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Showing content with the highest reputation since 08/28/2017 in Posts

  1. I guess I've..... LEARNED A FEW MODDING TRICKS... hehehe
    10 points
  2. Like I mentioned in the topic where I introduced myself, I became interested in the .zoo file format that Zoo Tycoon 1 uses. This was right after implementing support for reading several binary formats that RCT uses. And so I set about investigating the format, with the goals of 1) hacking the saves and doing interesting stuff that the game does not normally allow, and 2) import the landscape into OpenRCT2. Today, the focus is on the former. ZT1 does not include a map editor, and while you can enter developer mode to move the zoo walls a bit further towards the edge, you cannot increase the visible space and actually make your map bigger. So you’re basically stuck with a few standard sizes like 75×75 or 150×150. Or are you? The map size is actually saved in the .zoo file, as you can see when looking at via a hex editor: Now, just modifying this value will result in a crash. This is expected - the terrain data is saved in a continuous stream of mapSizeX × mapSizeY elements. So a 75×75 map contains 5625 elements, while a 150×150 map contains 22500 elements. For 233×233, we need 54289. Since I started with the Large Grassy Zoo map, which is 150×150, that thus means 54289 - 22500 = 31789 additional elements, inserted at the correct place. Note how quickly this number increases compared to map size - that’s exponential growth for you. This is not just me showing off maths though - it means quickly increasing memory usage. The map size is saved using a 32-bit integer, which has a theoretical maximum of about 2.1 billion (or 4.2 billion in certain circumstances). In practice though, testing with different map sizes has shown that 233×233 is the maximum that ZT1 will load. Anything bigger and it will freeze while attempting to load. But then, having a 233×233 map is still quite an improvement from 150×150, is it not? Here is a screenshot. You can see the original borders of the Large Grassy Zoo map and the zoo wall continuing: Zoo Tycoon 1’s extreme zoom makes it difficult to get an oversight of the size. But here is a neat trick to measure map size: use a dirt path, which costs $10 per tile and just divide by 10: (In this example, I built the path outside the zoo walls using dev mode, but even if you build it within your zoo it should be easy to see that this map is indeed 233×233.) Now, I’m sure you’re keen to try it out yourself. Well, for the low, low price of €49,95... nah, just kidding. Here it is. enlarged5c.zoo
    9 points
  3. I am constantly changing ideas and parks but now I finally got one! Welcome at 'MAMMALIA'. Mammalia is a small mammal sanctuary that houses eleven different animals. Most of them from the 'fur farm' pack which I love. Let me show you around. /// Here is the zoo map: It all started with this central terrain setup. The main building is designed like a rodent nest. Visitors walk around through tunnels that end up in an indoor viewing area. The roofs are covered with grasses and in the middle there is a big terrace to picknick. Entrance to the main building: Near the entrance is the emergency department. Where animals can rest after surgery. When going to your left (outside). You will find our first inhabitants. Lesser Grison (L) and European Polecat (R) On the other side of the path you will find Skunk (L) and Racoons (R). The racoon enclosure is viewable from indoors. After these four exhibits. Visitors will need to go inside. When walking through the first tunnel you will end up in a viewing area. This will bring you to the martens. Beech Marten (L) and Pine Marten (R). The tunnel 90° onto Marten tunnel brings you to the Malayan weasels. Also a small toilet building can be found here. Small picknick tables and restaurant. Outside we have two desert enclosures. Fennec foxes (L) and Marbled Polecat (R) Here you can dive underground again to find another indoor viewing area (onto Coati) and the way to go up on the roof terrace. Here you can buy a snack and a drink to take onto the roof. Last tunnel brings you to the Wolverines. The pixelled screenshot shows it all :- ) That was it! I hope you enjoyed it. I certainly did whilst creating this small sanctuary.
    9 points
  4. Might be working on something that I've been wanting to try for a long time ... ?
    9 points
  5. So to test out Serpyderpy's new freshwater mod and tank terrain change trick, as well as various freshwater fish mods, I made some ambitious flooded forest tanks yesterday. It was well received on Discord and inspired some other builds, so I thought why not share it here too? My dlupdate folder is a mess right now since aside from these attempts, I'm playing without user-made items for the PANDA contest. The map is barebone and just full of tanks for testing various MM animals. 1. Amazon basin This was V1 before the game crashed prematurely (still unsure of the cause). I salvaged a bit of it from an earlier save and then built a V2 below with some extra land for the tapirs, capybaras, otters, crocodilians, and anaconda. V2 is still my most ambitious tank so far with a very dense number of Hawkkeye's cichlids and piranhas - in fact, I cannot load the save file again without cutting down on the number of animals in this tank. I lost count but I would not be surprised if the total animal count surpasses 100. At this number of animal exhibit compatibility is nigh impossible, but if you cut down to ~10 species it should be achievable. Vegetation also started out very dense - and I love that, but I reduced it eventually to view the animals more easily. And honestly, they look even better in videos when you can see all the critters buzzing around. 2025-02-10 15-09-41.mp4 2. Mekong delta I am more mindful of vegetation this time around - no Amazonian giant water lillies, no swamp cypress, etc. There are also fewer fishes from this region available ingame compared to the Amazon, so I managed to keep most of them happy. There is no land portion like V2 Amazonia tank, but I recognize that this region has a loaded stack of tankable Zoo Tycoon animals (tapirs, Asian elephant, tigers, saltwater crocodile, etc) that can work should I ever do a land segment. 2025-02-10 15-05-31.mp4 The next flooded forest I want to make will be the North American Everglades. I also have an idea of making Jane's neutral rainforest foliage to be tank-placeable in future iterations (unless someone here knows of an underwater rainforest mod). If you think there are specific foliage, rocks, or tank-placeable scenery items that I should throw in, feel free to share them here.
