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I'll start this topic the same way I started my projects thread. Well, this is weird and kinda unexpected... This is something I was considering for a looong time and, finally, I took the willpower to start it. Be all welcome into Zarawatto's Corner of Thinking Powered by GoogleSites It's been a while since I removed my Google Drive from my signature due lack of space. However, earlier this year I enhancend my account storing capacity. Also, I noticed and sure you do so how my projects are taking part from modding to writting. This new space is not my main host, it is my personal backup and also the place where I'll update about other stuff. External links to other hosts are always given. It is under construction, but so far I included three sections: - Download directory. To date, Mexican Icons, Toadally Batrocious, Bug Mayhem, Five Virtues Menagerie and the UFO collection are already stored, as well as all of my other single projects. I expect to fully store all my stuff eventually. - Satisfying Screens. Where I'll post builds and stuff. - Lost Library. My personal blog with announcements. My projects thread is still the main path of announcements for modding projects and where I'll post wide information about works in progress. I'm taking content of several screenshots from here, credits are always given, but you may ask for removal whenever you want. If you wanna collaborate with your own screens, it is always welcome. Launching pack promo: U. F. O. Vol III: Catastrophic Controversials!! And as I said on that topic, Do not be afraid of change!5 points
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You have hit on something modders have been thinking about for many years, and actually something I personally have been thinking about very recently. For a long time, I've really wanted a similar water texture to what you describe, and I was recently experimenting with the limits of what we know about the game terrain. So far, it has not been cracked in 25 years. The game handles the terrain textures in a complex way. People experimenting with it have figured out how to change the graphics for the terrain blending edges (the part that blends between different terrain when you have terrain blending on), it turns out that's actually somewhat straightforward. ^ An example of me experimenting recently with new placeholder textures for the fresh and saltwater terrain edges. This just involves replacing a couple of .tga images in the game's terrain.ztd file. But it behaves in a non-intuitive way, and it's limited only to certain tiles that blend with what's next to them. When you put more of the same terrain down, it reverts to its standard terrain texture, which is handled by a different part of the game's code. This makes it not really very useful for any modding. So far, none of us have found a way to make sense of the game's internal content in a way that lets us work with the terrain textures directly. We know where the relevant file folders are, but there are many thousands of files associated with each terrain and we don't know what many of them do or how to edit them. It's possible this may one day be solved, but currently the mod you (and I) are looking for isn't possible yet. There is a team currently working on decoding and rewriting/re-implementing ZT1's entire source code as part of a project called OpenZT, like the OpenRCT2 project has done for Rollercoaster Tycoon 2. There is quite a long path ahead of them, but this is a good example of the kind of modding of core game elements that could be enabled with the potential new engine. So, perhaps that's something to look forward to in the future. Or, maybe one of us will figure out a way to make sense of those many thousands of mystery files that handle the game's terrain textures. In the meantime, have you seen the Natural Freshwater palette edit by Serpyderpy? It only applies to tanks, of course. I think she was the first to release an edited palette of the tank water. I've followed her lead and experimented with editing the palettes of saltwater as well, which I should be sharing soon. Welcome, by the way! We have many resources compiled here over the years for learning to create mods for ZT1, always feel free to ask and search.4 points
