moondawg Posted December 31, 2008 Posted December 31, 2008 I've looked at your Dalek .uca it can be repaired seeing how you are using the male animation sets the female and young behavior and animation sets can be deleted... v = 9419 v = 0 v = 7000 v = 0 lines like that can also be deleted //Reserved for new prey animals <<< can also be deleted considering its just a comment and not needed by ZTCC cSwims = 1 <<<<< needs to be 0 and not 1 cSickChance = -100 <<<<< needs to be at least cDeathChance = -100 <<<<<<<<<< needs to be at least v = 9407 v = 3 <<<<<<<<< needs to be at least 5 v = AE1D4207 <<<< needs to ba added to the bottom of [cCompatibleAnimals] list v = 20 v = 5217 <<< needs to be 20 v = -20 v = 5184 <<<< needs to be 20 v = -20 placesound = Extermin placesound = 1500 pickupsound = Extermin pickupsound = 1500 If you add these to your sound section and delete the .wav off the rest of your sounds it will sound off when picked and placed :D Make these changes and your uca will be alot smaller and your errors and warnings will be gone :D Sorry Jordan did'nt mean to overstep my boundaries ;)
moondawg Posted December 31, 2008 Posted December 31, 2008 Oops forgot to add the values cSickChance = -100 <<<<< needs to be at least 5 cDeathChance = -100 <<<<<<<<<< needs to be at least 5
moondawg Posted December 31, 2008 Posted December 31, 2008 LCID needs to be changed to 1033 and last but not least v = 9411 v = 15 needs to be added to [cSuitableObjects]
DinosaurDigs Posted December 31, 2008 Author Posted December 31, 2008 Thanks Moondawg! I'll get right down to fixing that! :D Out of interest though... v = 5217 <<< needs to be 20v = -20 v = 5184 <<<< needs to be 20 v = -20 Shouldn't it be that the v = -20 values are changed to 20, not the v = 5184 bits? DinosaurDigs Edit: Sorry Jordan did'nt mean to overstep my boundaries ;) Actually I think he'll probably be rather pleased that you answered it all for me! :)
moondawg Posted December 31, 2008 Posted December 31, 2008 One more thing i forgot to mention lol i'm such a dunce :D [cCompatibleTerrain] v = 2 v = 22 v = 3 v = 21 v = 6 v = 20 v = 7 v = 37 will fix the terrain error
DinosaurDigs Posted January 1, 2009 Author Posted January 1, 2009 Well, it's all working now! Thank you so much for giving me all the fixes needed, Moondawg, they work fantastic in-game now and my siblings love them! All I've got to do now is get the Daleks to attack other animals and guests using their death ray, and hey presto! I'll put them up for download here when I'm finished, and credit to you, Jay and Fern will be given at the download location! :254: :vishenka_34: :biggrin: DinosaurDigs
(Trustee)Jordan Posted January 1, 2009 Posted January 1, 2009 Nicely done, guys. Sorry Jordan did'nt mean to overstep my boundaries ;) No trouble at all. I made all of those changes to the copy I was working on as well. You just beat me to the punch. I can never complain about someone doing my job though. I just tested them and they are absolutely hilarious. EXTERMINATE!
DinosaurDigs Posted January 1, 2009 Author Posted January 1, 2009 I know, they're great aren't they? They do just kinda sit around the whole day till they want food though :laugh: I've just finished making all the animations for their extermination action, but I'm confused as to how I can put this ability into them since a 'attack' animation is not defined in them... ah well, I'll think something up, and then they'll be up for download! :vishenka_34: Thanks everyone! DinosaurDigs
Fern Posted January 1, 2009 Posted January 1, 2009 Since they are happiest when exterminating then us the happiness for when they use the laser. Admittedly they won't be shooting anything but unfortunately that might be the best you can do. Unless Jordan or Moondawg have a better suggestion.
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