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  1. Past hour
  2. Zarawatto

    My works on lacking stuff...

    I actually considered the possibility of making some UFO animals compatible with VND realism hack, since some of them match vanilla stuff (Albertosaurus+Triceratops, Gorgosaurus+Lambeosaurus, Yutyrannus+Caudipteryx) However, Dakotaraptor is Borsato's and not mine. Without their permission, I should not alter their stuff... However, I could make my own version of the same animal ofc but I usually do not make repeated stuff Also, not Dilong tho
  3. Today
  4. Lichosaurus

    My works on lacking stuff...

    And I also have one more proposal with the name for the animal in the picture. Dilong
  5. Lichosaurus

    My works on lacking stuff...

    Zarawatto, I know it is a huge ask, but could you look into Realism Hack by VND and make second version of animals in U.F.O (where it is needed, maybe Dakotaraptor to have compatibility with Realism version of Ankylosaurus or T-rex or sth) just like you did with Eoraptor few years ago? Sorry if I want too much :)
  6. Lichosaurus

    My works on lacking stuff...

    Then I think it is probably Timimus from Early Cretaceous Australia, because Yutyrannus is already made. But, could you alter into dino realism version to make it compatible with Caudipteryx once again?
  7. MarineIguana97

    Desert Velociraptor by Ghirin

    is this a hack or a new species?
  8. Zarawatto

    My works on lacking stuff...

    Not even closer HAHA When I wrote cold in my previous post, it was actually a clue ❄️
  9. Yesterday
  10. Truly_happy

    My works on lacking stuff...

    Barney.
  11. Lichosaurus

    My works on lacking stuff...

    Or maybe Zuchengtyrannus ?
  12. VND

    VNDragon's ZT1 Projects

    Indeed. I grew up within their native range and they commonly inhabit mangrove forests / estuarines, not unlike the saltwater crocodiles. Another sea-tolerant species is the North American river otter, which can be mistaken for sea otters along the Pacific NW whenever they hang around the coastline. The common denominator is that, unlike the sea-faring species, these otters don't spend most of their life in open seawater.
  13. Fern

    VNDragon's ZT1 Projects

    Auckland Zoo has Asian small-clawed otters which have a fresh water habitat but years ago one escaped into Auckland Harbour which is salt water. So they can survive both it seems. Jin escaped on June 13 or 14, 2006, along with two other otters after an unsecured nesting box and enclosure walls were breached.The Journey: While her two sisters were quickly recaptured inside the Auckland Zoo grounds, Jin made it to Meola Creek, swam out into the Waitematā Harbour, and traveled across to Devonport on the North Shore.The Hideout: Over 26 days of freedom, she traveled an estimated 20 kilometers, with numerous public sightings reported around Auckland's inner harbors, the Chelsea Sugar Factory, and local beaches before she was finally trapped on Rangitoto Island on July 10, 2006.Later LifeFollowing her recapture and a quarantine period, Jin was relocated to the Willowbank Wildlife Reserve in Christchurch and later moved to the Wellington Zoo in November 2007.She passed away in August 2010 at the age of seven. Her incredible adventure also inspired the children's book Jin's Great Escape.
  14. Last week
  15. DragonEmperor500

    My works on lacking stuff...

    How about alioramus?
  16. Zarawatto

    My works on lacking stuff...

    Cold! Try again!
  17. DragonEmperor500

    My works on lacking stuff...

    Is it a nanotyrannus?
  18. Zarawatto

    My works on lacking stuff...

    Thanks to the person who set on me the idea of adding new stuff to U.F.O. pack!! Now that I'm reworking the old animals, I'll include some new items for a third part of this. Might anyone guess who is this floofie dood?
  19. VND

    Natural History Museum

    That's a big museum!
  20. Critterzoology

    Natural History Museum

    And here is the full map: 1 - Gift Shop 2 - Restrooms 3 - African Savannah Hall 4 - Rainforest Hall: Africa 5 - Rainforest Hall: Australia 6 - Rainforest Hall: Asia 7 - Rainforest Hall: South America 8 - Special Exhibit: Big Cats 9 - Galápagos Hall 10 - Our Oceans 11 - Museum Café 12 - North America Hall 13 - Europe Hall 14 - Fishes of Europe 15 - The Wadden Sea 16 - Mammal Hall 17 - Ornithology Hall 18 - Extinction Hall 19 - Our Climate 20 - Polar Hall 21 - Desert Hall 22 - Mineralogy Hall 23 - Space Hall 24 - Fossil Collection and Preparation Laboratory 25 - Zoological Collection 26 - The Palaeozoic 27 - The Mesozoic 28 - The Cenozoic
  21. Critterzoology

