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nana_nytowl
Posted

Hi All,

 

I was wondering if you sink your exhibits (as I like to do sometimes) how low can you sink it before you also have to lower the gate area so that the zookeeper's can get to the animals?

 

In the February club zoo, one of our members sank an exhibit one level and when I played, I was getting messages that the zookeeper was having trouble getting to that exhibit. I found one rope fence in the way, but even after removing it, was still getting the message so I sunk the path to the gate and no more messages.

 

Just wondering.....

 

 

:010104_emZ15_prv:

Guest zoomeister
Posted

From what I've seen, the fencing needs to be at the top of the exhibit cliff for the zookeeper to be able to access the exhibit without restrictions. When placing the fence, the ghost box at the bottom should be facing away from the exhibit, which means that the fence is attached to the top of the cliff wall. This means that you can use the less expensive low fences for animals and creatures that tend to escape the lesser fence structures such as the T-Rex or Elephants, etc. If the exhibit gate is blocked in any manner, such as with a rope fence, landscaping or cliff side the zookeeper is unable to access the gate for entry to the exhibit.

Savannahjan
Posted

I just completed a zoo showcasing elevation for a contest at ZTUF. As you can see from these pics, the exhibit gate is against a solid wall that is almost as high up as the game allows. He just hops right up there, as if going through solid rock. But to keep him from wandering around, I created a one square exhibit right outside his gate square and blocked the exit with an additional piece of fence, one piece of fence facing in and one piece faces out. This will allow him to leave the exhibit, but not roam all over the place. I've found that if they are blocked in an exhibit, they will just stand there turning around like idiots, pooh piling up eveywhere, no food for the animals. But just that one little square gives him a breather and he soon returns to work.

 

Sorry I have to link to the images, I cannot attach anything right now since I am using the laptop.

 

http://i176.photobucket.com/albums/w170/sa...1954/Zoo002.jpg

 

http://i176.photobucket.com/albums/w170/sa...1954/Zoo001.jpg

Guest zoomeister
Posted

I stand corrected... LoL.

 

Thanks Jan. I thought that the walls needed to be at the top of the cliff face for it to work.

nana_nytowl
Posted

Very nice, Jan,

 

But where did that arched doorway inside the exhibit come from?

 

 

:010104_emZ15_prv:

Posted

Jan,

 

The pictures wouldn't show for me. It said they weren't found.

 

Kim

Savannahjan
Posted

Can't imagine what happened there Kim, but I've re-added the links and the pics are coming up again.

 

Beth, for some reason, when I added the fence, the gate kept placing itself there. I tried to move the gate, but the game would not let me. I think it is because I was using a medium map and my computer could barely run the game. But as an example, you could build an exhibit and then raise the terrain right behind the gate and you would get the same situation. I couldn't get the gate to move anywhere else, even by removing a fence piece and adding it back in to create the exhibit anew. Still, the gate kept popping up there, so I decided to put in the zookeeper and see what would happen. He hopped right up there on the top like Houdini! :blink:

Posted

Jan,

 

I've never posted any pictures and would probably be afraid to try!! LOL!! Anyways, they're working now. I guess I've never run into a picture that I thought was postworthy.

 

Kim

Savannahjan
Posted

Kim, I know that just cannot be the case! We would love to see some of your screenshots. If you ever would like to post some, we can certainly talk you through adding a pic, so don't be shy! We love it when our members share their work.

Posted
Very nice, Jan,

 

But where did that arched doorway inside the exhibit come from?

:010104_emZ15_prv:

 

the arched doorway is the what the gate looks like for the stone fence Jan used.

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