    8 points
  6. Hiiii this wasn't the Dinosaur Dig related download I was expecting to post, but big things have happened!! A user by horse14t has bought many different beta and marketing discs for Zoo Tycoon 1 and 2 over the years, and last month she stumbled upon a disc for sale for a marketing beta of Dinosaur Digs. Me and a bunch of other users in a server it was posted to went through the files and found some incredible stuff!! While much of the game is close to the final product, a few things stand out. The big one is an earlier design for the iguanodon, more closely resembling the WWD design, as well as a much larger deinosuchus (sadly unfinished). Some objects and scenery are a little different in design too, as well as the insectivore food more closely resembling a worm pile, and a lot of stats seem to be altered from the retail version as well. I took the opportunity to seperate some of the more obvious and interesting things into their own standalone pack that you can use alongside the vanilla DD stuff without overwriting one another. Huge, huge thank you to horse14t for buying these discs!! We have found so much cool stuff for these games alone just from their efforts. <3 Included is: Beta iguanodon seperated entirely from the vanilla iguanodon, complete with young and adult sprites, and adoption icon, list icon and plaque. I used the beta iguanodon ai file so there are potentially some stat and price changes, but the two are compatible terrain, rock and foliage percent wise. The vanilla iguanodon will complain about incompatible animals, but both can reach 100% suitability with one another regardless. When the beta version of the iguanodon escapes and is picked up or crated, it will use the beta version of the large dinosaur box! Earlier versions of the rex and raptor skeleton are included. Vanilla DD seems to actually use icons that match these sprites more in the final game. Bigger versions of the tar pit and lava pit are included. The beta ai files for these had them not be deletable, so maybe they were dev objects? Regardless, they have been turned into scenery and can also be deleted lol. There's also an alternate version of the smaller volcano that's constantly smoking which has been isolated. Since I didn't want to overwrite the vanilla insectivore food sprites and making new foods isn't feasible at the moment, I decided to turn the beta insectivore food into three different scenery pieces. Lots and lots of wormies! I made younger guests enjoy them more too. I have made two versions by request, the first version makes it so that the beta and retail iguanodon are basically one and the same, just different internally and in graphics, and maybe one or two stats. They are meant to be the same type of animal, really. The second version renames the beta iguanodon to Dakotadon, oweing to the fact the beta iggy design is taking after Walking with Dinosaurs's north american iguanodon design, which has since been reclassified to Dakotadon. The Dakotadon has had their terrain and a few preferences changed just to differentiate it from Iguanodon, but it's not a very in-depth change. There's quite a few other things included in the marketing beta but I will probably be including them in the patch I was working on. When the patch comes out I will also probably make another version of these with more accurate terrain. I might try and see if the deinosuchus is also salveagable at some point. Anyway, enjoy! Link to normal version! Link to Dakotadon version!
    8 points
  7. Hello! Long time no see - I have been playing some Zoo Tycoon 1 again the last few days and wanted to share what I have come up with! Last year when I played ZT1 I had this idea for elevated vantage points for guests that go into the exhibit (My other post Little City Zoo) and the idea worked quite well in my opinion. For some reason I never really thought much about using "natural barriers" for my zoos to use less obstrusive fencing around the habitats for the animals, a few days ago I suddenly had the idea to do this in ZT1, use water, rocks and whatnot in conjunction with low fences that many animals normally are able to jump over, this is what I cam up with: EDIT: The screenshots seem to be super small in this thread, I uploaded them to imgur where they are a bit bigger so you might look at details a bit better: https://imgur.com/a/Z4dHZU4 This is an overview of the whole zoo, it's a medium grasslands map, no money or guest name cheats were used, just a few decorative mods. While building I kinda also got the idea to thematically divide the areas a bit. The grizzly exhibit was the first exhibit I built, I was experimenting with the barriers a bit and since they can jump and swim it was kinda hard to create an exhibit where they couldn't escape all the time. I put elevated vantage points in the back and tried making them look like they are part of a rock-like mountain, some slightly raised points hidden by plants and on each side I used low fences with rocks so that it kinda looks like a river that has a natural rock-barrier running through it: This is the serow exhibit, the fencing in combination with the roofing reminded me a bit of hunter's perches in forests, so I used this look for the elevated lookouts and used low fences for the water barriers. Since they can't swim it was much easier to contain them here. The bison exhibit - I used the ranger / hunter perch look for the elevated views again and the low fence for the water, I also lowered one "watchpoint", made it advance into the exhibit and hid the barriers in bushes and (modded) grass. I liked the look of it - kinda like you