So I talked about this idea with Vondell a long time ago, but today finally sat down to code it... Introducing the
AUTOMATIC BLENDER SPRITE RENDERER
Say you have a model in blender, and some animations for it. This tool will go over each animation and render all five required views for ZT1. It also sets up the camera, lighting and shadow - you don't have to worry about a thing!
Obviously, this tool also allows you to import existing models and animations, for example from ZT2 with the scripts I made.
Below is some of the output with models from my ZT2 WWD project:
(incase the left version is a still image for you, change your browser for something with APNG support!)
The current assumption is that 1 meter ingame equals 16 pixels. You can scale to the blender grid before rendering and should then get corresponding results ingame.
Note that I forgot to scale them in blender, which is why Koola looks ridiculously huge :P
Gosh - it's been more than a decade since I designed for ZT1! It doesn't support soft transparencies, does it? Is the size of the images relevant? Is there a software solution to crop and anchor each frame as in the official files?
Does zoot have a commandline interface? If so, I could make the program export finished ZT1 anims instead of individual PNG sets.
Release should follow soon, I have to add some button to the user interface...