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Exhibit fences 1 tile away from map edges can cause crashes


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Posted

It is also a must read for those building on an edited map.

  • Like 2
Posted

Just fences or tank walls as well?

Posted

Tanks do not deteriorate or need maintenance  men  part from for the filter so I would say not. Tanks against walls when one tile out create another sort of problem that we can live with. Just looks a little funny. The first two screens are against the wall. The next one is one tile in.

Zoo073.jpg

Zoo072.jpg

Zoo One tile in.jpg

  • Like 1
  • Thanks 1
Posted

One last stupid question.  Since filters are in the fence menu, would they be a problem if they broke down in that location?

Posted

There are no slots for filters, or for any other object related to zoo staff activities. That is built into the zoo.exe program, so we do not have any control over it. As I mentioned, I do not know if filter positioning can cause ZT crashes when a maintenance worker is sent to them, like fence positioning can cause ZT crashes when a maintenance worker is sent to them.

  • Thanks 1
Posted

Thanks Jay and Cricket! This is important info to know. I didn't know about some of the positioning and crashes, and I've been creating maps for a long time.

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