(Admin)Savannahjan Posted April 9, 2010 Posted April 9, 2010 * 05.00.00 AWARDS AND BONUSES * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.01.00 Zoo Tycoon Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Best Zoo, Silver Trophy -- for achieving a zoo rating of 90. Best Zoo, Gold Trophy ($25k) -- for achieving a zoo rating of 95. Diverse Species, Silver Plaque -- for having at least 10 animal species in your zoo. Diverse Species, Gold Plaque ($30k) -- for having at least 30 animal species in your zoo. Excellence in Exhibit Design, Silver Plaque -- for creating an exhibit with a 90+ suitability rating. Excellence in Exhibit Design, Gold Plaque ($15k) -- for creating an exhibit with a 99+ suitability rating. Highest Customer Satisfaction, Blue Ribbon ($25k) -- for achieving a guest happiness rating of 95. Highest Quality Exhibits, Silver Certificate -- for creating 10 exhibits with an 80+ suitability rating. Highest Quality Exhibits, Gold Certificate ($40k) -- for creating 25 exhibits with a 95+ suitability rating. Most Popular Zoo, Silver Certificate -- for having 500 guests in your zoo. Most Popular Zoo, Gold Certificate ($25k) -- for having 1000 guests in your zoo. Quality Animal Care, Blue Ribbon ($5k) -- for achieving an animal happiness rating of 98 (after at least six months). /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.02.00 Dinosaur Digs Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Complete Ice Age Zoo, Gold Mammoth -- for displaying all four Ice Age animals. Complete Jurassic Zoo, Gold Stegosaurus -- for displaying all seven Jurassic Age dinosaurs. Excellence in Dinosaur Exhibit Design, Gold Cup -- for creating three dinosaur exhibits with a 99+ suitability rating. Outstanding Animal Health Plaque -- for having less than three sick animals in your zoo at the end of the first year. Quality Dinosaur Care, Blue Ribbon ($50k) -- for displaying at least 10 dinosaurs in suitable exhibits. Tyrannosaurus Rex Egg, Gold Rex ($100k) -- for producing a baby Tyrannosaurus Rex. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.03.00 Marine Mania Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ (Note: These awards are only given during freeform games.) Arctic Aquatic Care (pair of emperor penguins donated) -- for placing belugas, lion's mane jellies, narwhals, and pacific walruses into suitable (80+ rating) exhibits. Best Dolphin Show in the Country ($10k, dolphin statue unlocked) -- for earning $20,000 in bottlenose dolphin show profits in one year. Best Orca Show in the Country ($5k, orca statue unlocked) -- for earning $15,000 in orca show profits in one year. Best Sea Lion Show in the Country (sea lion statue unlocked) -- for earning $5000 in California seal lion show profits in one year. Best Sea Otter Show in the Country ($10k) -- for earning $10,000 in southern sea otter show profits in one year. Best Zoo in the World ($100k, panda donated) -- for receiving 15 awards. Excellence in Arctic Conservation ($25k) -- for placing arctic wolves, belugas, narwhals, pacific walruses, and polar bears into suitable (90+ rating) exhibits. Excellence in Savannah Exhibit Construction ($50k) -- for placing African buffaloes, African elephants, African lions, African warthogs, ankylosauruses, black rhinoceroses, cheetahs, common wildebeests, giraffes, greater flamingos, hippopotamuses, leopards, olive baboons, ostriches, plains zebras, red kangaroos, spotted hyenas, Thompson's gazelles, and triceratops in suitable (80+ rating) exhibits. Excellence in Shark Conservation, Bronze Shark Statue ($10k) -- for placing great white, hammerhead, shortfin mako, and tiger sharks into suitable (85+ rating) exhibits. Excellence in Arctic Construction ($50k, iceberg unlocked) -- for placing arctic wolves, belugas, narwhals, pacific walruses, polar bears, wooly mammoths, and wooly rhinos in suitable (90+ rating) exhibits. Penguin Colony, Silver Plaque ($5k) -- for creating a suitable exhibit (90+ rating) for 16 emperor penguins. Superior Whale Care, Gold Plaque ($20k) -- for placing beluga, humpback, orca, narwhal, and sperm whales into suitable (90+ rating) exhibits. Zoo of the Year ($150k, seal statue unlocked) -- for earning a 90+ animal happiness rating, 90+ guest happiness rating, 20+ exhibits, and $350k+ zoo value. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.04.00 Bonuses | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Emergency Donation ($10k) -- for dropping under $1k available cash (only the first time). Endangered Species Donation ($10k) -- for producing an endangered species (once per exhibit). Panda Donation ($50k) -- for producing a baby panda (only the first time). Great White Shark Donation ($25k) -- for producing a baby great white shark (only the first time). ****************************************************************************** * 06.00.00 CHEATS AND EASTER EGGS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.01.00 Guests | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name a guest "Adam Levesque" to research all animal care topics. Name a guest "Alfred H" to cause birds to appear and guests to run in terror. name a guest "Akiyama" to unlock all scenarios. Name a guest "Andrew Binder" to research all animal shelters and programs. Name a guest "Hank Howie" to research all staff education topics. Name a guest "John Wheeler" to unlock all animal shelters. Name a guest "Lou Catanzaro" to unlock all animal toys. Name a guest "Mr. Blonde" to change the color scheme of guests and buildings to yellow. Similarly, you can use "Mr. Blue," "Mr. Brown," "Mr. Orange," "Mr. Pink," and "Mr. White." Name a guest "Russell C" to break all fences. Name a guest "Steve Serafino" to unlock all endangered animals. Name a guest "Zeta Psi" to cause about half your guests to turn green and puke. (Nothing needs to be cleaned up.