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  1. Today
  2. pukkie

    VND's Miscellaneous Exhibits

    wow that looks absolutely amazing!
  3. VNDragonV2

    VND's Miscellaneous Exhibits

    Figured I can make a thread to contribute more to the forum when I'm neither building full zoos nor modding. I still haven't finished that Zooberry contest zoo. These days, I just pop in the game once in a while to make an enclosure or two for play testing new mods. First one here is a rather high-effort (unintentionally - I sat down thinking it would be quick and ended up spending a few hours on it) enclosure for Komodo Dragon to play test Serpyderpy's Komodo Dragon recolor. Also testing out some elements of Vondell's upcoming greenhouse set. Some of the plants are from Wolverale's ZT2 imports. Otherwise pretty much everything else is from Tek.
  4. Yesterday
  5. Last week
  6. VNDragonV2

    Zookini

    Mine runs fine with Service Pack 2, for your information.
  7. Earlier
  8. Cricket

    Zookini

    How many .ztd files do you have in your dlupdate folder? If you have too many, this will cause this particular type of crash too. Just a thought.
  9. Ashwani

    Zookini

    I am trying to run the game on Win 11 with zookini, I updated the video configuration to 600X800 with compatibility set to WinXp service pack 3. Still the is not able to launch. It launches and crashes within seconds. Any help will be appreciated. Thanks
  10. pukkie

    Rabbit Quick Shop by SavyKet

    wow what a jewel I just found while searching How I have missed that I have no idea!
  11. VNDragonV2

    Download requests

    It's fine - I was checking just in case. I will do it when I have more time, then.
  12. YoungerPrinceLothric

    Vondell's Current Projects

    Can't wait to use those greenhouse pieces!
  13. Fern

    Download requests

    It is easy enough to unpack unless you want the paths each as separate ztds. But for all the paths just extract the "paths" folder and the 6 path cfgs. Zip them up and save as ztd. If you want all the files as separate ztds then cricket or I can do that. Especially if others want it as well.
  14. pukkie

    Vondell's Portable Restrooms

    great restrooms Vondell
  15. pukkie

    Download requests

    As far as I know this has always been a combined file
  16. VNDragonV2

    Download requests

    Was there ever an *uncombined* version of RDingFT's Emperor Path Pack 2? I would like to reorganize so that the paths and the scenery items are separate files but don't really have the time to go through it at the moment.
  17. Vondell

    Vondell's Portable Restrooms

    View File Vondell's Portable Restrooms A mundane, plastic portable restroom for your lower-budget zoo builds and backstage areas. Functions as a normal restroom for guests, with a capacity of 2 (same as ingame Small Restrooms). Submitter Vondell Submitted 05/08/2025 Category Restrooms  
  18. pukkie

    ZA at Tek Updates

    Not just see dear friend I so totally gotten it Thank you girls
  19. Cricket

    ZA at Tek Updates

    You should be able to see this now!
  20. Cricket

    ZA at Tek Updates

    Guilty as charged Fern, if you have done all the updates that his file needed, then I'll move it to the proper category.
  21. Fern

    ZA at Tek Updates

    Oops Cricket forgot to move it from the Temp area.
  22. pukkie

    ZA at Tek Updates

    If I click on the link this is the message I am getting We could not locate the item you are trying to view
  23. Fern

    Vondell's Current Projects

    Pm me the file when changed From Jay That is not correct. Since the file was not released yet, VoPtbRrm.ai should be renamed to VoPtbRrm.ucb and then bldg-voptbrrm.cfg should be deleted. Although not related to the above, the following changes should be done in VoPtbRrm.ucb: - cHeight should be 3 instead of 2 so that guests cannot see through it. - "cIsColorReplaced = 0" can be removed, since that is the default. - "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. - I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. The Guide I mentioned says how I determine those subjective settings, but the Guide can be confusing. So it is up to Vondell whether or not to adjust any of those subjective things. In addition, "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected.
  24. Vondell

    Vondell's Current Projects

    Thank you guys for this info. I should be up to speed with the ZKL guide now. So, if I am understanding right, the way to properly update this item would be to change the file format of the current .ai file to a .ucb file, move the contents of the current bldg.cfg file into the .ucb file, and then remove the bldg.cfg file from the ztd?
  25. Fern

    Vondell's Current Projects

    The link at ZKL is https://www.lunamanar.com/zklounge/viewtopic.php?f=56&t=1945
  26. Fern

    ZA at Tek Updates

    No that link works. I had made the above post at the time I fixed it but we hid the post until that set of files was moved out into the open. It is in the Easter files. I have update notes for a whole heap of stuff coming soon.
  27. Fern

    Vondell's Current Projects

    Have had a look at it. Most buildings are done using a ucb these days. Since it has not been released, as far as I know part of what Jay says may be irrelevant. From Jay: "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. cHeight should be 3 instead of 2 so that guests cannot see through it. "cIsColorReplaced = 0" can be removed, since that is the default. "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Since these things and other things are talked about in ZKL's "Configuring Restrooms Using ZT IDs Guide", Vondell may not have seen that guide and, therefore, should be given a link to it. But as I was typing this, ZKL went down. That guide is also at DG: http://www.ztcdd.org/DG/index.php?topic=4152.0
  28. VNDragonV2

    ZA at Tek Updates

    Is the file taken down again?
  29. Vondell

    Vondell's Current Projects

    A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom. And a preview of what is to come soon!
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