage on land to please your guest as it now has the highest aesthetic value. It will move as if it were underwater giving it authenticity. Date Listed: May 25, 2006 ZT1 Loewenfrau's MM Foliage Hack - No Pic - Nique -
Loewenfrau's Clean Up Hack View File Author : Loewenfrau Category : Hacks Date Added : Jul 21st 03 Updated : N/A Size : 6 KB Compatibility : All Game Versions Description: This file contains modified AI files for trash, animal & dinosaur poo and food. If you ever have trouble with staff not cleaning your zoo up or you just want to beat them to it then this file is for you! It allows you to delete any of the above items and for trash and poo you even get some money back! This file is a ZTD file and so can be downloaded directly into your Zoo Tycoon\Updates folder. Date Listed: May 25, 2006 ZT1 Loewenfrau's Clean Up Hack - No Pic - Nique Submitter Cricket Submitted 04/01/2025 Category Hacks