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Popular Content

Showing content with the highest reputation on 10/05/2025 in Posts

  1. 2 points
  2. Lest anyone worry that I have slowed down at all, do not worry, there is always a project or four afoot ...
    2 points
  3. Thank you! I think I'm going to scrap the remaining two items. I just can't think of an interesting direction to take the water cooler or the zookeeper rest area. If I can come up with new ideas, I'll likely revisit this pack and expand on it. Will be working on configurations and graphics updates on everything for release. Also: big surprises coming soon! Two fun collaborations I can't wait to share with y'all.
    1 point
  4. Oooh, love these vehicles, and the buildings look great! Every zoo could use these. Nice work.
    1 point
  5. From Jay: When ZT adds a click to the end of a sound, the sound file needs to be changed to add a fraction of a second of silence to the end of the sound. Here is also some other information for ZT sounds. ZT only supports a certain type of sounds. Any sound for ZT has to be a ".wav" type of file. But ZT does not support all types of ".wav" files. There are certain properties associated with ".wav" files. In MS Windows 11, various properties associated with a ".wav" file can be seen by right-clicking on the ".wav" file, clicking Properties, and clicking the Details tab. The Properties window then shows a number of properties for the sound. The bit rate is not important, but some of other properties deal with efficiency for ZT sounds. The Channels for a sound should be "1 (mono)". ZT uses stereo for its own purpose. When an object is in a zoo and it has a sound, ZT plays the sound differently in the speakers, depending on where the object is on the screen. If the object is on the right side of the screen, ZT plays the sound louder on the right speaker and softer on the left speaker. If the object is on the left side of the screen, ZT plays the sound louder on the left speaker and softer on the right speaker. Since ZT converts mono sounds to stereo in this way, it is best for a sound to have only 1 channel. That will also make a significantly smaller sound file than to have a stereo sound file. For audio sample size, ZT supports both 8 bit and 16 bit. All sounds that come with ZT have both an 8 bit version and a 16 bit version. Theoretically, 16 bit is higher quality. But in practice, I do not notice much difference between the 8 bit version and 16 bit version of the same sound. So I feel it is best to always use 8 bit for a sound for ZT. That will make the sound file significantly smaller than using 16 bit. ZT supports any audio sample rate. All sounds that come with ZT use an audio sample rate of 22 kHz. So if I have a sound that uses a higher audio sample rate, I convert it to 22 kHz so that the sound file is smaller. But occasionally that can make a sound file not sound as good. So I listen to the sound before and after I change the audio sample rate to see if it is acceptable to change the audio sample rate. It is very rare that I use an audio sample rate higher than 22 kHz. If the audio sample rate of a sound file is less than 22 kHz, I leave it at whatever audio sample rate it is using. Although the Properties window does not indicate the loudness of a sound, sometimes that is important. It does not matter if a sound is too loud. When a ZT configuration file refers to a sound, we can use the attenuation setting in the configuration file to say how softly ZT should play the sound. The higher the attenuation setting, the softer ZT plays the sound. An attenuation setting of 0 will cause ZT to play the sound at the volume that is in the sound file. Although it does not matter if a sound is too loud in a sound file, it does matter if a sound is too soft. In that case, the sound file has to be changed to make the sound louder. A sound file might need to be changed for other reasons. Depending on the use of the sound in ZT, the length of the sound may need to be reduced. Sometimes a sound has unwanted clicks to remove. Sometimes a sound has unwanted background noise to reduce. The most important property of a sound is the audio format. ZT only supports the PCM audio format. ZT does not support any other Audio format, such as APCM or MPEG 1. The Properties in Windows XP shows the audio format of a sound. But the Properties in newer MS Windows do not. One program that will show if a ".wav" is using "PCM" is a free and open source program called Detect It Easy. It can be gotten from the following github link: https://github.com/horsicq/DIE-engine/releases I have used a number of programs over the years to convert or edit sounds for ZT. The program I currently use is the free and open source program called Audacity, although it can take a while to figure out how to do various things in it. One thing in particular is to always check what folder Audacity is using when exporting a sound, since it is rarely the same place as where the sound is loaded. That program can be downloaded from its web site: http://audacityteam.org When a sound is made for ZT, it should be tested in ZT. It is subjective how loud a sound should be in ZT. I put the object with the new sound next to a carousel in the middle of the screen, since ZT plays sounds louder that are in the middle of the screen, and plays them more softly the further something is from the middle of the screen. With the 2 objects next to each other, I listen to see if their sounds seem to have relatively the same volume. If they do not, then I change the sound's attenuation setting in the object's configuration file and test again.
    1 point
  6. that pretty arcxh is that perhaps a zoo entrance Vondell? Like the entrance gate I meen
    1 point
  7. I passed on your guesses so far. From Jay: Some of my thoughts after seeing their comments: Although not my dream home, it is inspired by an actual building. I was in the actual building as a boy and it influenced me in a positive way for the rest of my life. There is something in the building, which will be shown in ZT when guests use it. That is also inspired by what is inside the actual building. The actual building is technically 2 connected buildings, but most people don't realize there is a second building.
    1 point
  8. Every update gets better and better.
    1 point
  9. Return of the modding legend
    1 point
  10. I love that arch! And those trees are beautiful.
    1 point
  11. I wanted to say that, while I can't share screenshots yet because the zoo is still in its infancy, I am in the process of building a zoo for some of your mythical creatures! I remember being a little kid modding this game for the first time and being so excited when I discovered dragon mods online. thank you for keeping fantasy mods alive.
    1 point
  12. I've withdrawn my chinese beasts pack from approval queue since I made an update for loong. Also, I'm working on the fourth beast:
    1 point
  13. Every time I see updates from you I get so excited.
    1 point
  14. Yep, compost is more like a junk lasagna... Earthworms are like the secret ingredient πŸ‘ŒπŸΏπŸ‘ŒπŸΏ
    1 point
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