(Admin)Savannahjan Posted April 9, 2010 Posted April 9, 2010 08.00.00 INTERMEDIATE SCENARIO WALKTHROUGHS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.01.00 Revitalize Burkitsville Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 50. 2. Achieve an average animal happiness of 75. 3. Exhibit at least 8 different animal species. Walkthrough: You start out with a Bengal tiger, a black rhinoceros, two gemsbok (male and female), and two chimpanzees (also male and female). They're in really crummy exhibits, but that's ok. It's nice to have the animals for free. To start out, immediately delete everything but the exhibits. Not only will this add over $2000 to your coffers, it'll prevent guests from wandering over to the exhibits and viewing the unhappy animals. Just let your starting zookeeper roam free for the moment. Also, even though guest happiness isn't listed in the objectives, you should still try to make it as high as possible, because it'll increase your revenue, and keeping it high here is good practice for later scenarios when you have to maintain a 93 rating. So plan ahead before building new exhibits. Try to leave space for wide cobblestone paths; a mixture of fountains, statues, and flowers; and restaurants, carousels, and animal theaters (one or two of each is probably sufficient since the scenario is short). Then start building exhibits, starting with the animals you already have. There are 17 grid squares to the right of the entrance. That allows you space to create a 10x5 black rhinoceros exhibit and a 10x10 Bengal tiger exhibit. Leave one grid square between the exhibits and the entrance, and another between the exhibits, and use the zoo's fencing as much as possible. Add a female Bengal tiger to the Bengal tiger exhibit when you're done. The two exhibits should cost you all of your money (including what you got for bulldozing the old exhibits), but you should win an exhibit design award for $15,000, keeping you flush in cash. Now you can build the next two exhibits. Use the space above your new exhibits, about where the old exhibits are now. Put the gemsbok closest to the new exhibits, and make their exhibit 8x10 (enough for four gemsbok). Then put the chimpanzees above the gemsbok exhibit and make their exhibit 9x10 (enough for 6 chimpanzees). Your zoo should now look something like: CCCCCCCCCC CCCCCCCCCC CCCCCCCCCC <- 1 grid square wide, for the zookeeper GGGGGGGGGG GGGGGGGGGG GGGGGGGGGG <- 4 grid squares wide, for guests RRRRR BBBBBBBBBB E RRRRR BBBBBBBBBB E RRRRR BBBBBBBBBB Note: The new exhibits for the gemsbok and chimpanzees will overlap the old exhibits. So pause the game, bulldoze the old exhibits, build the new exhibits, and put the animals where they go. As long as the game is paused the entire time, the game won't consider the animals to have escaped. At this pint it probably doesn't look like you have enough money to complete the two new exhibits, but you'll receive $10,000 as soon as your available cash drops below $1000, and you'll receive $15,000 as soon as all six of the original animals have a happiness of 95. So build the gemsbok exhibit first (it'll be much cheaper), and then do as much as the chimpanzee exhibit as possible. Be sure to give the chimpanzees monkey bars right away, or not only will their happiness not reach 95, it'll drop to zero. Note: If you find you can't do all this with your available cash, then feel free to be less ambitious with the gemsbok and chimpanzees. The gemsbok exhibit only needs to be 4x10, and the chimpanzee exhibit only needs to be 3x10. (But the smaller exhibits won't be as popular.) Once the scenario reaches February, hire a second zookeeper and assign one zookeeper to the rhinoceros and Bengal tigers, and the other to the gemsbok and chimpanzees. (At some point you should also hire a maintenance worker, just to pick up the food piles from the old exhibits if nothing else.) Then buy a restaurant and animal theater and put them to the left of the gemsbok and chimpanzee exhibits. If you can't afford them yet, just wait for money to trickle in. With four good exhibits and lots of happy guests, money shouldn't be too much of a problem. At this point the scenario is open-ended. The ten months remaining are more than enough to build four more exhibits, so just pick four animals you like and then build away. Once the first year ends, you should win easily. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.02.00 Inner City Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 55. 2. Achieve an average guest happiness of 85. 3. Achieve an average animal happiness of 75. 4. Exhibit at least 6 different animal species. Walkthrough: The area is cramped, but you still have plenty of room for six exhibits plus a few money-making buildings. For example, the first section of the zoo is 13 grid squares wide. That gives you room for a three-square-wide path down the middle (your paths will be congested, so it's better to have wide ones) plus 20x5 exhibits on either side. So you can use, say, Bengal tigers and African lions to flank the path. Past those first two exhibits, at the junction of the zoo, you can put your money making buildings. Just continue the main path straight ahead, and put a restaurant and a carousel on one side, and an animal theater on the other. There isn't enough room for a gift shop, so just use a gift stand instead. For the final four exhibits, you can put one where the brown stone hills are (an animal that enjoys elevated land, like the lowland gorilla or grizzly bear, works well there), and you can put three more in the second half of the zoo (the part perpendicular to the first half). However, for the latter three exhibits you'll probably have to think small, so consider chimpanzees or moose or American bison, animals that work perfectly well in 40- to 60-square exhibits. (The bison are also good because their predominant terrain is grass.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.03.00 Saving the Great Cats | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Adopt 2 African lions, 2 Bengal tigers, 2 white Bengal tigers, 2 Siberian tigers, 2 leopards, 2 black leopards, 2 snow leopards, 2 clouded leopards, 2 cheetahs, and 2 jaguars. 2. Achieve a suitability rating of at least 85 for all cat exhibits. 3. Achieve an average animal happiness of 90. Walkthrough: You'll probably have a much more difficult time with this scenario than the previous two. That's because you have to build a lot of exhibits, you don't get to pick which animals you get to display, and you have to do a fair amount of research (not only for some of the cats, but also for shelters and toys). So start with the basics: bulldoze everything, build a compost heap, and then make exhibits for the two crowd favorites, the Bengal tiger and African lion. Don't make the exhibits larger than needed: 70 squares for the tigers and 80 squares for the lions are enough. Also, make sure the Bengal tiger exhibit achieves a 99+ suitability rating so you can pick up the $15,000 reward money. You're likely going to need all the money you can get in this scenario. Assuming you have some money left, immediately start working on a second pair of exhibits. If you've researched the white Bengal tiger, choose it for one of the exhibits (it's a popular animal just like the regular Bengal tiger); otherwise pick two out of the Siberian tiger, the jaguar, and the cheetah. (The leopard needs a toy you probably don't have yet.) You should receive a $15,000 donation when you adopt your third pair of cats, and that should allow you to complete both exhibits. Once February rolls around, hire zookeepers and construct some money buildings (restaurant, carousel, animal theater, gift shop). Then sit around a wait for a while. You need to generate some money, and while admissions to your zoo and your money buildings will do their job, life will be much easier if you can get your guests to 95 happiness ($25,000) or if your white Bengal tigers produce a baby ($10,000). Of course, you also need to wait for some research. It's a bad idea to adopt any leopards until you get the cat climbing tree, so you might want to make sure that animal enrichment is the only thing you're researching. Once you've researched the cat tree, the snowy rock cave, and the three cats you need, go ahead and lower your research spending to $33 or $13 per day. The other topics are less important than the money you'll save. Once you're ready to build again, construct exhibits in roughly this order: non-leopards, leopard, black leopard, clouded leopard, snow leopard. The clouded leopard's exhibit can be difficult to build (until you get the hang of it), so it's best to save it for last. Other than those last four leopard exhibits, you might eventually need a second restaurant, and, if you have room, you might also want to add a second carousel and animal theater. Don't waste money on things like the primate house and the elephant ride. When you get to the clouded leopard exhibit, save your game. Give it a snowy rock cave, and then give it as many trees (four to a square) and rocks as you can. Finally, start elevating the land using cliff mode. You can create "steps" for the leopards to climb, but mostly just pay attention to the happy and unhappy faces that appear when you try moving the land around. Eventually you should break 85 suitability, and at some point after that the leopards should be happy with the elevation. Once you have the ten exhibits you need, all you have to do is let time run out, periodically checking to fix trampled terrain and sell off animals to prevent overcrowding. