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Posted

I so :wootsmiley: my Whale Sharks had babies.  Big babies. Then bummed out big time when all four over 2 weeks turned very unhappy then angry refusing to eat.  They had not been fed though it was the only exhibit assigned to that marine specialist. A wandering/unassigned specialist came to the rescue feeding  them followed by the assigned specialist who had just been standing there staring at the ladder. BTW used the all-glass tank which at that height & depth would not allow me move the entrance from the front to rear of that tank.  So fired the original assigned. Hired "Wally" as the new "only". Sold the most angry two animals. Gradually coaxed the unhappy ones to improve spirits. Assigned a second specialist while I tried to trap Wally  with big enough exhibit fence space and rocks around front ladder.  Over a month(?) surprisingly two remaining animals birthed two babies :wootsmiley:

 

During these hours other animals hungry, building more exhibits,  angry guests, pretty up scenery. And game lost track of 2 marine specialist both assigned to the same 2 exhibits. I had to physically grab unassigned specialists to feed and cure then remove. While I hid foliage, etc. trying see the  missing employees. when I saw them I couldn't grab. So since I used standard glass & concrete was able to carefully move the both ladders to opposite end of the tanks then removed the rocks I used to  trap the specialists and watch the game play for a bit. as they moved further away from the tank filters and previous ladder locations -- which were not blocking access to component  --  the game recognized specialists so I was able grab them and just set them down near a land exhibit to see if they'd find the new ladders.  They both found the ladders and went back to work. It was a baffling experience that took mind adsorbing hours IRL while selling other animals, buying replacements for dead animals, evening out sex ratios, hoping that cranky or ill animals wouldn't be taken away. Still trying to recover the loss of 10 guest happiness points during the Whale Shark and "I'm hungry" animals and guests who walk past food and restrooms complaining "I want an amusement park," year 5 of Contest Zoo. (The steroid I have to take gives me "bonus" insomnia  overnights so I've done a lot of thinking and work on my not so Dreamy Beach.)

 

Any suggestions on a general restaurant or toilets per guest ratio?  -- Which we know they are going to ignore anyway just for laughs. :fryingpan1:

Posted

Oh, and I have used the ZA guide pieces to make fences but I can't figure out or really see the terrains to put them on and I worry the animals will escape. Maybe I switch those fences with the Willie T(?) which is another adventure in spotting the dots. :billybassemo2:

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