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Yes, he's behind this too (this is the unused version of Gallimimus Plaque) Here's some cool stuff i'm going to showcase: - Dinosaurs no longer feel crowded by too many guests(cuz i set it to cCrowd = 1000 so they won't feel being crowded). - Plesiosaurus and Nessie no longer lay eggs now, since plesiosaurs didn't lay eggs (https://www.bbc.com/news/science-environment-14447187) . - Every DD Animals that lay eggs now with hatch time reduced to 60 seconds. - Every DD Animals doesn't matter if it's a herbivore, omnivore, carnivore they all can KILL guest now. - In real life, Tendaguru Formation was actually a warm, semi-arid coastal environment: It featured coastal lagoons, tidal flats, estuarine river channels, and open woodlands.The climate had distinct wet and dry seasons.Instead of jungle canopies, the landscape was dominated by dry-adapted conifers (Cheirolepidiaceae), cycads, low shrubs, and horsetail thickets along riverbanks. So Kentrosaurus is back to become a coniferous forest animal again. - Anyways can someone asked Serpy for permission to use Mbiresaurus, DD Marketing Beta pack and Giant Camel?. RDingFT for permission to use Big Rock Formation Pack & Two Coniferous Trees. - Some Animals got their price increase: Ankylosaurus: 2700 -> 4000 Apatosaurus: 5000 -> 6000 Nessie(Loch Ness Monster): 2600 -> 10000 Spinosaurus: 4100 -> 6000 Wooly Mammoth: 3200 -> 4000 Wooly Rhino: 2500 -> 3000 - Some Animals got their price discount: Allosaurus: 4500 -> 4000 Camptosaurus: 2500 -> 2000 Coelophysis: 1700 -> 1500 Deinosuchus: 10000 -> 5500 Dakotadon(DD Marketing Beta pack): 3700 -> 3000 Kentrosaurus: 3700 -> 2500 Meiolania: 2500 -> 1250 Plateosaurus: 2600 -> 2000 Velociraptor: 3500 -> 3000 Styracosaurus: 2600 -> 20003 points
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Exactly, thank you VND. In fact, birds are much more delicious when marinated.3 points
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I've been playing Zoo Tycoon since I was a child, and no game has matched it's exact charm since then. I recently released a conceptual trailer for a game heavily inspired by ZT1, and I've been itching to pick the classic game up again, so I'm happy to discover there is still a dedicated community keeping the game alive! 🤗 Can't wait to craft some habitats 👏2 points
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View File Spooky Headless Guest Statue by Truly_happy & Zarawatto 🔶🟣🔶This is a Tek exclusive release for 2026 Halloween🔶🟣🔶 Add a warning item so you guests know what happens when they rant about your zoo too close to the carnivore enclosures!! 🧟🧟 All graphics made by Marcella (TH). Configuration made by Zarawatto. 🎃🎃 Submitter Zarawatto Submitted 10/29/2026 Category Halloween and Fall2 points
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View File Vondell's Fall Farm Set (2026) A set of autumn items inspired by some fall and halloween traditions from the rural midwest United States. Create custom corn mazes for your guests with new animated corn stalk foliage tiles, decorate your halloween areas with hay bales, hay wagons, and a pumpkin row decorative fence, and even offer your guests the opportunity to purchase some fall flowers at a flower-selling stand to take home. Also included is a special mystery item, which you may find at the end of your scenery menu. This pack requires additional language files to work correctly, which should be placed in your Zoo Tycoon main folder: The Row of Pumpkins decorative fence uses language strings from the LANG-ZTCDD.dll, available here. The Fall Mum Flower Wagon uses language strings from the Zookeeper's Lounge Combined dll file, available here or here. Note: The Flower Wagon sells an item that reuses language strings from the ZKL dll, but uses a new graphic for the item. Because of this, if you happen to have another user-made building in your zoo that sells an item that uses the same name ID ("Flowers"), a guest using that building may receive the item graphic from this building in their inventory, or vice-versa. This is a compromise related to creating new sold items in this way; this is the only side-effect in gameplay. 3D Model Credits: Ferguson TE20 Tractor model by Fredrik Johansen on Sketchfab (for Tractor) Vintage Pickup Truck by CharlesNG on Sketchfab (for Flower Wagon) Submitter Vondell Submitted 10/15/2026 Category Halloween and Fall2 points
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Hope you all enjoy this set if you're building fall zoos! Even though I haven't been giving my Current Projects thread much attention, the projects continue nonetheless. Cheers!2 points