would sneak through the bushes like a hunter to get as close to the prey as you can. This is a wolf exhibit, I was able to cut off escape ways with water here again and "pierced" the exhibit barrier with slightly elevated viewpoints into their forest. Since the serow exhibit had some hills in it that I used for the elevated lookouts I extended these hills outside of the exhibit and made the japanese garden building into a little "mountain monastery": Siberian tigers exhibit, used rock fences for a little mountain where the guests can look down as well as slightly lowered and elevated vantage points and water barriers: With the pandas I had another idea - why not try to use the rock walls and roofings to create a little cave that goes through one of their exhibit mountains and leads to a vantage point inside their exhibit: I used the same technique for the snow leopard exhibit, just a few more times because they need more mountains in their enclosure: This is the savanna area - I must admit I am kinda proud of this one haha. The bridge "walls" are modded obviously but it could have been done without them as well, the large rock-walls are normally not accessible to the player but I used a mod that adds developer mode items for the player to use. The exhibits here have multiple species in them, I wanted this area to feel like being on a safari through the large open savanna. Water barriers with low fences and the "bridges" made for really great ways to hide obstrusive fences. There are elephants, giraffes, rhinos, buffalos, zebras, ostriches, gazelles and wildebeests. Other side of it with leopards and cheetas. All animals have green habitability ratings: Right next to the savanna I was experimenting a bit... tried building some kind of harbour with a ship where stalls are in lol. There are sea lions and manatees but I am not that happy with the area, might going to reconstruct everything there: The last corner of the zoo has some tropical animals in it, bengal tigers, okapis, tapirs etc. The center of this area I tried to make look a bit like a village "marketplace": I must say I had a lot of fun with this zoo, it was quite challanging at times - let's just say there were a few... "incidents" with tigers and bears that were in places where they were not supposed to be (can I blame them though? Hotdogs right next to the exhibit probably smell great...). As you might see from the exhibits my "techniques" have gotten a bit better over time (grizzly exhibit was the first I build, savanna one of the last). two exhibits I forgot to take screenshots of but they aren't that special (moose and horses) and use the same techniques as the other exhibits anyway.
    8 points
  8. Here is a preview for some of the fences I am hoping to work on. I don't think I will be doing all of these pictured, some were more experimental. The 'red rocks' were inspired by the exhibit area of the same name at the Saint Louis Zoo. The black chainlink fence is inspired to look like an aviary fence. I've also always wanted some dark colored concrete fences and a rock wall with glass instead of bars, although that is the most ambitious and difficult concept. I tried very hard to make my attempt resemble the ingame rock wall while still having a glass area closer to the plexiglass fence but it doesn't quite feel right.
    8 points
  9. fixed the animations, "turned on" the roof lights, a few minor graphics changes. just a few small edits and it's ready for configuration i think. (this is the animation playing in zoot so graphics are close!)
    8 points
  10. It's been a while, but recently thought about getting back into ZT1 modding. Blame Khaydar and Goosifer for that. Fiddling around with trees, so have a sikang pine! If all else goes well there will be an animal to go alongside it.
    8 points
  11. After a long time found my way back to ZT and Phoenix. Tried something inspired on Louis XVI gardens. Little animals, lots of esthetics. Hope you enjoy! /// main building entering the garden main garden tiny restaurant Racoons Skunk (L) and Red deer (R) map! Thanks for checking it out. please feel free to drop comments :- )
    8 points
  12. Alriiiiiiight I felt like finally dipping my toes in here. I already made a Brachiosaurus mod a few days ago but the file is still pending approval.
    7 points
  13. Been a hot minute, eh? Here's some stuff sitting in my kitchen, I've got a LOT of things at varying stages of completion...
    7 points
  14. School is basically over so had time to touch this project again. Improvements to wing morphology (i was just uh...??...wingin' it last time):
    7 points
  15. Spring gift for you all: Better late than never, Bug Mayhem mini pack now available in the link at my signature: Contents: Meganeura Pulmonoscorpius Archaeopteris Water placeable foliage Compatible with Khaydar's Arthropleura Animal sounds from Pokemon games. Hope you enjoy them!
    7 points
  16. So here is that oarfish, I release the rest of the pack (Pelagic Pacific) in a month or two (depends how much time I´ll have and if won´t get sidetracked by making something else... As happens to me often). I also made coastal wolf. Animals: Oarfish (I´ve already posted the pic) Coastal wolf Compatibility: Oarfish: I don´t remember. Find out and write me here! Coastal Wolf: my Haida Gwaii Black Bear Enjoy! coastal wolf.ztd oarfish.ZTD
    7 points
  17. UFO progress shots: - Added a dirt patch - Tried making it slightly bigger so that the biggest guest looks like it would fit. - Will add plants or trees in the rock frames I made above. Idk yet. Scale along the fence is off now but I'll figure it out.
