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Showing content with the highest reputation on 09/16/2026 in all areas

  1. From Jay: Since Jm_OstrichDimorph_Hack.ztd has f.pal and y.pal, most likely ZT Studio was used. It is also possible to use a hex/binary editor, which is how it was done before ZT Studio existed, but it is a lot of work. It involves renaming the new f pal file to have the same number of letters as ZT's pal file, copying the m animations to a f folder, changing all ani files in the f folder to use f instead of m, using a hex/binary editor to change all animations in the f folder to use the new pal file, and having the uca file use "f = animals/.../f" instead of "f = animals/.../m". As for having a volcano use ZT's animations but with different characteristics, using a new internal name isn't much more than a hack. That would be renaming volcano.ai to volcavnd.ucb, changing "idle = idle" to "idle = objects/volcano/idle/idle.ani", changing "used = used" to "used = objects/volcano/used/used.ani", and changing the cPurchaseCost setting to make it obvious which is which in the purchase menu. From me: I can do all the underwater stuff easily without making it a hack same as I did all the foliage so it is not dead on land. I have been thinking of recolouring some of the vents anyway.
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  2. We got permission from her family after she died in a car accident. Her files were updated and we also created some memorial files for her as well.
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  3. That sounds way less complicated but way more tedious than I expected. I might do that when I feel like. I also realized just now I forgot to take proper screenshots of the polar area, so I'll do that next time I start the game.
    1 point
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