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.04.00 Endangered Species Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Earn a suitability rating of at least 70 for 12 exhibits. 2. Achieve a zoo rating of 70. 3. Achieve an average guest happiness of 93. 4. Achieve an average animal happiness of 90. 5. Possess a baby black leopard, okapi, and white Bengal tiger. Walkthrough: A couple things right off the bat: Get used to the 93 happiness rating for guests. You're going to have to hit that mark for most of the remaining scenarios, so if you've been having problems in that area previously, you need to learn how to deal with it here. Also, when the objectives mention "baby" animals, they really mean "non-adopted." As long as you produce one each of the three endangered species (and you don't sell them and they don't die) then you've done your job. Getting some endangered species to breed can be a problem. That means you need to start researching endangered species right away so you can add the species to your zoo as quickly as possible. You also need to research the cat climbing tree (for the black leopard), and it doesn't hurt to research the improved reproductive rate. So check on or off the appropriate research areas, and set your funding to max. Otherwise, start out by doing the regular things: delete all the existing paths and foliage, and put a compost heap in one of the far corners. I'd also recommend you delete the animal theater, so you can later put it exactly where you want it, and the two food stands. It's better to have restaurants than stands anyway. All the deleting should net you an extra $30,000 or so, which is a nice addition to the starting $50,000. With all that money in hand, start making exhibits. Since you have a black bear and moose, go ahead and create exhibits for them first, and then delete their old exhibits. Make the new exhibits large enough for a pair of animals each (40 squares for the moose, 70 squares for the bear) to help their popularity, and buy a mate for each animal when you're done with their exhibit. Between the reward money for creating an exhibit with a 99+ suitability rating and deleting the old exhibits, you should still have around $75,000 left when you're done. So, you guessed it, make more exhibits and, once February arrives, build some money buildings. However, don't spend all your money. Leave $25,000 or so around so when you finish researching one of the endangered species you need, you can immediately build an exhibit for it. Speaking of the endangered species, when you make exhibits for them, make the suitability rating as high as possible so they'll be more likely to mate. Also, think about making multiple exhibits for the animals. All three species prefer a small number of animals in their exhibits, so you can't put, say, four animals in an exhibit to increase your mating chances, but you can make multiple exhibits. It's sort of boring, but it works. Lastly, remember that the okapi is a shy animal. So put it on the fringe of your zoo somewhere, and alternate solid fencing with see-through fencing so the animals will be less skittish around your guests. (Or simply put the exhibit someplace where guests can't get to it.) Otherwise, just build a zoo. You don't have to do anything fancy, and you should have plenty of money, so feel free to experiment and try out some new animals. It doesn't hurt to stick to a couple favorites like the Bengal tiger and the African lion, but with the other exhibits it's nice to see what else the game has to offer. Note: Even if you do everything perfectly, your endangered animals might not mate. That's because mating is random, and so it's possible for you to simply get unlucky. So you should save your game either when you finish building your exhibits or with six months left (whichever comes first) so you have someplace to fall back on. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.05.00 Beach Resort Zoo (*) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 80. 2. Achieve an average animal happiness of 90. 3. Earn a suitability rating of at least 80 for 7 exhibits. 4. Exhibit at least 2 animals from the arctic, 2 animals from Australia, 2 animals from South America, 2 animals from North America, 2 animals from Southeast Asia, 2 animals from the desert in North Africa, and 5 animals from the savannah in Africa. Walkthrough: You need to build seven exhibits, and you need to display animals from seven different parts of the world. What a coincidence! If you don't want to hunt through the animal list and figure out which ones to use, these work: polar bears, red kangaroos, giant anteaters, black bears, Bengal tigers, dromedary camels, and plains zebras. The most interesting exhibit is the savannah one. Since you're going to have a savannah scenario coming up, you might want to experiment here and try combining different species together. The plains zebra and Thomson's gazelle work pretty well together, as do the common wildebeest and the African buffalo. Otherwise, there isn't anything special going on in this scenario. You start out with $50,000 and you can gain another $20,000 by bulldozing stuff. Combine that with the rewards for a 99+ exhibit suitability rating and a 95 guest happiness rating, and that's about all the money you need to build seven exhibits. In fact, you might want to leave the island on the map as is, and work around it rather than modify the terrain. You'll have island maps coming up as well, and it's best to be prepared. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.06.00 Valley of the Dinosaurs (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Achieve a zoo rating of 75. 2. Achieve an average animal happiness rating of 75. 3. Exhibit at least 8 different dinosaur or prehistoric animal species. 4. Earn a suitability rating of at least 85 for 8 dinosaur exhibits. Walkthrough: Note: The objectives can be a little confusing. Whenever they say "dinosaur" they really mean dinosaur or prehistoric animal. I'll use the same convention in my walkthroughs. You start out with $150,000, and if you bulldoze everything in the park you can add about $40,000 more. That's probably enough right there to build eight exhibits, provided you "go cheap" and put only one dinosaur per exhibit and keep the suitability around 85. But it's better instead to build a real zoo; then you can practice with building regular exhibits, and, more importantly, you can practice with making guests happy. Still, just to be safe, it's probably best to use some of the cheaper dinosaurs. Here are some good ones to select: 1. Camptosaurus 2. Caudipteryx 3. Gallimimus 4. Giant Tortoise 5. Herrerasaurus 6. Plateosaurus 7. Stegosaurus 8. Triceratops If you use those dinosaurs, then you don't need to research anything (other than some foliage, but even that is optional). But note that two of the dinosaurs are downloads, and so if you don't have them then substitute something else, like the Plesiosaurus or the saber-tooth cat (the cat might be good anyway, just because there's a big patch of gray stone close to the zoo entrance). Then just build away. Add in pairs of restaurants, carousels, animal theaters, and dinosaur cinemas, plus a gift shop, and you should make enough money each month to build all the exhibits you need. Also, see if you can get your guest happiness rating over 90; that's as high as it needs to be for any of the Dinosaur Digs scenarios. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.07.00 Jurassic Zoo (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Achieve a zoo rating of 75. 2. Earn a suitability rating of at least 85 for 7 Jurassic exhibits. 3. Adopt an Allosaurus. 4. Adopt a Camptosaurus. 5. Adopt a Caudipteryx. 6. Adopt a Kentrosaurus. 7. Adopt a Plesiosaurus. 8. Adopt a Stegosaurus. 