    7 points
  18. I am still working on ungulates, so I decided to divide them into 2 parts. Next part will be available in a few weeks, with about 20 animals. Because of size, even this release is split. I changed my Cape bushbuck to northern bushbuck (just name change, everything stays the same), because I made a new animal that looks more like a Cape bushbuck. I also reworked animations of Lesser Chevrotain and Indian Spotted Chevrotain to be smaller and compatibility of both Greater Mouse Deer and Lesser Chevrotain so the new species, Javan mouse deer, can be compatible with ingame Javan Rhinoceros. Animals: Maneless Zebra, Impala, Kerry Bog Pony, Key Deer, Lipizzan, Mule, Ouessant Sheep, Chapman´s Zebra Angolan Giraffe, South African Giraffe, Masai Giraffe, West African Giraffe, Thornicroft´s Giraffe, Rothschild´s Giraffe, Kordofan Giraffe, Addra Gazelle Finnish Forest Reindeer, Arctic Caribou, Elipsen Waterbuck, Cape Bushbuck, American Curly Horse, Ayrshire Cattle, Bison Occidentalis, Ancient Bison, Guanaco Stilt-Legged Horse, Stilt-Legged Tapir, Tamaraw, Bootherium, Long-Tailed Goral, Mountain Gazelle, Black Musk Deer, Giant Tapir, Californian Tapir, European Tapir, Helaletes Wild Bactrian Camel, White-Lipped Pecari, Northern Pudu, Southern Reedbuck, Protapirus, Heptodon, Javan Mouse Deer Persian Fallow Deer, Siberian Roe Deer, Murgese Horse, Tarpan Compatibility: Maneless Zebra, Kordofan Giraffe - ingame Black Rhinoceros, Mongalla Gazelle, Patas Monkey, White-Eared Kob, Egyptian Mongoose Impala - ingame Plains Zebra, Borsato´s Bontebok, my Roan Antelope Kerry Bog Pony - my European Marsh pack, but pinies need a little less water Key Deer - my Abaco Barb Lipizzan - my Racka Sheep, Common Pheasant, Corn Crake, Great Bustard, Eurasian Hoopoe, European Hare Mule - my Norwegian Fjord Horse, Percheron, Grand Noir du Berry, White Park Cattle, Bilsberry Goat, Common Jackdaw, Border Leicester Sheep, Manx Loaghtan, Magpie Duck, Brittish Saddleback Pig, Tamworth Pig, Phoenix Chicken Ouessant Sheep - my Falabella, Goettingen Minipig, Call Duck Chapman´s Zebra - ingame Common Wildebeest, Borsato´s Black-Faced Impala, my Hartebeest Angolan Giraffe - Khaydar´s White Rhinoceros, my Common Eland, Springhare, Red Hartebeest, Steenbok, Blue Crane, Monteiros Hornbill South African Giraffe - my Nyala, Sharpe´s Grysbok, Lichtenstein´s Hartebeest, Vervet Monkey, Meller´s Mongoose, Sellous´ Mongoose Masai Giraffe - ingame Sable Antelope, Borsato´s Greater Kudu, my Kirk´s Dikdik, Rng-Necked Dove, Rueppel´s Parrot West African Giraffe - Khaydar´s Defassa Waterbuck, my Bohor Reedbuck, Giant Eland, Black Crowned Crane, Poussargues´s Mongoose Thornicroft´s Giraffe, Ellipsen Waterbuck - my Puku, Marabou, Yellow-Billed Duck Rothschild´s Giraffe - ingame Thomson´s Gazelle, Borsato´s Gerenuk, my Topi, Southern Ground Hornbill, Grey Crowned Crane Addra Gazelle - Khaydar´s African Wild Ass, my Desert Warthog Finnish Forest Reindeer - my Hazel Grouse Arctic Caribou - Hendrix´s Musk Ox, my Arctic Hare, Willow Ptarmigan Cape Bushbuck - ingame Giraffe, my Abdim´s Stork, Senegal Parrot, Western Red-Billed Hornbill Northern Bushbuck - my Blue Duiker, Crested Guineafowl, Livingstone´s Turaco American Curly Horse - ingame Plains Bison, Borsato´s Pronghorn, Serpyderpy´s Holstein-Friesien Cow, Romney Sheep, my Appaloosa, American Standard Donkey, Golden Cascade Duck Ayrshire Cattle - Borsato´s Shetland Pony, my Herdwick Sheep, Swedish Blue Duck, Knubstrupper Ancient Bison, Stilt-Legged Horse, Californian Tapir - Wolverale12´s Titanotylopus, my Eremotherium, Glyptotherium, Holmesina Bison Occidentalis - ingame Reindeer Guanaco - my Chacoan Peccary Stilt-Legged Tapir - Khaydar´s Embolotherium Tamaraw - my Visayan Warty Pig, Visayan Spotted Deer Bootherium - Hendrix´s American Mastodon Long-Tailed Goral - my Snow Sheep, Mountain Hare Mountain Gazelle - my Urial, Chukar Partridge Black Musk Deer - Vondell´s Red Panda Giant Tapir - my Schomburgk´s Deer, Spot-Billed Pelican, Giant Ibis European Tapir - Borsato´s Bush-Antlered Deer Helaletes - Borsato´s Eohippus White-Lipped Pecari - Khaydar´s Baird´s Tapir, my Lowland Paca, Central American Red Brocket, Northern Tamandua, Red-Crowned Amazon Southern Reedbuck - my Lechwe, Egyptian Goose, Black-Headed Heron, Southern Carmine Bee-eater Protapirus - Borsato´s Synthetoceras, my Parahippus, Horned Gopher, Ramoceros Heptodon - Khaydar´s Uintatherium Javan Mouse Deer - Ingame Javan Rhinoceros, East Javan Langur, Silvery Gibbon, Javan Green Magpie, Green Junglefowl Siberian Roe Deer - Wolverale12´s Wisent, my Eurasian Magpie Murgese Horse - my Andaluz Donkey, Red-Legged Partridge Tarpan - Borsato´s Irish Elk, my Steppe Bison, Dyuktai Goose Enjoy! hawkkeyes ungulates pack part 6c.ztd hawkkeyes ungulates pack part 6b.ztd indian spotted chevrotain.ZTD lesser chevrotain.ZTD hawkkeyes ungulates pack part 6a.ztd greater mouse deer.ZTD northern bushbuck.ZTD
    7 points
  19. @HeatherL not a big clown fan huh? ?? Final animation for the clown is finished (jk):
    7 points
  20. Great ideas. I wasn't too convinced with the bubbles either. Here's a new version with the trickle down effect. I added little funnels (?) in the corners so that it looks like water is overflowing from the second water bed. They're probably hard to see. You'll notice some weird flares happening between loops. Trying to fix those and then I think I can work on polishing up the lighting. Configuration after.