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.02.00 Exhibits | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name an exhibit "Blue Fang" to double the amount paid at attractions. Name an exhibit "Cretaceous Corral" to gain access to the triceratops. Name an exhibit "Microsoft" to double exhibit donations. Name an exhibit "Xanadu" to gain access to the unicorn. Make an exhibit with an African lion, Bengal tiger and grizzly bear in it to unlock the yellow brick path. (Sometimes this works for me but usually it doesn't. I have no idea why.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.03.00 Staff | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name a male maintenance worker "Bob V" to repair all fences. Name a female tour guide "Rosalie" to cause all tour guides to work for free. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.04.00 Miscellaneous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Press shift-4 ($) to gain $10,000 but also damage your fences. ****************************************************************************** * 07.00.00 GAMEPLAY TIPS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.01.00 Money | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ The very first thing you should build on a map is a compost building. It doesn't require upkeep, and your zookeepers (scientists) don't need to walk to it, so put it in the farthest corner of the map, and then watch it convert every pile of poo into $50 ($100). When starting scenarios, immediately sell everything on the map, except for cages (which you'll probably want to replace quickly) and maybe some paths. This gives you a nice bonus to your starting funds, and it allows you to organize your zoo any way you want. Restaurants are your friend. They take about the same space as food courts, they require about the same upkeep as food courts, they don't produce trash and so don't require maintenance workers, and they fill up every need of the guests who visit them. So put restaurants in key locations in your zoo and mostly ignore things like bathrooms, benches, food stands, and trash cans. Zoo staff are paid when you hire them and at the first of the month. So never hire staff at the end of the month. You can also get by without hiring staff for the first month of scenarios (except for scientists). When a scenario starts, drop the admission price to $19. Guests consider that price "cheap," and it will causes more guests to visit your zoo. After a couple months, increase the price to $29. (Guests don't notice any difference between $0-19, $20-29, $30-49, or $50-99.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.02.00 Exhibits | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Don't spread your zookeepers too thin. They should manage at most three exhibits, and only then if the animals are reasonably low maintenance. Exhibit quality and animal happiness drastically affect guest happiness, and so you not only need your zookeepers to do their job, you need them to do it quickly. If you assign multiple exhibits to a zookeeper, make sure the exhibit doors are right next to each other so the zookeeper doesn't have to walk far to do its job. Animals only want a certain percentage of their exhibit's grid squares to have foliage in them. That means if an animal's preferred plant only takes up one quarter of a grid square, you can put 1-4 plants into each square and it doesn't matter to the animal. However, it does matter to the exhibit's suitability rating. So put foliage in last, and add in enough plants to "tune" the exhibit to the suitability rating you want. You can use this strategy to get anywhere from 90 to 100 suitability for most exhibits. Guests can only see 10 grid squares into an exhibit, so don't make them any "deeper" than that. You can combine different types of animals into an exhibit (like all the Savannah herd animals), but generally you shouldn't since different animals have slightly different needs, even if they're from the same region. And so if you combine animals you won't be able to achieve a high suitability rating for them. Also, most scenarios require a certain number of exhibits rather than a certain number of animals, and so simple exhibits are better. If you're building an exhibit for a water creature, don't create "islands" of land away from the doorway. The creature will poo on the islands, but the zookeeper won't be able to get to it, and so the poo will never be picked up (unless you