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Showing content with the highest reputation on 09/05/2025 in Posts

  1. I think I've done it once, for a combination of an umbrella on top of a picnic table. Successfully. I cheated a bit, as for the graphics I started out with one of the in-game umbrellas. The key was making sure you only had a specific number of colors (or at least not exceed it, it was something like probably 8 or 16 "colors" - e.g. shades of red) that you had to put in the .pal file at specific places, all below each other. To make it easier - you could probably start with a very eccentric color for the roof; take care of what I wrote in the previous block; and then Zoo Tycoon will fill it with its own palette. (I think I added some feature at some point in ZT Studio to load the custom palettes that are in the game with all the different shades that the end user can ultimately select, as they seemed shared between all the objects. I could be wrong, memory is a bit hazy after 6 years :') ). Edit: Pic => I notice how in the comment I also made the remark that you should use the same .PAL file for all views. Technically speaking, I think you could probably ignore that; but then you'll need to have the colors in the right place in each .PAL file. This comment contains more info from back in the days. I know you were interested in forking ZT Studio - feel free to go ahead. I also added a GitHub "issue" that describes some AI suggested improvements to speed things up. I was just messing around in VB.Net back in the days, discovering and analyzing the ZT1 graphics bit by bit and I wasn't that experienced back in the days when I wrote the code.
    2 points
  2. Hi, I'm Buffzoo ((if you're on the Zoo Tycoon Downloads Facebook page, you might recognize the name!). Although I haven’t posted here before, I’ve been actively modding Zoo Tycoon for over a year now, and I’m excited to finally share some of my work with you! Most of the models and textures have been edited by me to better suit the style and limitations of ZT1. Some projects are collaborations — like the Kelp Forest Pack created with Serpyderpy — while others, like Dzungarotherium, are commissioned skins (this particular skin by GameVideosForLife) that I’ve rigged and edited to fit the game. As I’ve created a bunch of ZT2 mods (Thanks to my talented friends, such as MajorGalah, IrritatingFish, Casus and SharkingAround), some of these mods are simply ported over. If you're interested, you can check out and download all my mods by opening the attached PDF and clicking on the Download button — it will redirect you to my Google Drive. Just a heads-up: some of the earlier mods were experimental pieces from when I was still learning the ropes of ZT1 modding. Huge thanks to Serpyderpy, Khaydar, and Goosifer for helping me out during that learning phase — their guidance made a big difference! Props to Hendrix for the bfb ZT tool. Zoo Tycoon Downloads Mini App.pdf Thanks for stopping by, and I hope you enjoy the content!
    1 point
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