    7 points
  21. Big centre with terraces. Around the building curved iron fence exhibits of deer (red and roe) and wild pig. The start of a bigger park.
    7 points
  22. 6 points
  23. Jane might have left ZooTek but she still maintains her own ZooTycoon site where there is plenty of content to be found https://www.annelisbrenden.com/?fbclid=IwAR0U-CuSNZpI8Lh24ZiAYDJGE7o6J8K-E8M37ERc8N3lql7F2DoAYrDDShw
    6 points
  24. A screenshot tour of one of my newest zoos — VERY much a work in progress and much will change as time goes on! Some of what you see in this post will have changed by the time I get back to the game. Let's get a few overhead shots in: And some obligatory close-ups, guest attractions and animals. ^ Entrance with a bridge overlooking the water, flanked by shops, a farmer's market, winter-themed emergency medical service (guest-only, but there is an animal hospital nearby), and snow forest resting area for recovering patients. The road (which I will not pretend looks 100% accurate to real life lmao) can take more seriously injured guests to the hospital complex for advanced treatment. Behind the farmer's market we can see Zarawatto's Gigantoraptors enjoying themselves. ^ Close-up of said Gigantoraptors, still in 'baby' stage, not fully developed. ^ alternate view of the EMS, road, and 'sauna.' Located behind the EMS we can see the 'Wild Arctic' where guests can learn about various arctic wildlife. ^ Beside the road we have Borsato's Red-Crowned Cranes and Hawkkeye's Snow Geese! They get along famously together. ^ Here's a closeup of a mixed smorgasbord of ungulates: Hawkkeye's Highland Cattle, North County Mule Sheep, Balkan Donkeys, and Exmoor Ponies. They were quite the challenge to make happy but worth it! (because I started them off with an entirely snowy exhibit and wrongfully assumed they would be okay with scenery objects that weren't programmed for animals. lol.) ^ another angle ^ Close-up of the guest 'picnic' area, with nearby Nanuqsaurus exhibit and back view of the crane/snow goose viewing area (I borrowed the design from user Reuben but tweaked it to my own liking). ^ Zarawatto's Nanuqsaurusup close, still in 'baby' stage, not fully developed. ^ Close-up of one of my personal favorites - the 'Pleistocene Ungulate Exhibit.' In here are Hawkkeye's Steppe Bison, Tarpan, and Borsato's Irish Elk. I have no idea if these animals would have roamed Scandinavian countries while they were alive but I couldn't resist putting one of RDingFT's ported AOE2 buildings as a scenery backdrop. It's called the 'Viking Borgund Stave Church' and looks absolutely breathtaking in amongst the snowy pines, chopped wood and dead foliage. ^ enclosed within the exhibit guests are welcome to explore the various hatcheries: bird, fish, and dinosaur located in one area. ^ the 'Martian Crash Site' area, which I designed to make it appear as though a ship crash landed into the zoo, and afterwards the higher zoo management decided to profit off of the derelict parts. This area needs serious revamping and I honestly cannot wait to trash it because I hate looking at it lol. ^ Hot dogs and nachos in between the hot air balloon thrill rides, because I'm a terrible compassionless person ^ Close-up of the Crane/snow goose viewing area. Reuben is one of my biggest inspirations when it comes to utilizing set pieces and I only just now realized there's a zookeeper walking up on the wall. ^ Close-up of the veterinary hospital, memorial maze, and church garden/animal cemetary. Behind the churches and memorial pavilion, Hawkkye's Regaliceratops and Borsato's Pachycephalosaurs can be seen ^ Close-up of the cemetery ^ Close-up of the -baby- Regaliceratops and Pachycephalosaurs. According to Hawkkeye's compatibility guide, the Blue Fang in-game Styracosaurus is supposed to go along with them, but mine does not - I'm guessing this has something to do with the Combined Realism Hack by VNDragon that overhauls biomes, foliage, and dinosaur textures among other things. For the time being, I cannot add it into the exhibit with the others. ^ Close-up of the farmer's market, with the greenhouse peeking alongside ^ This area, also inspired by Reuben and connected to the Highland Ungulate Exhibit, was perhaps the most challenging that I was trying to recreate. I didn't want to outright copy him, and I wanted to challenge myself by not only experimenting with elevation but use more snow/arctic/tundra-themed pieces. This worked out for the most part, but the upper section still looks too bland and condensed in my eyes and one day I'd like to substitute the brown brick pieces with something more blue in color. It is well past time for me to learn how to use photoshop and make my own mods, and I look forward to experimenting. I will most likely be transforming this area to look as much like a ski lift as the game engine allows me to make it. Until then, thanks for taking the time to view this thread! I still have so, so much more space to fill and I hope you're as excited to see the results as I am! My wrist is killing me and I need to go to bed lol. Edit: I started this zoo on September 7th. I've been chipping away at it since then, just to clarify. None of this was created in one single sitting I promise lol.
