(Admin)Cricket Posted July 13, 2020 Share Posted July 13, 2020 Jay has posted this important information over at the DG. For any of us that use any type of map editor, this is a "must read". Exhibit fences 1 tile away from map edges can cause crashes 1 Link to comment Share on other sites More sharing options...
Fern Posted July 13, 2020 Share Posted July 13, 2020 It is also a must read for those building on an edited map. 2 Link to comment Share on other sites More sharing options...
HeatherL Posted July 13, 2020 Share Posted July 13, 2020 Just fences or tank walls as well? Link to comment Share on other sites More sharing options...
Fern Posted July 13, 2020 Share Posted July 13, 2020 Tanks do not deteriorate or need maintenance men part from for the filter so I would say not. Tanks against walls when one tile out create another sort of problem that we can live with. Just looks a little funny. The first two screens are against the wall. The next one is one tile in. 1 1 Link to comment Share on other sites More sharing options...
HeatherL Posted July 14, 2020 Share Posted July 14, 2020 One last stupid question. Since filters are in the fence menu, would they be a problem if they broke down in that location? Link to comment Share on other sites More sharing options...
Fern Posted July 15, 2020 Share Posted July 15, 2020 There are no slots for filters, or for any other object related to zoo staff activities. That is built into the zoo.exe program, so we do not have any control over it. As I mentioned, I do not know if filter positioning can cause ZT crashes when a maintenance worker is sent to them, like fence positioning can cause ZT crashes when a maintenance worker is sent to them. 1 Link to comment Share on other sites More sharing options...
caddienoah Posted July 16, 2020 Share Posted July 16, 2020 Thanks Jay and Cricket! This is important info to know. I didn't know about some of the positioning and crashes, and I've been creating maps for a long time. Link to comment Share on other sites More sharing options...
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