9. Adopt an Apatosaurus. Walkthrough: You're not given any latitude here. You need to build seven Jurassic exhibits, and the objectives specify the seven Jurassic dinosaurs you have to use (there are only seven Jurassic dinosaurs anyway). So bulldoze everything on the map, including the existing exhibits, and then take your $200,000 and start building away. As in the previous scenario, you can probably build everything you need using your starting funds, provided you skimp as much as possible. But once again it's better to build a real zoo and try to make guests happy. Also note that unlike the previous scenario, you actually have to do some researching here; three of the Jurassic dinosaurs require research, so go to the research panel, uncheck all of the Zoo Tycoon topics (leaving the Dinosaur Digs topics checked), and make sure your "conservation" tab gets at least normal funding. When building exhibits, it's a good idea to use an order something like this: Caudipteryx, Camptosaurus, Stegosaurus, Allosaurus, Plesiosaurus, Apatosaurus, and then Kentrosaurus. (The latter three all require research, and the Kentrosaurus is the most boring of the bunch.) All of the dinosaurs other than the Caudipteryx require a lot of space, so plan accordingly, and make sure you place restaurants every 20 squares or so, to keep guests happy. Also, be sure to put in some money buildings. I used four restaurants, two gift shops, two animal theaters, two dinosaur cinemas, three carousels, and a stego putt. (The stego putt isn't a good idea, but I just wanted some variety.) Those buildings should earn you enough profits to build whatever you can't build using your initial capital. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.08.00 Carnivore Zoo (DD) (*) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives: 1. Create exhibits of 85 suitability for the first shipment of animals. 2. Create exhibits of 85 suitability for the second shipment of animals. 3. Earn a suitability rating of 90 for all Tyrannosaurus rex exhibits. Walkthrough: Here are the shipments you'll receive: 1. Four hyenas, two Velociraptors, two Spinosauruses, and two black panthers. 2. Two polar bears, two white Bengal tigers, and two Allosauruses (plus $30,000). 3. Two Tyrannosaurus rexes (plus $20,000). You can use the partial exhibits if you want -- for example, the hyenas could go in the savannah exhibit on the right, and the black panthers could go in the rainforest exhibit on the left -- but, as always, I'm going to suggest you bulldoze everything and start from scratch. If nothing else, the starting exhibits are bigger than they need to be, and the $40,000 you'll get for bulldozing everything won't hurt either. So pair up your exhibits so the Zoo Tycoon exhibits are together and the Dinosaur Digs exhibits are together. Then you can assign a single zookeeper to the panthers and hyenas, and a single scientist to the Velociraptors and Spinosauruses. Also, remember that it's a good idea to lower the Spinosaurus exhibit by two notches so you won't have to continually worry about dinosaurs escaping. And note: the first four exhibits need a bit of researching. The panthers and Velociraptors like the rocky cave shelter, the Velociraptors and Spinosauruses like the dawn redwood tree, and the panthers like the cat climbing tree. Since you don't have a time limit in the scenario, you might want to take the first month off, do some researching, and then start building exhibits in the second month. When you get to the second shipment of animals, remember that white Bengal tigers don't live very long. So you might want to give them a large exhibit (like 140 squares) so they're more likely to breed. Also, like with the Spinosaurus, it's a good idea to lower the Allosaurus exhibit to prevent the Allosauruses from escaping. The last shipment only has a pair of Tyrannosaurus rexes in it. You don't have to worry about lowering the exhibit here, because once you make the exhibit suitable enough and put the rexes inside, the scenario will end. Also, you don't have to make the exhibit suitable for both rexes. Only one rex has to be in a suitable exhibit for you to win the scenario. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.09.00 Oceans of the World (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives: 1. Achieve a zoo rating of 75. 2. Achieve an average animal happiness rating of 85. 3. Earn an exhibit suitability rating of at least 80 for all exhibits. 4. Exhibit at least 6 different animal species. 5. Exhibit at least 2 animals from the Arctic Ocean. 6. Exhibit at least 2 animals from tropical oceans worldwide. 7. Exhibit at least 1 animal from the Pacific Ocean. 8. Exhibit at least 1 animal from the Atlantic Ocean. Walkthrough: The first three objectives are pretty easy. You should meet them in every scenario, just as a matter of course. So the main consideration for this scenario is to decide which animals to display. The latter four objectives guarantee that at least four of the species have to be marine animals, but that means you can also use a pair of Zoo Tycoon animal species if you want. So this is what I'd suggest: -- A pair of Bengal tigers (70-square exhibit), and a pair of saltwater crocodiles (40-square exhibit). The tigers and crocodiles can be your two miscellaneous species, and they can help get your zoo off to a good start while you experiment with the marine animals. -- A pair of beluga (80-square exhibit). This meets your Arctic Ocean objective. -- A pair on manta rays (80-square exhibit). This meets your tropical oceans objective. Oddly, manta rays seem to be more popular than sharks, but go with your favorite shark if you want. -- A single octopus (50-square exhibit). This meets your Pacific Ocean objective, and it's your only choice. -- A pair of moray eels (50-square exhibit). This meets your Atlantic Ocean objective. You could also use tuna, but who wants to see tuna? Note: If you use my suggestions, then you don't need to research anything except staff improvements. Once you pick the species you want to display, all you have to do is play the scenario. Since there isn't a time limit, you just need to ensure you make a profit so you can eventually afford to build everything, and you need to plan ahead, so everything fits. To make money, the same things that worked in Zoo Tycoon also work here. Once a month has gone by, put in a restaurant (Lobby's if you want), plus a carousel and a gift shop. Don't waste time with things like the ring toss and photo booth; they don't generate enough money to make a difference, and they should only be used if you have an odd square or two you don't know what to do with. However, if you have enough space, definitely put in a swim shack. Swim shacks can generate a lot of money. As for space, there are 13 squares on either side of the entrance gate. That gives you room for a 4x10 crocodile exhibit and a 7x10 Bengal tiger exhibit on the left side (with the crocodile exhibit closest to the gate), and a large marine tank (such as for the beluga) on the right. Then the rest of the zoo should have plenty of room for the remaining three exhibits plus money buildings. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.10.00 Save the Marine Animals (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives: 1. Earn a suitability rating of at least 75 for all West Indian Manatee exhibits. 2. Research the Sea Mammal Rescue program. 3. Earn a suitability rating of at least 80 for all Beluga exhibits. 4. Research the Beluga Care program. 5. Earn a suitability rating of at least 85 for all Manta Ray exhibits. 6. Research the Oil Exposure program. 7. Earn a suitability rating of at least 90 for all Humpback Whale exhibits. 8. Earn a suitability rating of at least 80 for 6 exhibits. Walkthrough: This is a "puzzle" scenario, so don't worry too much about creating a viable zoo. Just try to meet the objectives as quickly as possible. To that end, first bulldoze everything except the big exhibit tank in the middle of the park. That should net you about $16,000. Then go to the research tab and uncheck everything but "marine recovery" and put it at full funding. Leave conservation at no funding. Now build a little 4x5 exhibit tank for the West Indian Manatee. All you have to do is put two medium ocean floor rocks in the tank to bring the suitability to 75. So add the rocks and the manatee and wait for the current research topic to complete. When it does, the manatee will disappear and you'll receive a $1000 grant plus a beluga whale. The beluga whale has a 20 density just like the manatee, so put it in the manatee's old tank. Since you only used rocks before, the tank should still have a 75 suitability rating. So just add some kelp to raise the suitability to 80, and then wait for the research topic to complete again. Note: You shouldn't need to hire a marine specialist or attach a filter to the tank. None of the first three animals should stick around long enough to get hungry or create a mess. This time you'll receive a manta ray and a $2000 grant. Probably not coincidentally, the manta ray also has a density of 20, so pop it into the 4x5 tank and add a couple fire coral plants to bring the suitability up to about 85. Then, once again, wait. Finally, you'll receive a humpback whale and a $2500 grant. The humpback whale has a density of 130, and it's the reason we kept the large exhibit tank around. So put the whale in the tank, and then increase its depth and add rocks and seaweed until the suitability hits 90. You should find yourself with about $16,000 left. Once the last research topic completes, you'll get a final grant of $20,000 plus six animals: a hammerhead shark, a harbor porpoise, a narwhal, a grizzly bear, a polar bear, and a red kangaroo. Those are the only animals you'll receive, so just make the smallest possible exhibits for them and get their suitability ratings to 80. The $36,000 you have now should be more than enough to purchase the necessary exhibits, especially since you can bulldoze the humpback whale tank (worth about $9000) and put the hammerhead shark into the existing 4x5 tank without modification. If you're quick enough, you might even be able to complete the scenario without having to hire any staff. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.11.00 Free Admission (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Earn a net income of $50,000. 2. Exhibit at least 3 zoo animals. 3. Exhibit at least 4 marine animals. 4. Exhibit at least 7 different animal species. 5. Earn a suitability rating of at least 85 for 7 exhibits. Walkthrough: The best way to make money is to have happy guests. If they're happy then they stay in your zoo longer (and spend more money), and when they leave they sometimes become benefactors and donate money to you each month. So even though you're going to earn far less money than usual in this scenario, don't skimp on the exhibits. Happy animals in suitable exhibits make happy guests, and that's what you want to strive for. So, to start off, do the usual -- bulldoze everything you can -- except that in this case you should leave the compost building alone. The bulldozing should net you about $30,000, bringing your available cash to about $50,000. Then plan ahead a little. The terrain has some ups and downs to it, but a wide section to the right of the entrance is flat, and so that's where you should put the bulk of your zoo. Try to visualize about where you want to put exhibits, and leave room so you can include money buildings and paths that are at least two squares wide. Also, to the left of the entrance, raise up the water terrain two notches so it is level with the rest of the land. That's a good place to put a swim shack and perhaps a boat or dolphin shack as well depending on how much water you raise. Finally, start building your exhibits. I used Bengal tigers, African lions, saltwater crocodiles, African elephants, beluga, manta rays, and bottlenose dolphins. The elephants were probably a mistake, and you might want to try something cheaper like red kangaroos instead. The dolphins had a show tank with grandstands near the center of the zoo, and the shows ended up making a decent profit, but nothing like the restaurants and swim shacks. Ideally, it's a good idea to finish construction in the first 12 months and then use the last 6 months to generate your $50,000 net income. If you put money buildings liberally around your zoo, then you should easily make $10,000 a month during the home stretch, and that should be enough to get you the net income you need. But if not, wait until the last minute and then bulldoze all of your money buildings, scenery and paths. The money you receive for the bulldozing will go towards your profits, and it should be enough to put you over the top if you're close. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.12.00 Aquatic Show Park (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives: 1. Earn a total profit of $500 for all Orca shows. 2. Earn a total profit of $500 for all Bottlenose Dolphin shows. 3. Earn a total profit of $500 for all California Sea Lion shows. 4. Earn a total profit of $500 for all Southern Sea Otter shows. 5. Exhibit at least 6 different animal species. 6. Earn a suitability rating of 85 for at least 6 aquatic exhibits. 7. Achieve an average animal happiness rating of 85. 8. Achieve an average guest happiness rating of 85. Walkthrough: Once again you don't have a time limit, and so the only thing you really need to worry about in this scenario is the guest happiness rating. That means, even though the objectives require six species and six aquatic exhibits, you might want to add some Zoo Tycoon animals to your zoo anyway, just because guests seem to like them better than marine animals. Also, it's probably a bad idea to create four show tanks and have them running all at the same time. Then guests tend to run from show to show, arriving late or not at all, and, as a consequence, not doing much to make themselves happy. Instead, either create the four show tanks but only have one or two running at once, or only create one or two show tanks and have multiple exhibit tanks connected to them. So bulldoze everything and then plop down two or four Zoo Tycoon exhibits, plus a restaurant and a couple other money buildings. Bengal tigers and saltwater crocodiles are always a good choice, but use whatever animals you like. Then, once guests start getting happy and you start earning money, go ahead and add the six aquatic exhibits. Besides the four aquatic exhibits you have to build, I added beluga whales and narwhals. Even if you only have one show tank, it might still hurt guest happiness, especially when otters or sea lions perform, since they can't do the best tricks. So once an animal earns its $500 profit, disconnect it from the show tank by raising or lowering its exhibit wall height. (For combo exhibits, raise or lower the land part first, and the lower or raise the tank.) Once all four animals have earned their necessary profits, either bulldoze the show tank(s) and grandstands, or only let the bottlenose dolphins and Orcas perform. Just make sure the show(s) have enough tricks for at least 20 happiness. Then you just need to make guests happy. The key to this is more exhibits. So once you've completed the show objectives, just use all your profits on new exhibits. Eventually, with enough exhibits around to please the guests, their happiness rating should top 85, allowing you to win the scenario. ****************************************************************************** * 09.00.00 ADVANCED SCENARIO WALKTHROUGHS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.01.00 Island Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Achieve an average guest happiness rating of 93. 2. Achieve a zoo rating of 75. 3. Achieve an average animal happiness of 93. 4. Earn a suitability rating of at least 85 for 10 exhibits. Walkthrough: The good news is that you have 24 months to build 10 exhibits. That's fewer exhibits and more time than in the Endangered Species Zoo scenario, and since you can also pick which animals you want to display, the exhibit part of the scenario shouldn't be a problem. What can be a problem is designing a zoo that fits on the small and oddly shaped islands sprawled across the map. Luckily, the islands are just large enough to fit in the money buildings (except maybe the animal theater) but you won't be able to flood guests with animal exhibits like in previous scenarios. So making money shouldn't be a major problem, but keeping guests happy can be. That means you might have to buy more scenery objects than you have in the past (you'll have lots of nooks and crannies for it anyway), and it means you'll have to be careful with your exhibits and maximize their viewing areas, without overcrowding their paths or scaring the animals. Let's consider the first island: X X XXXXXXXXXX XRRRRR X XRRRRR B X XXXXRRRRR B XXXX XXXXRRRRR X B Bighorn Statue XXLLLLLLLLL X C Carousel XXLLLLLLLLLCCCCXX F Flag XXLLLLLLLLLCCCCX L Lion Exhibit XXLLLLLLLLLCCCCX M Zoo Map XXLLLLLLLLLCCCCX R Restaurant XXLLLLLLLLLCCCCX X Cobblestone Path XXXXXLLLLLLXXXXX XXXXX MF XX X XXXXXXXXXX X XXXXXXXXXX X By putting a restaurant in the upper left corner (facing up) and a carousel on the right side (facing down), that leaves room for a 60-square exhibit. There are a few animals you could try there, but lions seem to be a good choice since guests like them and the exhibit size gives them room for three adults. You can also put an exhibit on the small island just above the main one. If you reserve the first row of squares for observation, that leaves 47 squares on the island for the exhibit. Again, there are a few animals who don't mind exhibits that small, but I'd suggest the red kangaroo. It's another crowd favorite, and it's easy to take care of. Note: One zookeeper can take care of the lions and the kangaroos. Just make sure the gate for the lion exhibit is in the upper right corner, and that you don't put too much scenery around the bighorn statue and block the zookeeper's path. Another note: If you run low on cash, you can use any type of fence you want along the edge of the islands when you're building exhibits. Animals never move more than one notch up or down