    Natural History Museum

    Alright, here are the polar and desert exhibits:
  22. VND

    VNDragon's ZT1 Projects

    I'm aware. I have been using JohnT's bisons as a way to test multiple colour palettes before the dimorphism suggestion. This one is in fact not dimorphism! It bothers me to no end that Blue Fang seems to be referencing the wrong animal for their "sea otter" in both ZT1 & ZT2. Here is what real sea otters look like: So where did that brown come from? I suspect it's from the South American marine otter, also the only other sea-faring member in the group: So. the solution? A .pal recolour of the base sea otter, while the original colour is cloned for use by a new marine otter. The marine otter is pretty much ready to roll, but I'm debating whether I need to make sure it's compatible with shows.
  23. MarineIguana97

    VNDragon's ZT1 Projects

    Otters sexual dimorph? holy peak
  24. Fern

    VNDragon's ZT1 Projects

    There are some white bison (buffalo) around by both genki and JohnT. And JohnT also did a black one.
  25. VND

    VNDragon's ZT1 Projects

    Thank Jay for getting back to me. I also finally figured that out myself and got it fixed. I have no interest nor time to configure these as separate animals, but, as always, anyone interested is welcome to do so. The dimorphism was Heather's idea to help bring more palette options available into the game. However, it does require configuring the .ai file. While it is now technically possible to combine attribute files during play using OpenZT, that is not a realistic expectation for the majority of players. Conflicting attribute file is the biggest complaint around hacks in ZT, so I will be offering non-dimorphic versions that should not interfere with any existing hacks. Here are the versions that I will release, with the standard bison as comparison. Note that all versions only differ in the adults. The calf palette edit is the same across versions. First version is dark, reddish-brown. I refer to this variant as "choccy" for short. Second version is quite a bit lighter and warmer with a note of orange. I refer to this version as "tangy". Coming up after the bison.
  26. Goosifer

    Goosifer's [Normal] Projects

    Updated the fence graphics (again) for better brick detail as well as some damaged fences.
  27. Fern

    VNDragon's ZT1 Projects

    From Jay: In that ztd, all of the ".ani" files should be changed to use "dir2=f" instead of "dir2 = m". That will have ZT show different graphics for the female adults compared to the male adults. To have this be a new animal instead of a hack, bison.ai can be renamed to bisonvnd.uca and cPurchaseCost can be changed to make it obvious which is which in the purchase menu. Being that it still uses cNameID as ZT's bison, it would still become available at the same time as ZT's bison, which is the 6th game month. But the Developer Menu could be used to make it available immediately for testing. To make it available at the start of the zoo, the preferred way would be to have cNameID set to 19000, to have [defaultLCID] and [1033] sections, and to have a 1033.txt file.
  28. TornadoAdvisory

    Welcome New Members!

    Hello Biz! Nice avatar, by the way.
  29. VND

    VNDragon's ZT1 Projects

    Ah it makes sense if a dedicated program is used. I do have ZT Studio, but aside from recoloring I have no idea how to perform other (potential) functions of the program. I tried replacing the paths in the animation files manually using a hex editor. However, the challenge with doing it manually is that bisons don't have sexual dimorphism. So the palette path is "animals/bison/bison.pal". At first, I replaced it with "animals/bison/f/f.pal" but the difference in the number of characters resulted in a crash. ZT Studio also could not open the file after the path change. Notice how "\" is flipped to "/" after going through the hex editor. I then switched to renaming the palette files while keeping the same parent folder structure (and character number), so the female uses "bison/fison.pal" while the young uses "bison/yison.pal". This method worked for the young sprites, but the female continues to use the same colour as the male. I am attaching the bison file here for debugging if you or Jay are interested. femalebison - debug.ztd
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