manually move the zookeeper around). Animals only care how many grid squares are in their exhibit, not what shape the exhibit is. So you should always make exhibits square-shaped to reduce the number of fence pieces you need. If you have problems with animals escaping their exhibits (particularly in Dinosaur Digs), there are a couple things you can try. You can lower the ground of the exhibit by two notches (using cliff mode). Then it doesn't matter what sort of fence you have, or if the fence is broken or not. The animals won't be able to escape. (Just be sure to leave a way in and out for your zookeeper.) You can also surround the exhibit with a moat, but you don't have to surround it only on the outside. You can use the animal's freshwater needs to block some of the fence pieces from the inside. Other than a few dinosaurs, you almost never want to put a single animal into an exhibit. That's a good way to get a low popularity exhibit, even if the animal is content to be alone. So always pair up large animals, and put in four (maybe six) small animals. You can use the zoo's perimeter fencing for exhibits. It's free and it never breaks down. When putting guest walkways between exhibits, leave four grid squares between the exhibits. Then you can use the middle two squares for the path, and save the squares adjacent to the exhibits for future "observation paths," should the zoo get too crowded. That is: exhibit exhibit exhibit exhibit obs obs pathpathpathpath leads pathpathpathpath pathpathpathpath to pathpathpathpath obs obs exhibit exhibit exhibit exhibit You can also make the path area five grid squares wide, and use the middle squares either for just the path, or for narrow decorative objects like lamps, benches, zoo maps, and so forth. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.03.00 Guest Happiness | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ What makes guests the happiest is a wide variety of animal exhibits. So make sure guests can see animals wherever they are, and make sure the animals are happy. Eye candy -- fountains, flowers, statues and the like -- doesn't hurt any for guest happiness, but it's not as potent as animal exhibits. Use cobblestone or red bricks for paths, and feel free to flank them with low red brick walls. The best building for making guests happy is the Japanese garden, but you usually don't need it or the other happiness buildings, provided you have enough animal exhibits. Guests enter zoos with a 75 happiness rating. So if you're trying to achieve a particular happiness rating in a scenario, you should increase the admission cost to $100 in the last month or two to prevent new guests from arriving and lowering your rating. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.04.00 Marine Mania | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Guests attend shows if they happen to be nearby when the show starts (or when it is in progress). So you don't want to put grandstands on the edge of your zoo. Put them in the middle or near congested areas (like near restaurants). Swim shacks can generate all sorts of money (almost as much as restaurants). Just be aware that they make guests tired, and so you should place them near restaurants or "scenic outlooks" so guests have a place to rest afterwards. When creating "combo" exhibits, the size of the tank should be the same as the percentage of water the animal wants, and you shouldn't use any water terrain in the land part of the exhibit. That means you need to know the animal's terrain needs before you start building the exhibit. Filters cost $350 per month to clean tanks, so you might want your marine specialists to clean the tanks instead, provided they can do the job without the tanks getting too dirty or the animals sick. You can connect multiple exhibit tanks to a single show tank, and then the different animals will alternate their shows. If you later decide you don't want one of the animals to perform, simply change the height of its exhibit to disconnect it from the show tank. If you don't use food courts, then you should de-select the "sweep and clean zoo" assignment for your maintenance workers. Otherwise, they'll "clean" the food from combo tanks when the animals leave to perform shows. If you create a combo exhibit for an animal that can jump (like the polar bear) then you need to put fencing around the water part of the exhibit. Otherwise the tank wall is enough. When placing grandstands, they must be one square away from the show tank. Any closer or farther and guests won't enter them. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.05.00 Miscellaneous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Some hotkeys of note: ctl-b Toggle buildings (expansion packs only). ctl-g Toggle grid lines ctl-f Toggle foliage. ctl-v Toggle guests (expansion packs only). If you're constructing something like a fence, and you decide you don't want to lay a segment you've already started, you can press <escape> to cancel the build. By using <escape>, you can save the undo button for whatever you built prior to the current segment.
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