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Remove Puke Noises Hack by earthtonedzoo View File Remove Puke Noises Hack by earthtonedzoo This is a simple sound replacement mod that changes all the puke noises to silence. I created the mod because I like playing the game and streaming it for friends later at night, and the noises were killing the calming vibes. While looking up how to make it, I saw some others asking about ways to silence the noises too, so I figured I'd upload it here for everyone else to use if they want. Enjoy! To install, unpack the .zip file then drop the .ztd file into your dlupdate folder. Submitter earthtonedzoo Submitted 10/07/2026 Category Hacks & Utilities2 points
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ZooBerry 3.0 Beta It has been two years since the last major ZooBerry website update, but it's time yet again to modernize the platform. In a nutshell: register an account and manage your own mods! Currently it's in beta, so I've separated this version from the main domain until I am confident that I've worked out all the kinks. You can access the new website here: https://beta.zooberry.org/ Read about all of the new features here: https://beta.zooberry.org/articles/37/ If you spot any bugs or would like to see improvements, please let me know!1 point
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Nice catch on Wielandiella. Somehow none of us caught that throughout our revisions.1 point
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Assigning a new preferred icon is easy. You can pick almost any icon and use its path in order to display it on the animal plaque and purchase menu. Assigning the name of the preferred icon is the issue, since you gotta use a name ID located in a language file (.dll) and user created foliage do not have any. They all will have cNameID = 190000 by default. Which name ID did you use for the foliage in Plateo/Coelo peferred icon? Btw. You goy a typo with "Eurasia" written as "Eurosia". I hope it was just here and not in your hack.1 point
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View File Halloween Horse by CSK Halloween Horse by CSK The Halloween Horse is a great Halloweenish Addition to your zoo. It's a recolor of the zebra and makes scary sounds. Originally Released July 18, 2003 at Zoo Admin Current Hallo-Horse.ZTD dated 31 October 2026 Updated October 31, 2026 by Jay to remove the conflict that the APE program caused with the Caribbean Giraffe that was created first, to allow the preferred object tooltip appear for the female and young, to remove the space from the Halloween Horse sound file name, to link to ZT's zebra sounds instead of using copies, to have the sounds play as often as ZT's zebra, to correct a couple typos in the animal's tooltip, to increase ZT's chance of seeing if the animal was hit by a tranquilizer dart, and to remove unnecessary files and configuration lines. Note: Since this was updated to avoid a conflict, any saved zoos using the previous version will no longer show the Halloween Horse until it is added to the zoos again. Submitter Fern Submitted 11/01/2026 Category Fantasy Animals1 point
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View File Caribbean Giraffe by Devona Caribbean Giraffe by Devona Caribbean giraffes live in large groups. Original date released: January 16, 2004 at Zookeeper's Lounge Updated: July 25, 2013 by JohnRN1 (thanks John!) to remove behaviors incorrectly added by the APE program for the female and young, to add the preferred foliage tooltip for the female and young, to make some minor changes to the animal info, and to remove some unnecessary configuration lines and files. Updated: September 16, 2013 by Jay to make some more minor changes to the animal info, to use an in-game sound directly instead of using a copy of the sound, and to remove some more unnecessary configuration lines and files. Submitter Fern Submitted 11/01/2026 Category Fantasy Animals1 point
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Version 1.0.0
5 downloads
Halloween Horse by CSK The Halloween Horse is a great Halloweenish Addition to your zoo. It's a recolor of the zebra and makes scary sounds. Originally Released July 18, 2003 at Zoo Admin Current Hallo-Horse.ZTD dated 31 October 2026 Updated October 31, 2026 by Jay to remove the conflict that the APE program caused with the Caribbean Giraffe that was created first, to allow the preferred object tooltip appear for the female and young, to remove the space from the Halloween Horse sound file name, to link to ZT's zebra sounds instead of using copies, to have the sounds play as often as ZT's zebra, to correct a couple typos in the animal's tooltip, to increase ZT's chance of seeing if the animal was hit by a tranquilizer dart, and to remove unnecessary files and configuration lines. Note: Since this was updated to avoid a conflict, any saved zoos using the previous version will no longer show the Halloween Horse until it is added to the zoos again.1 point -