at a time, and it's three notches down to the ocean. The best place to expand next is to the left. The island there is convenient because it connects in two places to the first island, and so you can fill it up without drawing your guests too far away from the hub of your zoo (and the restaurant). This is roughly how I organized it: Saltwater Crocodiles Moose XXXXXXXXXXXXXXX Rest- X aurant X X Petting X Zoo X Gift X Shop White XXXXXXXXXXXXXXX Bengal X Chimpanzees Tigers I didn't plan to expand any farther in this direction, so I just blocked off the avenues to the other islands with the crocodile exhibit. The petting zoo is just there because it fit, and I was starting to make good money at this point. When you're ready to expand again, the small island to the right of the first island is big enough to hold a couple 50-odd-square exhibits. I used a polar bear and a pair of black leopards. Then the tiered island beyond that island can hold a couple African elephants (on the top tier). You can also build the exhibit on the second tier (which is conveniently 150 squares in size, enough for three elephants) but then the elephants will complain about how steep the terrain is. So you won't be able to get a great suitability rating for the exhibit, but with enough foliage you should comfortably be able to break 85. Past the tiered island is a large island. If you've been building the same exhibits that I built, then you only need one more exhibit on the island, and so you don't have to use much of it. Regardless, put a restaurant on the island, and maybe a gift shop, and then the exhibit(s) you need. That's all the expanding you need to do, so now you just need to watch your guests and make sure they stay above a 93 happiness rating. If their happiness starts to flag, then start hiring tour guides, and raise the price of admission to your zoo. You might also have to add in some benches because of all the walking the guests have to do to get to the exhibits, and you might need to add in a bathroom or two as well. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.02.00 African Savannah Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Exhibit at least 20 animals from the savannah in Africa. 2. Earn a suitability rating of at least 80 for 13 exhibits. 3. Achieve an average animal happiness of 93. 4. Achieve an average guest happiness rating of 93. 5. Achieve a zoo rating of 75. Walkthrough: You start out with the following animals: one giraffe, two Thomson's gazelles, two lions, one hippopotamus, two plains zebras, and three ostriches. Conveniently, all the animals are from the African savannah. Also conveniently, there is enough diversity in the animals that they're the only African savannah species you need in the scenario. Just put: -- The giraffe in an exhibit large enough for two (70 squares), and buy it a mate. -- The gazelles and zebras in an exhibit large enough for eight (120 squares), and let them breed to fill it. But note that both starting zebras are female, so they'll need a mate. -- The lions in an exhibit large enough for five (100 squares), and let them breed to fill it. -- The hippopotamus in an exhibit large enough for two (70), and buy it a mate. -- The ostriches in an exhibit large enough for five (50 squares), and let them breed to fill it. Those five exhibits can hold 22 animals, which is enough for the first scenario objective, plus a little breathing space in case animals die. The problem is, you start out with very little money. You can do some bulldozing to gain $10,000 or so, but you also need to level the terrain around the entrance, which gives about half of that money right back. So when you start building exhibits, build the lion exhibit first since it's easy to get 100 suitability for lions, and since that will net you an extra $15,000 in award money. Then start building the other four exhibits. Since you get to bulldoze old exhibits as you replace them, and since the predominant terrain in the zoo is savannah (meaning building new exhibits is cheaper than you might expect), you should break about even when building the first five exhibits. But if you run into money problems, wait to purchase mates for the animals who need them, and don't do anything special (to start off) for the zebra / gazelle and ostrich exhibits. Those animals are happy enough with just savannah terrain on the ground. Note: Check old exhibits for poo before you bulldoze them. Once the exhibits are gone, only maintenance workers can remove the poo, and you won't otherwise need maintenance workers until the second year. Plus, getting the $50 doesn't hurt. When you're ready to expand again, create exhibits for animals who don't belong to the African savannah. Guests like variety, and so you should try to give it to them. Also, realize you only need eight more exhibits in the almost two years remaining, and so you don't have to skimp. So go ahead and create a big Asian elephant exhibit, or at least be sure to give polar bears and Bengal tigers (or whatever) all the space they need. Lastly, don't spread your exhibits all over the place. Keep your zoo compact. As long as guests can always see one or two exhibits, you shouldn't have any problem keeping their happiness rating above 93. And with happy guests come more donations and more benefactors, which gives you more money so you can create more exhibits. It's a positive spiral that you should always take advantage of. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.03.00 Mountain Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Exhibit at least 15 different animal species. 2. Earn a suitability rating of at least 80 for all exhibits. 3. Achieve an average animal happiness of 90. 4. Achieve a zoo rating of 75. Walkthrough: There isn't anything special about the objectives. You should be able to make exhibits with 80 suitability ratings in your sleep by now. No, the only real questions are: "How much of the map should I flatten?" and "When should I flatten it?" Unfortunately, the answers seem to be: "As much as you want" and "Whenever you want." So don't worry about having to display mountain animals; you can display whatever you want. Start out by bulldozing everything on the map. That should net you over $25,000. Then turn around and spend that money by flattening out the lower right hand corner of the map (a roughly 25x40 section of land). That's enough room for six exhibits, almost half the exhibits you need to create. Then with the $50,000 starting money plus the emergency donation ($10,000) plus the suitability award ($15,000) plus maybe the guest happiness award ($25,000), start building exhibits. You should be able to fill up the flattened section of the map in the first few months, and still have some money left over. Then all you have to do is build nine more exhibits in 20 more months. That means the majority of the scenario is all about making profits. As long as your starting exhibits and money buildings bring in about $7500 or more profit each month (difficult at first, easy later), that should be enough to build a new exhibit every couple of months, plus do the terrain flattening necessary for creating the exhibits. Also, since guest happiness isn't a part of the objectives, you don't need to worry about adding scenery or using the most expensive path types. And since you only need 80 suitability for the exhibits, you can skimp quite a bit and save money by not putting in all the foliage or rocks the animals want. You can even add in cheap, unpopular animals (like the camel) if you get desperate at the end. Or, heck, use mountain animals like the scenario description suggests, and save money by not flattening land. It's up to you. So just be patient, and you should make it through the scenario. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.04.00 Tropical Rainforest Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 36 months Objectives: 1. Exhibit at least 17 different animal species. 2. Achieve an average animal happiness of 90. 3. Earn a suitability rating of at least 90 for all exhibits. 4. Achieve a zoo rating of 80. 5. Achieve an average guest happiness of 90. Walkthrough: This is a lot like the Mountain Zoo scenario -- except there aren't any mountains to deal with, you get an entire extra year to display two more animal species, and there's a whole lot more stuff to bulldoze at the start. You do have higher requirements for guest happiness and exhibit suitability, but those requirements aren't all that difficult, and you probably met them in the Mountain Zoo scenario anyway. So, to sum up, if you made it this far then you shouldn't have any trouble with this scenario. About the only thing to decide is what to do with the rivers. They're only two notches deep, so they only cost $16 per square to raise, and so there isn't any reason not to raise them if designing your zoo is easier without them. The only reason you might want to leave them in is if you're worried that without them your zoo this time will look a lot like you zoo last time (and the time before) and you're looking for a change. Otherwise, just pick 17 animal species you like and display them. But note that you don't necessarily need 17 exhibits. You can combine animals if you want to save space or money. Just be careful that you maintain a 90 suitability rating for the exhibits, which can be difficult if you start combining animals. