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Eheim2262
Posted

Hey Yall Im new to moding and honestly just really want a tram, chair lift, and elevated paths from Roller Coaster Tycoon. What is the practicallity of bringing the code and animations from one game to another? I think there are a lot of aspects of RCT2 that would be great in zt1 like stacking walls and building materials, entertainers, and adittional rides and attractions I just dunno where to start! Thanks for any advice or pointers. 

-Adam

Cricket
Posted

Hi Eheim2262 and Welcome to Tek!!

:welcome-wagon:

 

I don't think you can do elevated paths in ZT1.  The other two ideas are probably doable.

 

If you want, check out this Ropeway that Jane did.  It may give you some inspiration.  :D

 

Ropeway by Jane

Eheim2262
Posted

Oooh the ropeway seems right up my alley thank you! 

Why are elevated paths not possible? Is there a good resource for modding info in zt1 that im missing? Ive been digging through forum posts and im worried that Im missing info lol.

-adam

 

Posted

The game source code doesn't have support for elevated paths. Not yet anyway. Gymnasiast, who coincidentally is a developer for OpenRCT2, managed to figure out that height is saved in zoo files, so in theory we know the engine supports taller heights; we just need to force it to let entities (guests, animals, etc) reach them somehow. From what I remember, guests seemed to ignore the elevated paths because they only act as a conduit for them to walk on. The real challenge is getting them walking on steeper or longer slopes than the default; but I could be misremembering his experiments.

 

7 hours ago, Eheim2262 said:

What is the practicallity of bringing the code and animations from one game to another?

 

Code isn't possible since Zoo Tycoon 1 is closed source and needs a disassembler to see the source and is more or less unreadable without the symbol names. OpenRCT2 is open source but even if both games were on even ground source code-wise, it still wouldn't be easy to port functionality. For one, me and @finnethen are coding OpenZT in Rust. OpenRCT2 is C/C++. We would need to translate data structures, API calls, etc etc.

 

Animations/graphics is totally possible. You'd just need graphics from OpenRCT2 in four views (NE, SE, NW, SW) and rewire the configuration for Zoo Tycoon to use them and treat them as a placeable game asset. It might even be easier today to do because most of the OpenRCT2 modders seem to use Blender, so you'd just need to ask permission to see their blend files to reuse in Zoo Tycoon 1 modding.

Posted
8 hours ago, Eheim2262 said:

Hey Yall Im new to moding and honestly just really want a tram, chair lift, and elevated paths from Roller Coaster Tycoon. What is the practicallity of bringing the code and animations from one game to another? I think there are a lot of aspects of RCT2 that would be great in zt1 like stacking walls and building materials, entertainers, and adittional rides and attractions I just dunno where to start! Thanks for any advice or pointers. 

-Adam

Stacking walls is not possible but we have found lots of ways around things.

There are some interesting ideas there. And look through the screenshots area as well.

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