Version 1.0.0
3 downloads
Caribbean Giraffe by Devona Caribbean giraffes live in large groups. Original date released: January 16, 2004 at Zookeeper's Lounge Updated: July 25, 2013 by JohnRN1 (thanks John!) to remove behaviors incorrectly added by the APE program for the female and young, to add the preferred foliage tooltip for the female and young, to make some minor changes to the animal info, and to remove some unnecessary configuration lines and files. Updated: September 16, 2013 by Jay to make some more minor changes to the animal info, to use an in-game sound directly instead of using a copy of the sound, and to remove some more unnecessary configuration lines and files.1 point -
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Yep, to my knowledge that is the only terrain-replacement mod officially released, from all the way back in 2003. It uses that first method I describe using the blended terrain edges, so it looks and acts somewhat strange.1 point
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I have done no experiments around terrain myself, but I'm aware of all the debate about this topic. So far, everything has been said, but I have a thing just to add a topping to this: There is a "hack" located inside Tek library that replaces adjacent tiles of water located next to "ground" into mud, but how it works is kinda difficult...1 point
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Joining in here too, because yes we just have some renewed discussions and experiments around this topic recently. You can also check out Fern's turquoise water a while back. Vondell already explained how we have hit a wall. So I'm just detailing what we know about the terrain files so far. A lot of this was figured out by Jay. terrain.ztd contains the icons, terrain configuration files, and the texture file of each terrain's blending edge. terrain3.ztd seems to update icon files, while terrain6.ztd introduces Gunnite (show tank floor). ui6.ztd contains the single-pixel colour used in the minimap for each terrain. ztatb00.ztd -> ztatb10.ztd contain everything else. Each file contains the file of one terrain and the last two characters of the filename correspond to the assigned numeric value. ztatb cTerrain Value 00 0 Grass 01 1 Savannah Grass 02 2 Sand 03 3 Dirt 04 4 Rainforest Floor 05 5 Brown Stone 06 6 Gray Stone 07 7 Gravel 08 8 Snow 09 9 Fresh Water 0a 10 Salt Water 0b 11 Deciduous Floor 12 Waterfall 0d 13 Coniferous Floor 14 Concrete 15 Asphalt 10 16 Trampled 17 Gunnite ztatb files contain thousands of files each. For example, the freshwater file (ztatb09) contains 5015 pairs of .lle and .pal files, with 1 extra .lle file. Each pair stays in 1 subfolder in a 3-level folderdirectory. That's 100031 files for *one* terrain. .lle seems to be another graphic/animation file that was encoded differently from other graphical entities in the game. Finn from the aforementioned OpenZT project has kinda decoded them with a Python script and they seem to contain every imaginable terrain blending + terrain orientation/position, yet he couldn't figure out how the .lle is linked to the respective palette file. How the files then interact with the blending edge textures is also a mystery. What I suspected is that Blue Fang had their own terrain blending engine, but to make the game compute faster using a much smaller footprint, they just automated the blending engine to export every terrain combination availabe as graphic files.1 point
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I have been doing that too. The key is that I stopped doing slope for the entrance. :p1 point
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Version 1.0.0
31 downloads
A set of autumn items inspired by some fall and halloween traditions from the rural midwest United States. Create custom corn mazes for your guests with new animated corn stalk foliage tiles, decorate your halloween areas with hay bales, hay wagons, and a pumpkin row decorative fence, and even offer your guests the opportunity to purchase some fall flowers at a flower-selling stand to take home. Also included is a special mystery item, which you may find at the end of your scenery menu. This pack requires additional language files to work correctly, which should be placed in your Zoo Tycoon main folder: The Row of Pumpkins decorative fence uses language strings from the LANG-ZTCDD.dll, available here. The Fall Mum Flower Wagon uses language strings from the Zookeeper's Lounge Combined dll file, available here or here. Note: The Flower Wagon sells an item that reuses language strings from the ZKL dll, but uses a new graphic for the item. Because of this, if you happen to have another user-made building in your zoo that sells an item that uses the same name ID ("Flowers"), a guest using that building may receive the item graphic from this building in their inventory, or vice-versa. This is a compromise related to creating new sold items in this way; this is the only side-effect in gameplay. 