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Vondell
Posted
44 minutes ago, pukkie said:

wow is that sort of a zookeepers annex you have going on there?

The whole thing is pretty amazing

Is the roof part of the fence set as a whole or is that a seperate item?

 

The roof pieces will be part of another set that I am working on currently. Just a little preview!

  • Like 3
YoungerPrinceLothric
Posted

I am so excited to use those roof pieces!

  • Love 1
  • 3 weeks later...
Vondell
Posted

A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom.

 

GIF-5-6-2025-10-42-55-PM.gif

 

 

And a preview of what is to come soon!

 

icons-grn.png

 

GIF-5-3-2025-11-01-08-AM.gif

 

GIF-5-1-2025-10-32-41-PM.gif

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  • Love 4
Posted

Have had a look at it. Most buildings are done using a ucb these days. Since it has not been released, as far as I know part of what Jay says may be irrelevant.

From Jay: "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. cHeight should be 3 instead of 2 so that guests cannot see through it. "cIsColorReplaced = 0" can be removed, since that is the default. "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Since these things and other things are talked about in ZKL's "Configuring Restrooms Using ZT IDs Guide", Vondell may not have seen that guide and, therefore, should be given a link to it. But as I was typing this, ZKL went down. That guide is also at DG:

http://www.ztcdd.org/DG/index.php?topic=4152.0

  • Like 1
Vondell
Posted
18 hours ago, Fern said:

It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file.

 

Thank you guys for this info. I should be up to speed with the ZKL guide now.

So, if I am understanding right, the way to properly update this item would be to change the file format of the current .ai file to a .ucb file, move the contents of the current bldg.cfg file into the .ucb file, and then remove the bldg.cfg file from the ztd?

 

 

Posted

Pm me the file when changed

From Jay

That is not correct. Since the file was not released yet, VoPtbRrm.ai should be renamed to VoPtbRrm.ucb and then bldg-voptbrrm.cfg should be deleted.

Although not related to the above, the following changes should be done in VoPtbRrm.ucb:
- cHeight should be 3 instead of 2 so that guests cannot see through it.
- "cIsColorReplaced = 0" can be removed, since that is the default.
- "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered.
- I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. The Guide I mentioned says how I determine those subjective settings, but the Guide can be confusing. So it is up to Vondell whether or not to adjust any of those subjective things.

In addition, "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected.

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