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Were there previous versions of any of these animals that you made before 2025? I tried searching them earlier with a 2025 cutoff date and they were nowhere to be found. Thanks for getting the Australian birds and ungulates up anyway. The other animals of the bober pack is not found, aside from the two bobers. The existing prairie dogs in the folder dates back to 2023-2024 so I don't think they are the latest versions from the September release? May you have a restful recovery from your health issues.
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Oh my yes, he is floofy.
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I wasn´t content with these two, so I took them down, and planned to remake them. Haven´t gotten to it yet. To be sure, I reuploaded single ztds of my last releases (Australia birds and ungulates), and it showed me that they were 2nd versions (so there had already been there). So which are missing?If you give me names, I´ll upload them there. Regarding me making more mods... I have some health issues (for more than a month now...) so my returning to converting animals to ZT1 is not in sight right now, unfortunately.
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Jay has a masterlist https://www.lunamanar.com/zklounge/viewtopic.php?f=8&t=2007 You would download the most recent ZT Spreadsheet Subset here. I used to keep a spreadsheet for each Site but my main computer is in Storage along with the program I used. As for Hawkkeyes files I have them listed at DD under various animal categories. Not everything will be listed cos he changes things. That list was done from the last time we downloaded his site which is now over 2 gig.
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VNDragonV2 started following Hawkkeye´s ´projects´
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Hi Fern, do you happen to keep a master file that you are willing to share? I would love to maintain my own copy but it is taking a while to search through every individual pinned category thread to find segments of the list. @Hawkkeye666 I noticed that some of the recent packs are only offered as the combined ztds without the corresponding individual files on the Drive. Is splitting them to individual files not on the roadmap?
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The hawkkeyes_wolves_and_other_canids.zip was too big to load so I extracted the shepherd. The doberman was at his site at some point. WhiteShepherd.ztd doberman.ztd
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Thank you so much
- Yesterday
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I'm starting this rework with the "Season One" work I'm the most froud of: The Floofy Tyrannosaurs I'm finally removing this remorse of my mind: Invisible frame finally erased. I guess how much of space is this saving for the final file:
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Version 1.0.0
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Animal Adoption Center by Dralion The Animal Adoption Center allows guests to adopt an animal of their choice. They receive a Certificate of Adoption that includes information about the animal they adopted such as care, feeding, habitat and status in the wild. Requires LangZA03.dll Note: Guests can use this building for different reasons. If they use the building looking for a gift, they will get an Adoption Certificate in their inventory and the same guest thought will be shown twice: once for using the building and once for getting the Certificate. That has always been the case for this building. Original Date Released September 2003 at Zoo Admin Update November 5, 2003: Decreased size of lang file, tweaked graphics and added screenshot. Replaced old files with these new ones for update. Updated: lang_AAC.dll removed from file April 2008 Updated August 27, 2026 by fern and Jay to remove the static at the end of its sound and to make the sound file smaller without any noticeable difference in the sound, to prevent this from making more things available than expected, to have its messages configured the way ZT configures its messages, to have it also appear in the User Gifts purchase menu filter, to have it remove any money or trash, and to remove unnecessary files, configuration lines, and spaces. (Configuration notes: removes money; removes any trash; can also be seen in the User Gifts purchase menu filter.) Current Dralion's Animal Adoption Center.ztd dated 27 August 2026 -
MarineIguana97 changed their profile photo -
masterofdownloads joined the community -
I have the file of the canada goose canada goose.ztd
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Also been trying to find the Canada Goose but its not there either.
- Last week
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Already have that installed, but no White Shepard or Dobermann included
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Hello, gorgeous Tekkies! After a restless trip, I'm back at home (yes, my scrub foliage pack was made on my vacation). I managed to, for a moment, bring back my old laptop and I recovered some files from my first projects. I'm now able to rework most of them and FINALLY get rid of the invisible frame issue. For the next days, these will be updated: Peryton U.F.O. Irritator & Concavenator I'm appraising just graphical adjustments, but I'll dig a bit in my old configs and see if I find any issue that needs corrections. Stay tunned!
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You can find Hawkkeye's Good Bois pack here in Tek's Library... However, I don't know if these are the lastest version of them:
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I love all these new animals released in August, especially the 'murder bird'! These look great, and about time we got a boost for the dinos. Guests eyes should be popping out of their heads just to get a glimpse of them. Great work, everyone.
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zoonastalgia, what a great idea. I have been making the zookeepers a little alcove off of the exhibit using the invisible fence, but leaving one square unfenced so it won't create another exhibit. You always have to figure out some static object or plant they can't walk through for that space and sometimes it just looks weird sitting there. Using one of these would be perfect. Thanks for sharing.
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From Jay: The word "magic" for the magic grass and magic mushrooms is misleading. They don't do anything special. They do not count toward the foliage or rock part of suitability. Animals will like them if they are for a habitat that the animals like. For example, animals that like the grassland habitat will like the grassland grass and grassland mushrooms. Animals that do not like the grassland habitat will dislike the grassland grass and grassland mushrooms. For animals that like them, it probably affects animal happiness and the habitat portion of suitability. But there is so much that goes into the animal happiness and suitability calculations that the benefit probably is not significant. The "Neutral" magic grass would not affect most animals in any way. As for a tiny bit of guest happiness and possibly a tiny portion of zoo rating, these have an esthetic bonus of 20. Again, there is so much that goes into the calculations that the benefit probably is not significant.
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I think you will find that is the one in the top link I gave you. It is by dralion and was at ZA. Sorry I did not realise that link is not in the open since I have not uploaded the file here yet.
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Some actual new contents this time. I have never been a fan of how hay-yellow the bison is and how there is a greenish yellow tinge on the grizzly bear, so I decided to brownie-fy (or chocolat-ey) them. Partly inspired by Jymn and Serpy's recent palette edits. The top versions are the ones I think I will settle on. But I did experiment about 6-7 different versions for each animal. Sadly there is no variant support in ZT1. Wood bisons and wisents are quite noticeably different from the American plains bison, but I can see the grizzly alts be repurposed to some other brown bear subspecies in the future.
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New Releases Added 3 ZT1 mods submitted by @LapisLazuli77 and @MF217 ZTCC Dinosaur Attractiveness Boost by MF217 Phorusrhacos by Lapis Ophthalmosaurus by Lapis
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Interested in adding in the Dobermann and White Shepard but couldn't find them in the Google Drive, is there a reason why they're missing?
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Vẫn bị lỗi key d vậy thì chắc lên forum Blender hoặc mấy hội nhóm dựng 3D ở Việt Nam (nếu cảm thấy ngoại ngữ hạn chế) nhờ kiểm tra xem sao nó không đọc được, chứ t cũng chịu.
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I've added Magic Grass to a few exhibits but have not seen any rise in suitability e.g., from 96 to 99 suitable. How many plants per square? Are the plants/mushrooms substitutes for rocks? If not used in an exhibit do they enhance guest happiness? Thanks in advance!
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Thank you Fern!
