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dont they eat galapgos penguin ? So GHalapagos sea lion you say? Could they not go with a Galapagos fur seal? Or the Marine Iguana? A possible bird suggestion for the Galapagos Hawk
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They´re nearly all. I still hasn´t made Galapagos sea lion, because I can´t figure out some interesting environment or compatibility with already made animal. So if you have any ideas... I thought that maybe they could be compatible with my Galapagos sea birds (Galapagos penguin, brown pelican, boobies /hehe/, flightless cormorant), but I read that they eat penguins (but I couldn´t find any particular instance of predation... And California sea lions seem to be pretty chill with the birds, to the extent of keeping females with spheniscus penguins in some zoos or having breeding pairs of Canada geese in their exhibits while sea lions played with, but didn´t kill the gooslings. They all survived to maturity.).
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TheOneCalledWaffle started following Swimming Spinosaurus by Jymn and Dinosaur Digs Combined Realism Hack by VNDragon
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Okay so Im trying to port one of my JWE2 custom buildings, but I have noticed the tool does not apply the right colors to the SW and NW frames.
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MrTroodon changed their profile photo
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HalflingScholar joined the community
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clear scale of spine bone in nifskope before import, then scale it up in pose mode after importing
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It is explained in this topic: But I do not remember exactly on which page. Also, when you render animations of animals that use secretary bird´s animations, quite often some of them (especially sitting, lying, flying and eating animations) render into the surface, ending in animal that looks like some parts of it are missing during such animation (like your brachiosarus during sleeping animation). You can counter it by simply rendering all animations, then positioning/tilting animal in such a position/place that renders animation whole, and render only those animations again. Also, if you put another model below the surface, you will have much wider scene, and be able to make quite high flying birds (like my falcons). And advice to scale animals: start APE, load animals you want to compare your animal (I use animals it is compatible with + its relatives) with into it, and then render animation of the new animal you´re making into some folder. Load sprites into APE, and you can compare it with another animals.
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Zooup joined the community
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Any advice for handling bird rigs with giant legs?
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UPDATE: Replaced the file with one that has it lay eggs.
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That is a beautiful animal and a beautiful exhibit!
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Not everyone knows how to rename files. I know years ago I overwrote a number of files by mistake because of that. Plus by adding your initials to the name people can quickly identify your files if they are looking for one.
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But I really like that particular window It looks very good to me. I’d love to get my hands on that perhaps consider doing the same with the terra cotta wall
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Here is a preview for some of the fences I am hoping to work on. I don't think I will be doing all of these pictured, some were more experimental. The 'red rocks' were inspired by the exhibit area of the same name at the Saint Louis Zoo. The black chainlink fence is inspired to look like an aviary fence. I've also always wanted some dark colored concrete fences and a rock wall with glass instead of bars, although that is the most ambitious and difficult concept. I tried very hard to make my attempt resemble the ingame rock wall while still having a glass area closer to the plexiglass fence but it doesn't quite feel right.
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Oh yeah absolutely. The benefit of disassembling ZT1 is how old the code is, so in some ways we don't have to deal with too many weird compression or encryption hoops. I've been dreading reversing any 3D game code though. The closest I've gotten is trying to update your BFB scripts, but I haven't ventured out of your notes yet to do my own poking. It would be cool to crack the object model structures. Anyway props to you too. Disassembly for 3D games, especially the newer ones in 64 bit, is not easy!
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You know the dreads of disassembly! I assume these modern optimized shader instructions I've dealt with are even meaner than the ZT1 stuff, and more obfuscated. I have a nice prototype of the anim decompression code but it goes wrong on a few cases, which means debugging, debugging, debugging... It was the first time ever I had to resort to disassembly and a debugger, and it's a total PITA, so kudos for doing that regularly for openZT and EMU stuff!
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Congrats!! That means you have time for Zoo Tycoon modding again right ? haha
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Incase any of you are interested, we have finally cracked the animation format of cobra engine games (Planet Zoo, Jurassic World Evolution 2), so rendering their models to sprites is now feasible.
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no puedo abrirlo. es de un juego diferente?
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Legión.slpMe gustaria agregarlo como un tipo de decoración
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podrias descargar tu archivo ztd aquí para que pueda echarle un vistazo? podrían ser unas cuantas cosas. o nomas los graficos, lo que tengas.
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Solo quiero saber si se pueden extraer los archivos con otro color de fondo con ese programa por que me quedan asi con el color base
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qué es lo que estás intentando hacer exactamente? etás intentando crear un nuevo animal o simplemente quieres extraer gráficos y cambiar colores?
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- Earlier
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You are such a priceless gem Fern you truly are
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Para comenzar, hablo español mejor de lo que puedo escribirlo, así que te pido disculpas si cometo errores, jaja. Como nos explica Fern, Zoot es el programa principal que se utiliza para modificar gráficos. El color que se muestra detrás de la foca es el que aparecerá como invisible en el juego (este color se selecciona con el píxel en la esquina superior izquierda). Pero si la intención es solo cambiar el color, igualmente puedes usar Zoot porque te permite descargar los gráficos en formato PNG. De esta manera, se vuelve invisible y podrás superponerlo sobre otros gráficos o colores como prefieras.