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Showing content with the highest reputation on 07/17/2026 in Posts

  1. Yep you gotta watch that. Leave even a 1/4 tile anywhere round the edge and they will all pile onto it and then be stuck cos they will not get back in the water. It is quite amazing how many peeps the game can trap on a tile this way. Fun to watch when you clear the path to escape. It has to do with swimming being an Attraction. Once a guest has used an attraction it does not repeat it. So once they leave the water the Attraction visit is over so they will not get back in the water.
    2 points
  2. 2 points
  3. That is beautiful! I could see such a thing existing in the real world. And I love the earthy, western style of it!
    1 point
  4. I think all humans in ZT1 are simpletons, to be honest.
    1 point
  5. Working hard on the backstage props pack and have finished several already. It's actually enjoyable because I don't have to worry about animating anything. I haven't shared everything here so I'll leave some for surprises on release. One thing I wanted to do though was make these idle stacked animal crates so you can stage an area that looks like it's where they prep these crates, but I didn't want to use the sprites from the game because I wanted the shadows to look right when they're stacked. So I modeled one: Here it is rendered: Close enough I think lol. Happy to hear suggestions for backstage props you'd like to see. These are fun to make.
    1 point
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