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.05.00 Dinosaur Island Research Lab (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 36 months Objectives: 1. Achieve a zoo rating of 80. 2. Achieve a zoo value of $350,000. 3. Earn a suitability rating of at least 85 for 10 exhibits. Walkthrough: The game will dictate which dinosaurs you can put in your zoo. Some will arrive via donations from the Argentinean government, and some will become available to adopt once you progress far enough into the scenario. Also, perhaps confusingly, you won't get ten notices of new dinosaurs; you'll only get nine: 1. Two saber-toothed cats donated (January 1, year 1) 2. Plesiosaurus made available (April 1, year 1) (It's possible you'll be able to adopt Triceratops at this point as well, but it's a bug.) 3. Two Iguanodons donated (July 1, year 1) 4. Herrerasaurus made available (October 1, year 1) 5. Two Stegosauruses donated (January 1, year 2) 6. Coelophysis made available (April 1, year 2) 7. Two Spinosauruses donated (June 1, year 2) 8. Two Caudipteryxes donated (January 1, year 3) 9. Two Triceratops and one Apatosaurus donated (June 1, year 3) To start off the scenario, delete everything (including the research lab) and fire the DRT. That should gain you an extra $50,000. Then build an exhibit for the saber-toothed cats near the entrance. Since you can't do anything else yet, you might want to make the saber-toothed cat exhibit larger than the 100 squares necessary, to give guests a better exhibit to look at, and to encourage the cats to breed. Note: While you need ten exhibits, you don't have to display all of the dinosaurs you receive. If you want to make multiple saber-toothed cat exhibits and no Apatosaurus exhibits, you can do that. Another note: The T. rex won't be available in this scenario, so don't research any of the T. rex topics. Once February rolls around, add in a restaurant and a gift shop, and hire a scientist for the cats. (The cats might get hungry before then, but they'll last until February.) Add in a compost building as well, since dinosaur poo will earn you a lot of money by the end of the scenario. Then twiddle your thumbs a lot. Every 3-6 months you'll either receive some new dinosaurs, or you'll be able to adopt some new dinosaurs. So try to visualize where you can put ten large exhibits (all the exhibits should be 100 squares or more), and leave room for extra restaurants and other money buildings. Note: If you organize your zoo badly, you don't have to put exhibits where guests can see them. By the end of the first year, you should be making about $10,000 in profits each month. That should be enough right there to finance the rest of the exhibits you need and also get your zoo value to $350,000. So just build away. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.06.00 Marine Conservation (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Earn a suitability rating of at least 90 for 10 exhibits. 2. Achieve an average animal happiness rating of 90. 3. Achieve an average guest happiness rating of 90. 4. Achieve a zoo value of $200,000. 5. Achieve a zoo rating of 80. Walkthrough: Obviously, the two potentially difficult objectives involve guest happiness and zoo value. However, if you just finished the Aquatic Show Park scenario and had trouble getting guests even to an 85 happiness rating, take heart. You don't have to run any shows in this scenario, and you don't have to create any combo exhibits (which always seem to be unpopular), and so it's easier, if not easy, to make guests happy. In fact, what might cause the most problems is the island's terrain. If you've played every other scenario by basically just flattening out the land and creating very grid-like zoos, you'll have to be more creative here. Luckily, there is a lot of flat terrain on island. The right side is mostly four notches above the entrance, and the left side is mostly nine notches above the entrance. So all you have to do is find places for ramps between the levels and then flatten out the rest of the terrain as you need it (or put aquatic exhibits in hilly areas, since aquatic exhibits flatten terrain automatically and for free). Note: If you want to "cheat" and bring the left side of the island to the same height as the right side, a cheap way to do it is to create large (dummy) aquatic exhibits on the left side and then bulldoze them. You'll get 80% of your fence costs back and you'll lower the terrain in the exhibit area by four notches. Then you just need to lower the land one more notch (the regular way) for the sides to be the same level. Using exhibits to do most of the lowering will save you about half of the cost. To start out the scenario, bulldoze just about everything. You might want to keep the yellow brick path and some of the other things near the entrance, but all the trees and things in the rest of the zoo should go. The bulldozing should gain you about $15,000. Then try to figure out where you want to put the porpoise, the manta ray, the octopus, and the jellyfish. This is how I organized them (roughly): ||JJJ E Entrance ||========== J Jellyfish (level 2, 40 squares) ||PPPPPP|| ||OO M Manta Ray (level 1, 80 squares) ||PPPPPP|| ||OO O Octopus (level 2, 48 squares) =========== P Porpoise (level 1, 80 squares) E MMMM This worked out fairly nicely. For example, the path between the porpoise exhibit and the entrance was at ground level and allowed guests to look into the tank, while the path on the other side was one level up and allowed guests to look down into the tank. Plus, putting four exhibits right near the entrance helps to make guests happy in a hurry. Once you put the four starting animals into suitable exhibits, you'll be able to adopt animals normally, and you'll be able to use your choice of Zoo Tycoon and Marine Mania animals. The first thing I did was adopt mates for the porpoise, manta ray, and jellyfish (which is why their tanks started out larger than they needed to be). From there, you just need to proceed "normally." So keep your guests inundated with exhibits, and make sure they have access to restaurants and gift shops. You'll probably have room for a dozen medium-sized exhibits on the island, and they should be enough to put your zoo value over $200,000. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 09.07.00 Save the Zoo (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Improve the exhibit suitability rating of the initial animals to 90. 2. Achieve an average animal happiness rating of 90 for the initial animals. 3. Earn a suitability rating of at least 90 for 9 exhibits. 4. Achieve an average guest happiness rating of 85. 5. Earn a total profit of $750 for all Orca shows. 6. Purchase 1 crustacean house. 7. Purchase 1 tropical aquarium. 8. Purchase 1 aquatic gift shop. 9. Purchase 1 Lobby's Restaurant. 10. Purchase 1 aquatic restroom. Walkthrough: Well, what a mess. Everything in the park is broken, dirty, or badly designed. You have a compost building right next to the entrance, and you're set up for a bottlenose dolphin show when you need an orca show. So, even though it might be tempting to try and correct the park, the best thing to do is bulldoze everything and start from scratch. Plus, bulldozing everything nets you an additional $70,000. When you start destroying the exhibits, aquatic animals will go right into containers but Zoo Tycoon animals will run free. So manually move your starting zookeeper around so he can contain the animals, and set your admission fee to $100 so you don't have any guests wandering around while you try to put the park in order. Note: The starting zoo isn't completely hopeless. The shortfin mako shark tank is big and deep, for example, and you can keep it if you like. Another note: Unlike earlier scenarios, in this scenario you have to use filters. If you don't, the dirty water will quickly make animals sick, and your marine specialists won't be smart enough to clean the water and then try to heal your animals. So when they heal one animal, another will get sick, and when they try to heal that animal, yet another will get sick, et cetera and so forth. Meanwhile the tank will get dirtier and the animals will get madder, and you'll be stuck in a downward spiral. Luckily, the animals you start with are reasonably popular, so your zoo can get off to a good start. Once you create exhibits for the animals and their happiness rating tops 90, you'll be able to adopt more animals -- but you'll be restricted to Marine Mania animals, so you won't be able to buy a mate for the polar bear. So don't make its exhibit bigger than it needs to be. Also, don't open your park until your starting animals are happy; otherwise your guests will be unhappy, dislike your park, and not spend any money. Ideally, you should have those first six exhibits ready by the end of February and open your doors in March. With those first six exhibits taken care of, all you have to do is create three more exhibits. One of those exhibits has to be for the orca, but the other two are up to you. I'd suggest something like tiger sharks and harbor porpoises. When you build the orca exhibit, try to lay it out so the grandstands for the show exhibit are easily accessible for your guests. Then, once you reach the $750 profit margin, decide whether the orca show is making guests happy or not. If it isn't, bulldoze it so the grandstands don't cut into the profits, and put something else (like an extra restaurant or carousel) in its place. If you normally play scenarios without building animal houses (which is a good idea), don't forget you have to research them before you can build them. So be sure at some point to select "aquatic houses" under the conservation tab. You don't have to put the houses (or the aquatic restroom) in until the very end, and you don't have to connect them to the rest of your park. Just make sure they're placed somewhere on the map. ****************************************************************************** * 10.00.00 VERY ADVANCED SCENARIO WALKTHROUGHS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.01.00 Paradise Island | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 36 months Objectives: 1. Achieve a zoo rating of 80. 2. Achieve an average guest happiness of 93. 3. Achieve an average animal happiness of 95. 4. Earn a suitability rating of at least 90 for all exhibits. Walkthrough: You start out with two Bengal tigers, two Siberian tigers, and two leopards. That's not bad since all three animals are popular with guests, but remember you shouldn't put the leopards into an exhibit until you research the cat climbing tree. So right away go to the research tab, put the funding to maximum, and uncheck everything but "animal enrichment" so you can get the tree as quickly as possible. It doesn't hurt to get the rock cave either, but that's not as important. Note: Don't sell both animals of the same type. If you do, the game will consider them to have an exhibit suitability of 0, and you won't be able to win the scenario. However, you can sell one of the animals if you want. Just be aware that there isn't any way to replace the remaining animal if it dies. Of course, before you can build exhibits for your donated animals you have to do something with the terrain. It's a problem here because there are lots of hills around, and because most of the terrain is much higher than the entrance. The best course of action is still to flatten the terrain, but instead of flattening it to the level of the entrance, you should flatten it to seven notches above the entrance, at a level where there is already a lot of flat land. So leave the 3-square-wide path leading from the zoo entrance alone for the moment, and flatten the terrain around it to your new "ground level." Then move all the animal cages out of the way and turn the entrance path into a entrance ramp, so guests move as diagonally as possible from the entrance to the zoo's ground level. The easiest way to do this is to take the one-square hill terrain tool, and use it on each of the three squares in the tenth row from the entrance. Just raise the squares to ground level, and the tool should create the diagonal path for you. Now build exhibits for the Siberian tigers and Bengal tigers, and make sure at least one of them has a 99 suitability rating so you get the $15,000 award money. Then when February rolls around, hire a zookeeper and put a restaurant and another money building next to the exhibits. That's all you can do for a while until you research the cat climbing tree. Finally, build an exhibit for the leopards. As soon as you put a leopard in the exhibit and get its suitability into the green, you'll get three more pairs of animals: grizzly bears, black leopards, and black bears. You should have enough money to build exhibits for at least two of the pairs. Note: You won't get an emergency donation of $10,000 for falling under $1000 available cash in this mission, and you won't get $10,000 for breeding endangered species, either. So don't plan on money from those sources. The rest of the scenario will continue in the same way. As soon as you get the donated animals into suitable exhibits, more animals will arrive. You'll eventually receive: -- Moose and African elephants. -- Greater flamingos. -- Saltwater crocodiles. -- Giant pandas. And that's it. So all you have to do in this scenario is build 11 exhibits in three years, which shouldn't be any problem at all. The only potential stumbling block is keeping your guests happy enough. If you find that their happiness keeps dropping under 93, the best solution is to build more exhibits. Since you can't adopt animals, wait for your current animals to produce offspring, and then build an exhibit for the offspring. Otherwise, just make sure you have enough restaurants and gifts shops / stands, and then prepare to sit around for about two game years fixing trampled terrain. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.02.00 Breeding Giant Pandas | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 36 months Objectives: 1. Possess at least one baby giant panda. 2. Earn a suitability rating of at least 90 for 15 exhibits. Walkthrough: Note: Like in the Endangered Species Zoo scenario, the "baby" panda here doesn't actually have to be a baby. The objective just requires that one panda in your zoo not be adopted. You begin with $75,000, and you can get another $9000 or so from bulldozing. That's a nice chunk of money, so immediately start cranking out exhibits. You have three years to build 16 exhibits (15 plus the panda exhibit), and while that's plenty of time, you need to get to the pandas as quickly as possible so you can increase their chance of breeding. So don't make huge, expensive exhibits. Keep all your exhibits 100 squares or less. Also notice you have a new topic under research: "panda care." As far as I can tell, this branch is optional (but helpful). Regardless, switch it off at the beginning so you can research more important things first (toys and shelters), and then turn it on after six months or so. Needless to say, research should get maximum funding, while conservation should get minimum funding. Ideally, you should create your first 15 exhibits within 18 months, and certainly within two years. If you have money problems, remember that you only need to get exhibits to 90 suitability, and be liberal with your use of money buildings. Once you have 15 exhibits of 90+ suitability, you'll be able to adopt pandas. But unlike the Endangered Species Zoo scenario you won't be able to adopt all the pandas you want (to create multiple exhibits); you'll be limited to two. So make sure you give the pandas a good exhibit, and make sure they don't get crowded by guests. In fact, you might want to put the pandas far away from the rest of your zoo. Note: If you haven't done so yet, make sure you've researched all the "panda care" topics. One of them increases their reproductive rate. Once you have the panda exhibit, save your game. There isn't anything to do now but wait and hope the pandas mate. If you're bored, keep a close eye on the pandas and make sure their exhibit is always clean and free of trampled terrain. Otherwise, put the game in windowed mode and do something else for an hour, and then come back to see if you've won. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.03.00 Return to Dinosaur Island Research Lab (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 36 months Objectives: 1. Achieve a zoo rating of 85. 2. Achieve an average guest happiness rating of 90. 3. Contain all dinosaurs in suitable exhibits. 