    6 points
  25. 2-in-1, featuring one of my favorite theropods and one of my favorite thyreophorans. Tuojiangosaurus and Monolophosaurus! They share the same exhibit requirements and they're neutral to each other so they can actually share the same enclosure, but Monolophosaurus will eat eggs, so keep that in mind. Jurassic One-Tuo.ztd
    6 points
  26. Going to postpone my remaining Halloween mods for the Fall and move onto making animals. We'll see how this goes. Feets are hard
    6 points
  27. Big French style garden and the centre of the park.
    6 points
  28. Hello, dear Tekies! ^v^ (hope am right here...) a bit of insight of "our" zoos :> ("mom" designed all, "me" downloaded everything) hope you like it! :D friendly greetings, Ren-tschi
    6 points
  29. I was out of commission for a few days while I recovered from my covid + flu vaccines on Monday, but now I'm back with an update on my 'new' cervidae-focused zoo and it's a big update! Some of these are screenshots I completely forgot to show the first time. Let's start with the hornbills. The overarching theme for this section of the zoo is to create the illusion that all four of these hornbill species were living together in a single aviary, separated from each other with the invisible fence mod: ^ Hawkkeye's Great Hornbills. I've showed off these guys before, and I still love them. They breed very large flocks. As of writing this thread I have 7. ^ Hawkkeye's Knobbed Hornbills. These one's were programmed to fly! and they love to gather around the water. It's possible that their food was placed there by the zookeepers and I just can't see it because of the extra foliage I placed there. They're excellent breeders as well, though slightly slower paced. As of writing this, I also have 7. ^ Borsato's flying Rhinoceros Hornbills! I fear I may run out of space for these guys eventually. At present time, I have 8 of them. ^ and finally, Hawkkeye's Helmeted Hornbills. They seem content with there being only 3 of them. Back to ungulates, here's another combined exhibit featuring Hawkkeye's Eld's Deer, his Vietnamese Pot-Bellied Pigs, Khaydar's Water Buffalo, and finally Hawkkeye's Ayam Cemani – a species of hypermelanistic black chickens, which are the reason for them all being housed in an aviary: ^ I had used the pot-bellied pigs before and was perfectly happy with the prospect of using them again alongside a deer species. Good, chunky bois. They're great breeders, too. At the time of writing this, I have 12. ^ the Ayam Cemani. Very well-behaved birds. I have no issues with them. The babies are so tiny though that you can miss them if you aren't looking hard enough. ^ Khaydar's Water Buffalo, lounging by the ponds. ^ Hawkkeye's Eld's Deer. This guy was hidden around a large cluster of grass so I pulled him out into the open so we could get a better look at him. The males have gorgeous antler racks, but they can be hard to see against certain terrain. Regardless, I like them a lot. As for what I built today, on Wednesday, here is an exhibit for Hawkkeye's Schomburgk's Deer. I decided to take a break from the multi-species aviary exhibits and just give these guys one of their own. They're swimmers, like the Barasingha, so I went ahead and built them an adjacent tank with land access. I just love watching them kick their little legs under the water's surface: Sometimes when the deer swim, depending on the angle you're watching them from, it can appear as though they're completely submerged. It's an amusing little glitch. I don't consider it anything too distracting. Here are some close-up shots of the tank's viewing area, still a work-in-progress: ^ this 'staircase' you're seeing is a combination of two path's: RDingFT's 'Dark Rock Tile Path' for the flat pieces, and Vondell's Carpet Path for the stair textures. I wanted the incline to actually look like steps, so I placed asphalt terrain underneath and voila. I personally think it turned out great. They go well together. ^ Here is my second attempt at making a graphically suitable area for Savannahjan's Bygone Era Frosty Palace. Asphalt terrain was placed down first, as I felt Vondell's Paved Path, while a great path in its own right, wasn't giving me the look I really wanted. I placed the invisible path mod on top of the terrain so guests would know to walk on it. Using the white curb mod from ZTCDD and the grey recolored sand walls, I was able to make a parking area that looked similar, if not 100% identical, to a parking lot in real life. Vondell's Road Paint mod went a long way in helping to make the area look more realistic and believable, and I topped it off with some Route 66 vans from here on Zoo Tek, as they had similar fun colors that I felt matched the vibes of the Frosty Palace. ^ I applied the same principles to the multiplex theater area, right next to the Frosty Palace. It looks much more presentable than my previous attempt in my last zoo. Guests can buy a snack or two before going inside to watch their favorite movie. I am a little perturbed as to why I'm seeing this thought from guests, however. ? both mods exist in my game. ^ Both of these are Easter-themed buildings from mod author Devona: an 'Inn' where guests can create their own meal, and an 'Egg Hunting' house for fun. Both buildings are so brightly colored that I thought they'd fit in perfectly with the Frosty Palace. ^ This exhibit was originally going to be for Hawkkeye's North Chinese Leopard, but instead I thought it would look better with ungulates, so I purchased his Sichuan Takins and Borsato's Chinese Pangolins. The general idea of this exhibit is centered around that magnificent Chinese temple, again from RDingFT, in the corner there. By putting Toodlepop's gate shelters up against it, I hoped to create the illusion that the animals were going inside the temple to rest and recuperate. ^ Some close-ups of the animals. They get along wonderfully together. I think that covers everything for today! Have a wonderful Holiday weekend, everyone!
