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Members Currently Online
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My works on lacking stuff...
DragonEmperor500 replied to Zarawatto's topic in Current Projects for ZT1
How about alioramus? -
Cold! Try again!
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My works on lacking stuff...
DragonEmperor500 replied to Zarawatto's topic in Current Projects for ZT1
Is it a nanotyrannus? -
Thanks to the person who set on me the idea of adding new stuff to U.F.O. pack!! Now that I'm reworking the old animals, I'll include some new items for a third part of this. Might anyone guess who is this floofie dood?
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IbrahimBinZ joined the community -
That's a big museum!
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And here is the full map: 1 - Gift Shop 2 - Restrooms 3 - African Savannah Hall 4 - Rainforest Hall: Africa 5 - Rainforest Hall: Australia 6 - Rainforest Hall: Asia 7 - Rainforest Hall: South America 8 - Special Exhibit: Big Cats 9 - Galápagos Hall 10 - Our Oceans 11 - Museum Café 12 - North America Hall 13 - Europe Hall 14 - Fishes of Europe 15 - The Wadden Sea 16 - Mammal Hall 17 - Ornithology Hall 18 - Extinction Hall 19 - Our Climate 20 - Polar Hall 21 - Desert Hall 22 - Mineralogy Hall 23 - Space Hall 24 - Fossil Collection and Preparation Laboratory 25 - Zoological Collection 26 - The Palaeozoic 27 - The Mesozoic 28 - The Cenozoic
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I'm aware. I have been using JohnT's bisons as a way to test multiple colour palettes before the dimorphism suggestion. This one is in fact not dimorphism! It bothers me to no end that Blue Fang seems to be referencing the wrong animal for their "sea otter" in both ZT1 & ZT2. Here is what real sea otters look like: So where did that brown come from? I suspect it's from the South American marine otter, also the only other sea-faring member in the group: So. the solution? A .pal recolour of the base sea otter, while the original colour is cloned for use by a new marine otter. The marine otter is pretty much ready to roll, but I'm debating whether I need to make sure it's compatible with shows.
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Otters sexual dimorph? holy peak
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There are some white bison (buffalo) around by both genki and JohnT. And JohnT also did a black one.
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Thank Jay for getting back to me. I also finally figured that out myself and got it fixed. I have no interest nor time to configure these as separate animals, but, as always, anyone interested is welcome to do so. The dimorphism was Heather's idea to help bring more palette options available into the game. However, it does require configuring the .ai file. While it is now technically possible to combine attribute files during play using OpenZT, that is not a realistic expectation for the majority of players. Conflicting attribute file is the biggest complaint around hacks in ZT, so I will be offering non-dimorphic versions that should not interfere with any existing hacks. Here are the versions that I will release, with the standard bison as comparison. Note that all versions only differ in the adults. The calf palette edit is the same across versions. First version is dark, reddish-brown. I refer to this variant as "choccy" for short. Second version is quite a bit lighter and warmer with a note of orange. I refer to this version as "tangy". Coming up after the bison.
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From Jay: In that ztd, all of the ".ani" files should be changed to use "dir2=f" instead of "dir2 = m". That will have ZT show different graphics for the female adults compared to the male adults. To have this be a new animal instead of a hack, bison.ai can be renamed to bisonvnd.uca and cPurchaseCost can be changed to make it obvious which is which in the purchase menu. Being that it still uses cNameID as ZT's bison, it would still become available at the same time as ZT's bison, which is the 6th game month. But the Developer Menu could be used to make it available immediately for testing. To make it available at the start of the zoo, the preferred way would be to have cNameID set to 19000, to have [defaultLCID] and [1033] sections, and to have a 1033.txt file.
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Hello Biz! Nice avatar, by the way.
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Ah it makes sense if a dedicated program is used. I do have ZT Studio, but aside from recoloring I have no idea how to perform other (potential) functions of the program. I tried replacing the paths in the animation files manually using a hex editor. However, the challenge with doing it manually is that bisons don't have sexual dimorphism. So the palette path is "animals/bison/bison.pal". At first, I replaced it with "animals/bison/f/f.pal" but the difference in the number of characters resulted in a crash. ZT Studio also could not open the file after the path change. Notice how "\" is flipped to "/" after going through the hex editor. I then switched to renaming the palette files while keeping the same parent folder structure (and character number), so the female uses "bison/fison.pal" while the young uses "bison/yison.pal". This method worked for the young sprites, but the female continues to use the same colour as the male. I am attaching the bison file here for debugging if you or Jay are interested. femalebison - debug.ztd
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From Jay: Since Jm_OstrichDimorph_Hack.ztd has f.pal and y.pal, most likely ZT Studio was used. It is also possible to use a hex/binary editor, which is how it was done before ZT Studio existed, but it is a lot of work. It involves renaming the new f pal file to have the same number of letters as ZT's pal file, copying the m animations to a f folder, changing all ani files in the f folder to use f instead of m, using a hex/binary editor to change all animations in the f folder to use the new pal file, and having the uca file use "f = animals/.../f" instead of "f = animals/.../m". As for having a volcano use ZT's animations but with different characteristics, using a new internal name isn't much more than a hack. That would be renaming volcano.ai to volcavnd.ucb, changing "idle = idle" to "idle = objects/volcano/idle/idle.ani", changing "used = used" to "used = objects/volcano/used/used.ani", and changing the cPurchaseCost setting to make it obvious which is which in the purchase menu. From me: I can do all the underwater stuff easily without making it a hack same as I did all the foliage so it is not dead on land. I have been thinking of recolouring some of the vents anyway.
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It is possible otherwise the lions would be the same. I will see what Jay has to say.
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We got permission from her family after she died in a car accident. Her files were updated and we also created some memorial files for her as well.
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That sounds way less complicated but way more tedious than I expected. I might do that when I feel like. I also realized just now I forgot to take proper screenshots of the polar area, so I'll do that next time I start the game.
- Yesterday
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VND changed their profile photo -
If you send me a folder of screenshots taken from only one view, I can stitch them together for you
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Wow...this is incredible!
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Welcome to ZTP, Biz! Hope you like it here!
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@HeatherL I got the young bison to use a separate palette now, but I can't seem to introduce sexual dimorphism to the adult bisons. We are still lacking resources on hex editing, but theoretically this should be possible since Jymn did a number of them. Anyway, I sidequested a little bit. This is a hack that I have configured a while ago but only got around to compiling them into a file just now upon a request from Khaydar. Underwater volcanoes are well-known, and they spew lava right to the ocean floor despite all that water pressure above them, so it stands for reason that we should be allowed to place the volcanoes ingame underwater too. Another structure associated with volcanic activity on the ocean floor is the hydrothermal vent. Sadly we don't quite have anything like that in the game yet. I decided to chuck the existing steam vents and geysers too so they can function as makeshift hydrothermal vents. Aside from tank compatibility, I also made them exhibit neutral, indestructible, and reduce their footprints for easier landscaping. I know some users prefer new items over hacks. While I don't have time to turn these into unique items, anyone who want to do so are welcomed to take a jab at them. Otherwise, the hack should have no impact on your old zoos. Credits to Pixigger's Exhibit Scenery for inspiring me to find ways to make more existing scenery items exhibit-friendly. The file has been submitted to Zooberry and should be available soonish. Here is an example enclosure, as a bonus.
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I think that someone got inspired by Lapis Lazuli's Arthropleura :D https://www.facebook.com/reel/2846394772413608
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No I have not updated the DD post but the updated deer is available at the Design Guild in the link I added. See the post above the one you quoted. There are a huge amount of posts out back of DD awaiting updates of some sort or another.