4. Earn a suitability rating of at least 90 for 12 dinosaur exhibits. Walkthrough: The very first thing you should do in this scenario is pause the game. There are nine dinosaurs free in the zoo, and if you let them wander around then potentially they'll attack and kill each other. So instead pick up each one and then put them down again. That'll automatically place them into miniature cages, set their happiness to 75, and prevent them from getting hungry. After that you can treat the scenario normally: bulldoze everything for about $40,000, place a compost building in a far corner, and then start building exhibits. But realize that in this scenario, unlike the other Dinosaur Digs scenarios, you need to make guests happy. Dinosaurs and dinosaur scenery aren't as popular as they should be, so you have to be careful. Don't waste space with unnecessary things (like dinosaur houses), and, if you want to use scenery, use Zoo Tycoon scenery. Then for exhibits, use the nine dinosaurs you start with, and consider adding in the Plesiosaurus, Stegosaurus, and Camptosaurus. If you've downloaded the Gallimimus, it's also a good choice. Mostly what you want to do with the exhibits is make them highly suitable and put your most popular dinosaurs (like the Caudipteryx) in the most popular places in your zoo (like near the entrance). Also, you don't need to put all exhibits where guests can see them. You can probably make guests very happy with a mini-zoo featuring Caudipteryx, Velociraptor, Allosaurus, Spinosaurus, and Apatosaurus, and hiding everything else in the back. Note: For some reason paths aren't available at the start. I'm not sure what triggers the ability to buy them. Usually it happens after I put two of the starting dinosaurs in exhibits. Your goal for the first year should be to build six exhibits and start making $10,000 per month in profits. If you can do that then building the final six exhibits over the final two years should be straightforward. If you find yourself falling short of the 90 guest happiness rating, remember to add in tour guides once you've completed the 12 exhibits. You might also want to try adding in some Zoo Tycoon animals (like the white Bengal tiger and the saltwater crocodile) off to one side, since they tend to be cheap and popular. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.04.00 Breeding the T. Rex (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives; 1. Achieve a zoo rating of 90. 2. Earn a suitability rating of at least 90 for 14 exhibits. 3. Exhibit a baby T. rex. Walkthrough: Since there isn't a time limit, the first two objectives should be pretty straightforward. Just build quality exhibits for your animals, and if you can keep the animals and guests happy, you should break a 90 zoo rating once you have enough species in your zoo, and once you've done enough research. Note: Even though the introductory text to the scenario indicates you need to create dinosaur exhibits, you can use any exhibits you want. The only dinosaur you need to display is the T. rex. So the thing to worry about is mating the rexes. You'll receive a pair of rexes in December of year 1, but don't put them into an exhibit until you've completed all the T. rex research topics. Then create a huge exhibit for them (like 600 squares), and make it as suitable as possible. Eventually the rexes will mate and you'll win the scenario. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.05.00 Giant Marine Park (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives: 1. Earn a suitability rating of at least 90 for 13 exhibits. 2. Achieve an average animal happiness rating of 93. 3. Achieve an average guest happiness rating of 93. 4. Earn a total profit of $1000 for all bottlenose dolphin shows. 5. Earn a total profit of $1000 for all orca shows. 6. Achieve a zoo value of $325,000. 7. Purchase 4 metal benches. 8. Purchase 1 crustacean house. 9. Purchase 1 tropical aquarium. 10. Purchase 1 aquatic gift shop. 11. Purchase 1 Lobby's restaurant. 12. Purchase 1 aquatic restroom. 13. Purchase 1 shark tunnel. 14. Purchase 1 swim with dolphins ride. 15. Purchase 1 boat rental shack. 16. Purchase 1 ring toss. Walkthrough: Purchase 4 metal benches? Whew, it's a good thing there isn't a time limit! But anyway, because there isn't a time limit, the only real difficulty in the scenario is the guest happiness rating. Just about everything else will come with time, provided you create nice exhibits for your animals and keep adding to your zoo. So for happiness just do the regular things: make sure guests can always see exhibits, don't waste time with animal houses (other than the ones you have to buy), make sure your paths are wide enough (three or four squares is a good idea here), and place enough restaurants. It seems weird not to have more to say about a very advanced scenario, but there you go. There isn't anything tricky going on here, you don't have to jump through any hoops to adopt animals, and the terrain is basically flat. So just build away and be creative. Note: The game will indicate you only have three years to finish the scenario, but you really do have unlimited time. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 10.06.00 Super Zoo (MM) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: None Objectives; 1. Exhibit at least 5 Zoo Tycoon animals (not species). 2. Exhibit at least 5 Dinosaur Digs animals (not species). 3. Exhibit at least 5 Marine Mania animals (not species). 4. Earn a suitability rating of at least 90 for 15 exhibits. 5. Achieve an average animal happiness rating of 93. 6. Achieve an average guest happiness rating of 93. 7. Achieve a zoo rating of 93. Walkthrough: Note: If you haven't played Dinosaur Digs yet, you might want to try out a couple of its scenarios to become more familiar with dinosaurs. You don't start out with a lot of money in this scenario, and bulldozing the yellow brick path only nets you another $7000. So start out by adding Marine Mania or Zoo Tycoon exhibits (since they're the cheapest) and then move on to Dinosaur Digs exhibits. When choosing animals to exhibit, pick popular ones to make the guests happier. Since there is no time limit in the scenario, the first three objectives should be straightforward. As long as you make some sort of profit each month, you'll eventually be able to afford the 15 exhibits. Objectives #4 and #5 should also be easy. You should have been beating those numbers in every scenario that you've played. That means the last two objectives are the potentially problematic ones. For guest happiness, just do the regular things -- flood the zoo with high quality exhibits, use restaurants, avoid animal houses, and put in scenery in squares you don't know what else to do with. You should also avoid Marine Mania shows, since they tend to lower happiness. For zoo rating, you might need to build more than the required 15 exhibits (since diversity is part of the rating). Also, since the zoo isn't especially large, you might want to avoid dinosaurs as much as possible since they require large exhibits. Otherwise, just make guests and animals happy, research everything, and eventually you should hit a 93 rating while you're filling up the zoo with exhibits. ****************************************************************************** * 11.00.00 REVISION HISTORY * ****************************************************************************** October 4, 2002 --------------- Initial release. October 6, 2002 --------------- Completed the Zoo Tycoon intermediate scenario walkthroughs. Added more cheats. Added more animal exhibit information. October 8, 2002 --------------- Added two Zoo Tycoon advanced scenario walkthroughs. Also added buildings, objects, and more animal exhibit information. October 10, 2002 ---------------- Added another Zoo Tycoon advanced scenario walkthrough. Added decorative fences to the objects section (04.05.00). Added more animal information. October 12, 2002 ---------------- Completed the remaining Zoo Tycoon scenario walkthroughs. Completed the Zoo Tycoon animal information. Added in the African wild dog and the North Africa theme pack. The guide is now complete for Zoo Tycoon. November 23, 2002 ----------------- Added all Marine Mania buildings and objects, plus some animal information and intermediate scenario walkthroughs. November 25, 2002 ----------------- Completed information for over half of the Marine Mania animals, added two more scenario walkthroughs. November 29, 2002 ----------------- Completed the Marine Mania animal information, added the Marine Mania awards, added two more Marine Mania scenario walkthroughs. Added Dinosaur Digs buildings and objects, started Dinosaur Digs animal information. December 12, 2002 ----------------- Added the giant barracuda and the Atlantean theme pack. Completed animal information for the Triassic Age dinosaurs. December 15, 2002 ----------------- Completed the Dinosaur Digs animal information. December 20, 2002 ----------------- Added two Dinosaur Digs intermediate scenario walkthroughs. Corrected some Dinosaur Digs animal information. December 21, 2002 ----------------- Added the Atlantic swordfish (marlin). Added another Dinosaur Digs intermediate scenario walkthrough. January 26, 2003 ---------------- Added another Dinosaur Digs scenario walkthrough. Added terrain to the African Buffalo entry (thanks WendigoWolf). February 6, 2003 ---------------- Added the llama. Added two very advanced scenario walkthroughs. The guide is now complete for Dinosaur Digs. February 7, 2003 ---------------- Added a walkthrough for the Super Zoo scenario. The guide is now complete for Marine Mania.
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