3D Model Credits: Ferguson TE20 Tractor model by Fredrik Johansen on Sketchfab (for Tractor) Vintage Pickup Truck by CharlesNG on Sketchfab (for Flower Wagon)1 point -
nah i think i will do the Allosaurus skeleton in the future Now let me showcase one of the first dinosaur that i changed: Velociraptor: - New Sound Effects: bitedwnl bitedwnl.wav hunt hunt.wav huntbite huntbite.wav huntroar huntroar.wav roardown roardown.wav shake shake.wav snort snort.wav (the unmentioned sound effects stay the same) In-Game images:1 point
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Serpy can still be reached out provided that you state what you want to adapt. RDFT has left a long time ago so Im not sure if there is a way to reach out to him.1 point
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Price changes are something I wasn't expecting, nor I knew I needed for this game HAHAHA Keep doing it so You can fix the bug of Styraco that makes it impossible to fully satisfy since it is configured to habitat preferences to 95 instead of 100. What are your intentions around this?1 point
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I will find them tomorrow. It is 2am here. They will be in my work area somewhere.1 point
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Fellow modders, don't let VND bully you into productivity. Stand strong. Remember: releasing mods is weakness!1 point
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The giant sequoia park is back with a very old Zoo Admin animal as the first exhibit!1 point
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Many thanks, everyone! I might join the contests once I feel fully recovered, for now though I'll just play around to relax without deadlines, but I definitely want to in the future. @Zarawatto I'm not really desperate for it, just needed a building to fill some space. The terrain in there is similar to what Buffzoo's Hell Creek animals need, just on way smaller space. A Nanotyrannus mod would be cool, especially now that the controversy is pretty much over and settled. If I were to make an aviary animal suggestion though, you could make a Microraptor, if you feel like making one. There are already so many Liaoning fossil animals modded in, but not that one, outside of a Caudipteryx recolour. Maybe something to consider if you want to do a sequel to Unlimited Feather Overload.1 point
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Here is a preview for some of the fences I am hoping to work on. I don't think I will be doing all of these pictured, some were more experimental. The 'red rocks' were inspired by the exhibit area of the same name at the Saint Louis Zoo. The black chainlink fence is inspired to look like an aviary fence. I've also always wanted some dark colored concrete fences and a rock wall with glass instead of bars, although that is the most ambitious and difficult concept. I tried very hard to make my attempt resemble the ingame rock wall while still having a glass area closer to the plexiglass fence but it doesn't quite feel right.1 point
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Version 1.0.0
736 downloads
This is the dragon that was promised! :) This dragon came from the original AOFE mod (I guess). I found the stand, walk, attack, and death animations, and made this dragon with them. Unfortunately, there are no flying animations, because for some reason it was a ground unit. This is my first animal so he will probably get updated. But for now it seems to work ok so try it out and let me know what you think. Updated: I was lucky to have Jay's advice on my first animal. Thank you to Jay for your help. Jay is the master!1 point -
Version 1.0.0
600 downloads
Holstein Friesian Cows are one of the highest dairy producing cattle species in the world. They have distinct black and white markings and are a very common sight on farms. Now you can have these wonderful cattle in your zoos! Graphics extracted from Age of Empires. Sounds taken from Harvest Moon DS. Enjoy!1 point
