(Designer)Vondell Posted April 16, 2025 Author Posted April 16, 2025 44 minutes ago, pukkie said: wow is that sort of a zookeepers annex you have going on there? The whole thing is pretty amazing Is the roof part of the fence set as a whole or is that a seperate item? The roof pieces will be part of another set that I am working on currently. Just a little preview! 3
YoungerPrinceLothric Posted April 22, 2025 Posted April 22, 2025 I am so excited to use those roof pieces! 1
(Designer)Vondell Posted May 9, 2025 Author Posted May 9, 2025 A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom. And a preview of what is to come soon! 3 5
Fern Posted May 9, 2025 Posted May 9, 2025 Have had a look at it. Most buildings are done using a ucb these days. Since it has not been released, as far as I know part of what Jay says may be irrelevant. From Jay: "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. cHeight should be 3 instead of 2 so that guests cannot see through it. "cIsColorReplaced = 0" can be removed, since that is the default. "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Since these things and other things are talked about in ZKL's "Configuring Restrooms Using ZT IDs Guide", Vondell may not have seen that guide and, therefore, should be given a link to it. But as I was typing this, ZKL went down. That guide is also at DG: http://www.ztcdd.org/DG/index.php?topic=4152.0 1
Fern Posted May 9, 2025 Posted May 9, 2025 The link at ZKL is https://www.lunamanar.com/zklounge/viewtopic.php?f=56&t=1945
(Designer)Vondell Posted May 10, 2025 Author Posted May 10, 2025 18 hours ago, Fern said: It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Thank you guys for this info. I should be up to speed with the ZKL guide now. So, if I am understanding right, the way to properly update this item would be to change the file format of the current .ai file to a .ucb file, move the contents of the current bldg.cfg file into the .ucb file, and then remove the bldg.cfg file from the ztd?
Fern Posted May 10, 2025 Posted May 10, 2025 Pm me the file when changed From Jay That is not correct. Since the file was not released yet, VoPtbRrm.ai should be renamed to VoPtbRrm.ucb and then bldg-voptbrrm.cfg should be deleted. Although not related to the above, the following changes should be done in VoPtbRrm.ucb: - cHeight should be 3 instead of 2 so that guests cannot see through it. - "cIsColorReplaced = 0" can be removed, since that is the default. - "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. - I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. The Guide I mentioned says how I determine those subjective settings, but the Guide can be confusing. So it is up to Vondell whether or not to adjust any of those subjective things. In addition, "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. 1
YoungerPrinceLothric Posted May 15, 2025 Posted May 15, 2025 Can't wait to use those greenhouse pieces!
(Designer)Vondell Posted October 2, 2025 Author Posted October 2, 2025 Lest anyone worry that I have slowed down at all, do not worry, there is always a project or four afoot ... 6
HeatherL Posted October 2, 2025 Posted October 2, 2025 I love that arch! And those trees are beautiful. 2
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