Goosifer Posted October 27, 2025 Author Posted October 27, 2025 The rotations (at least how I know them in game development) were all done in blender by aligning the camera with the game's orthographic grid. I think, for me anyway, all of the difficulty is in Blender due to all of the lighting, rendering, 3D animations, texturing, orthographic rotations (in 3D space), scene switching, masking, particle simulations (smoke effects, water, etc), materials, etc--especially if trying to match the original game it's a lot of trial and error. Once I get to Zoot and configuration, it means the project is pretty much ready, so I try not to worry about those steps until the end, and only if I get stuck. 1
Goosifer Posted yesterday at 06:40 AM Author Posted yesterday at 06:40 AM On 10/22/2025 at 1:33 AM, Goosifer said: Added last food stand: chimichangas @nana_nytowl Also re-rendered some of the ones that were bothering me. Pan de muertos is kind of jarring so I'm fixing that one at the end. Next time: fence! Made the icons. clearly 8 months worht of work. one per month. 2
(Admin)Savannahjan Posted 21 hours ago Posted 21 hours ago 13 hours ago, Goosifer said: Made the icons. clearly 8 months worht of work. one per month. Hey, great accomplishments can take time... They look fabulous! And I love the stands, first rate. 2
Truly_happy Posted 20 hours ago Posted 20 hours ago Why do I vaguely remember something called "dead bread" from my Spanish tutor days? Is this something one of your huts will be selling? namely pan de muertos?
Goosifer Posted 1 hour ago Author Posted 1 hour ago Finally have an ingame screen! Notice the vendor isn't very idle. The used animation is there in its place just to test. 1
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