Goosifer Posted October 27, 2025 Author Posted October 27, 2025 The rotations (at least how I know them in game development) were all done in blender by aligning the camera with the game's orthographic grid. I think, for me anyway, all of the difficulty is in Blender due to all of the lighting, rendering, 3D animations, texturing, orthographic rotations (in 3D space), scene switching, masking, particle simulations (smoke effects, water, etc), materials, etc--especially if trying to match the original game it's a lot of trial and error. Once I get to Zoot and configuration, it means the project is pretty much ready, so I try not to worry about those steps until the end, and only if I get stuck. 1
Goosifer Posted yesterday at 06:40 AM Author Posted yesterday at 06:40 AM On 10/22/2025 at 1:33 AM, Goosifer said: Added last food stand: chimichangas @nana_nytowl Also re-rendered some of the ones that were bothering me. Pan de muertos is kind of jarring so I'm fixing that one at the end. Next time: fence! Made the icons. clearly 8 months worht of work. one per month. 2
(Admin)Savannahjan Posted 22 hours ago Posted 22 hours ago 13 hours ago, Goosifer said: Made the icons. clearly 8 months worht of work. one per month. Hey, great accomplishments can take time... They look fabulous! And I love the stands, first rate. 2
Truly_happy Posted 21 hours ago Posted 21 hours ago Why do I vaguely remember something called "dead bread" from my Spanish tutor days? Is this something one of your huts will be selling? namely pan de muertos?
Goosifer Posted 2 hours ago Author Posted 2 hours ago Finally have an ingame screen! Notice the vendor isn't very idle. The used animation is there in its place just to test. 1
Truly_happy Posted 44 minutes ago Posted 44 minutes ago 1 hour ago, Goosifer said: Notice the vendor isn't very idle. The used animation is there in its place just to test. Oh. I thought he was wiping down the counter.
Goosifer Posted 36 minutes ago Author Posted 36 minutes ago I didn't want to animate every single foodstuff with the relevant mimed gestures because it's not one of my strengths yet. But really I just really didn't want to lol. What I ended up trying to do was make a generic "look at me I'm doing things with my hands and *slap on counter* there you go". And if it was real life they'd also be like "the tablet is just going to ask you a quick question." The idle animation is just him looking back and forth. Can be seen in the animated group screen above with all of the stands together.
Truly_happy Posted 27 minutes ago Posted 27 minutes ago It's fine. I understood what he was doing when you explained the true context. Wiping the counter on idle just made sense to my brain.
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