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Pm me the file when changed From Jay That is not correct. Since the file was not released yet, VoPtbRrm.ai should be renamed to VoPtbRrm.ucb and then bldg-voptbrrm.cfg should be deleted. Although not related to the above, the following changes should be done in VoPtbRrm.ucb: - cHeight should be 3 instead of 2 so that guests cannot see through it. - "cIsColorReplaced = 0" can be removed, since that is the default. - "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. - I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. The Guide I mentioned says how I determine those subjective settings, but the Guide can be confusing. So it is up to Vondell whether or not to adjust any of those subjective things. In addition, "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected.
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Thank you guys for this info. I should be up to speed with the ZKL guide now. So, if I am understanding right, the way to properly update this item would be to change the file format of the current .ai file to a .ucb file, move the contents of the current bldg.cfg file into the .ucb file, and then remove the bldg.cfg file from the ztd?
- Yesterday
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The link at ZKL is https://www.lunamanar.com/zklounge/viewtopic.php?f=56&t=1945
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No that link works. I had made the above post at the time I fixed it but we hid the post until that set of files was moved out into the open. It is in the Easter files. I have update notes for a whole heap of stuff coming soon.
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Have had a look at it. Most buildings are done using a ucb these days. Since it has not been released, as far as I know part of what Jay says may be irrelevant. From Jay: "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. cHeight should be 3 instead of 2 so that guests cannot see through it. "cIsColorReplaced = 0" can be removed, since that is the default. "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Since these things and other things are talked about in ZKL's "Configuring Restrooms Using ZT IDs Guide", Vondell may not have seen that guide and, therefore, should be given a link to it. But as I was typing this, ZKL went down. That guide is also at DG: http://www.ztcdd.org/DG/index.php?topic=4152.0
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VNDragonV2 started following ZA at Tek Updates
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Is the file taken down again?
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A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom. And a preview of what is to come soon!
- Last week
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Thebobkiller started following Gojirasaurus by Moondawg , Umbreon and Blue Umbreon by Shadow and Flame , King Kong by Stormy and 5 others
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Jessie Cohen changed their profile photo
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rosemerta joined the community
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AviAj joined the community
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ah but thjere is more my zoobuilding friend soo much more Toodlepops Africa Exhibit https://www.ztcdd.org/DG/index.php?topic=5150.0 Dr Ricks Egyptian Aviary https://www.ztcdd.org/DG/index.php?topic=5070.0 This designer also made a scenery AviaryNile Aquariumand an Oryx Breeding Center https://www.ztcdd.org/DG/index.php?topic=5364.0 https://www.ztcdd.org/DG/index.php?topic=5127.0 https://www.ztcdd.org/DG/index.php?topic=5098.0 An Addax Family Rock and an Egyptian Oasis https://www.ztcdd.org/DG/index.php?topic=5096.0 https://www.ztcdd.org/DG/index.php?topic=5402.0 Fern created some smaller termite rocks so you can vary with the ingame one in sixes which is pretty cool https://www.ztcdd.org/DG/index.php?topic=5147.0 GiraffeLamp and Rhino displaycase by Ryno https://zootekphoenix.com/forums/files/file/815-giraffe-lamp-by-ryno/ https://zootekphoenix.com/forums/files/file/1157-rhino-showcase-by-ryno/ LeopardTree by BigCatKeeper https://zootekphoenix.com/forums/files/file/852-leopard-tree-by-bigcatkeeper/ A Lion zoomap by CDL https://zootekphoenix.com/forums/files/file/3022-lions-pride-map-by-cdl/ And definitely check out here https://zootekphoenix.com/forums/files/category/54-statues/ for the isometric view animal statues and Missy,s statues That will help you along quite a great deal I hope and have fun playing
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tobycus joined the community
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BetaRayTrey joined the community
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magnus joined the community
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TimB changed their profile photo
- Earlier
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View File Decorative Long Marble Table by pdn Your guests will enjoy this decorative Long Marble Table by pdn. Updated by Cricket in April 2025 to remove shadows. Submitter pdn Submitted 12/01/2021 Category Scenery
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Roaring Lion Retreat
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Hi, I wonder where to find safari buildings/sceneries/fences so I can build African Savannah zoo? I would like to have that, thank you.
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FishingCat12324 changed their profile photo
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You can start with this guide. https://www.lunamanar.com/zklounge/viewtopic.php?p=189 .uca (user-created animal) is the attribute file for mods, the base animals will use a format called .ai instead.
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Hi, I would like to ask; which part of the files should I edit so I can remove the habitat preferences and low happiness threshold? Thank you.
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Both mods make changes to the animal's attribute files, so the only way to make them compatible is to manually merge the part you like of the Easy Animal Hack (no habitat preference, low happiness threshold) with the part you like of the DD realism hack (adjusted bash strenght, higher attractiveness, no eggs, etc). At present I have no intent to make an Easy Animal version of the DD Realism Hack, since it defeats the purpose of the "realism" part. One silver lining for you is that the hack will not interfere with the non-DD animals in Easy Animal Hack. In that same vein, user-made animals can have their attributes modified too, but it will have to be a mod specific to said animal. The method used to create the Easy Animal hack cannot be used to make a blanket hack for user-made animals. I figure that a more fundamental edit into the game's source code can tweak the game to not check for habitat preference at all, but that is beyond the level most mods operate on.
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I would like to have the hack that combines the combined dino realism hack with Easy Animals hack, please. It seemed to interfere with the Easy Animals one so I was hoping someone can fit in this too. Also I wonder are there any way to apply Easy Animals mod to modded animals?
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Limuemu changed their profile photo
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View File 2020 Bridge Pack by Devona 2020 Bridge Pack by Devona A set of 5 Decorative bridges for your zoos created by Devona. The download includes the individual files along with a combined pack file Original Release date: February 15, 2020 at Zoo Admin Submitter Fern Submitted 04/25/2025 Category Water Features & Bridges
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oh wow that is so nice Love that
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very pretty flowers
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How cute is this?
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This one is so much fun to play with
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oh wow I love this Fantastic bridge
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