    6 points
  30. I spent the better part of this evening working on this exhibit and I'm proud to finally show it off: This is an African ungulate exhibit featuring Hawkkeye's Angolan Giraffe, his Common Eland, and Khaydar's White Rhinoceros. Ignoring the fact that the Genghis Khan Mongol hut from RDingFT would ideally be in an Asian exhibit, I'm extremely happy with how this came out. When I remembered that Catfish and Coeur de lion made those shelter annexes, I knew I had to use them for one of Hawkkeye's giraffes. At the time of posting this, guests have not traversed into the area yet and used the annex but I know they'll be heading over there soon. Using a variety of neutral RDingFT and Genki statue and foliage, pieces, I created a lush sanctuary for the ungulates to live in and they're very content. They get along with each other famously and gave me no issues whatsoever.
    6 points
  31. They keep us locked inside of the ZooTek designer sweatshop only to come out to share progress pictures. Tell your friends, save ussss. Quick Khaydar, Fern is coming, run! We must bring news of the outside to @Thylaco and tell him hope is still alive.
    6 points
  32. Great ideas @fountain and @Truly_happy, thank you! Uni starts back up tomorrow so I'll be quietly slinking into the shadows for the next few months. No more mods for a quite a while I'm afraid. You'll likely see the the balloon animal stand up and available within the next couple weeks though! Normally I like to tease my next project at the end of a previous one but all I'll say is I will have plenty of goodies ready for the holidays again. :) Look out for my hacking projects though, that might get some new life soon...code is a lot more accessible to me at school. Can't say any of it would be as interesting as a dancing clown. Thanks for following my updates and see you later! It was fun.
    6 points
  33. Thank you for sharing your Blender process! I can't imagine how much more time I'd be spending on these projects starting from zero. Here is the final version. Ignore the weird stuttering--the gif loop stops at an awkward frame. This is running in-game this time.: I just noticed that bird and it's honestly taking everything in me not to go back and record it all over again lol. The final version isn't a one-to-one of the proof-of-concept gif I posted last night. Since then I've had to cut back on colors and decrease the number of frames to make Zoot happy, so the water sadly looks less compelling. I could probably keep hacking away at it and improve it some more but I've been having some health issues the past few days (I can't completely close my jaw right now and it's freaking me out ?...tmi sorry). I removed the waterfall reflections to mimic the simplicity of the original game's fountains and it helped me cut back on colors for one extra frame... I added a motion blur effect to the water--the water beds are moving quite fast so I thought giving it a better sense of gravity would make sense. There's a few more things I would change or do better but at this point I think I'm ready to move on as school is starting to pick up this week and well, the whole jaw thing might be important to have looked at...lol. Rotations and icons are done and configuration is mostly all there. Should be released soon along with the assets!
    6 points
  34. Colors are a little closer to the arch. Added some vines. Removed the rock. Experimenting with animated bubbles instead of waterfalls. Edit: What it could potentially look like in-game:
    6 points
  35. Rough progress shot of the Atlantean Fountain (not a 'forgotten spire' anymore): Small improvements on water reflections, color, lighting, textures; none final. Still trying out a few ideas. I'm thinking the walls should have open archways where the water would come out from. I'm basing the design off of the Atlantean Arch from the game: I'll be adding the vines and tiny pebbles around the base. Also need to make the base brick a little lighter. Does the 'spire' look Atlantean-enough in shape? What else would it take to convince you for it fit in with the original items?
    6 points
  36. In my main projects thread, I wrote earlier that I'd craft my plaques for Shark Pack using AI... Welp, I tried and it turned out to be an actual epic fail ?? But later, I got a better idea... Instead of generate the whole image, I might just only design a prompt for the background over which I may just stick the model of the animal! So, using Stable Diffusion algorithm, I achieved neat results... I disagree with the term that stands that the "artist" gets the whole property of the picture generated by its prompt, so you may feel free to use these for your own projects if you want... These are poor quality re uploads. However, you can always download the originals on better resolution at my NightCafe profile: https://creator.nightcafe.studio/u/Zarawatto I'm just posting the Shark Pack plaques now, but I'll design new ones for the upcomming projects and post them into this thread as well... SeeKings Of Depths background plaques resource pack:
    6 points
  37. I used a translator because my English is not good T ^ T I use a translator, so please understand the awkward sentences It's been a long time since a lot of new items were uploaded. It's not finished yet About 50%? There is only one restaurant built. I don't have any ideas. Please share your ideas About the restaurant The image is really small after uploading it. 1.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfOTMg/MDAxNjg5NDM4Mzg1OTI5.aPwymaoAB7YP6tCbSwx3RYOv5s1CtKMbV3LEMKYOgDYg.1Q93NRxRib-jH5KJkeGKjUOTwrtDGx66qYrgIokEt-og.JPEG/Zoo001.jpg?type=w1600 2.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNzMg/MDAxNjg5NDM4Mzg1ODk4.54DPLIuU-N1QajUFCR_q8e-lfQW7Pz0YiApwd-QL1xUg.RffnXK1Fp7BphEOsMchhEur-mv87RWN6kew112D7gI8g.JPEG/Zoo002.jpg?type=w1600 3.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjA0/MDAxNjg5NDM4Mzg1OTAz.2ZrDRWVnuV0NHKKaAlyfJ2qjJ2OnsJNFkNtFN0RlXO0g.VR080iRV-wh7y2lzOSO2pBYOy2HieBG6qY7za37Wqigg.JPEG/Zoo003.jpg?type=w1600 4.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNDYg/MDAxNjg5NDM4Mzg1OTM2._krZoi6DKq9IqG1CiHxLnWTZgEmVr52x_-I5tSGyYDAg.TpbozEAfdiy-KDjO0HbosTnDzyjWqVea0NXpDsk3nuQg.JPEG/Zoo005.jpg?type=w1600 5.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjgz/MDAxNjg5NDM4Mzg1OTI0.xlg_Fxk4wIQwN7H8FkBrXHvx3oR8vhrny_xR2LzcZlcg.kLw25qIyY3rPF7Z82h9Ydw5VCu6Gvtd7Gj-gz9ZO5B0g.JPEG/Zoo006.jpg?type=w1600 6.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMTgw/MDAxNjg5NDM4Mzg1OTQ4.Kdfh-M01LkoqXNPHdyzPIiVrefA3zLYIj_OHRCSa9UQg.j54ZKYETxqIhu9BX87odXzH63TuKiUK-pTiqargSjNkg.JPEG/Zoo008.jpg?type=w1600 7.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjg0/MDAxNjg5NDM4Mzg1OTQ3.gY-wliFwyTsiGD3k62TmrX0L46LPtF59ejiMsYI74eog.EWPBsnnkfgIfh2fovbgLyuXzP0JNLjX2gM-1_oyU_T0g.JPEG/Zoo009.jpg?type=w1600 8.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjU1/MDAxNjg5NDM4Mzg1OTQ3.EzQis3l7gXkiHarieNmUQ6kksIxglhRBzwONpshWfZog.VxwcPExgJzxxD6xdWgGHCC3fFCNZDD7QLsuH6ZERkj0g.JPEG/Zoo010.jpg?type=w1600 9.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjc5/MDAxNjg5NDM4Mzg1OTQ3.a-C1jMAfEmNz7QA6a_bk0nBZ1gc53JR8cetkhnYcIhgg.012bpzdkdWyYXYrj7JFPokIMjumxR433zUwxpl-zfRwg.JPEG/Zoo011.jpg?type=w1600 10.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNDUg/MDAxNjg5NDM4Mzg1OTQ0.DomDTQ8xljm4Gl8Gh5IYaOBryvCKRrko9EMlks4hhHog.AHgoDR9ATiKsVPTfJzgXPyhMeXt4GGvtjL5tiRXqGWAg.JPEG/Zoo012.jpg?type=w1600 11.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNzgg/MDAxNjg5NDM4Mzg1OTQ2.-VYqddR8C-HHfeNCByyvHdrz_fYCPdCnFq6ZriXnhdgg.fQ2cyc45QbW9wj44snDnyqmjbhR8-100K-Kd88gsypcg.JPEG/Zoo013.jpg?type=w1600 12.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNjEg/MDAxNjg5NDM4Mzg1OTQ4.K-75EFymK02B-fGyNLJNtL3oMGlgMX_8wUM4_ymUlRUg.f77FMFqEHfnHX7A3ljkvDY7k837zMCcyrgA6bbPIvFcg.JPEG/Zoo014.jpg?type=w1600 13.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNjkg/MDAxNjg5NDM4Mzg1OTQ3.1gKdqpg7sgVl1quJGPlucrLJhRKtvmdQyy-oZ2qJZBUg.AT7JGXlQXAepb7-tm4Q6XV51Kela_csRZKYc_PkDmnkg.JPEG/Zoo015.jpg?type=w1600 14.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMTg0/MDAxNjg5NDM4Mzg1OTQ1.neNcENuIlFYw7AwMGaGZUXexfI8Ba4X-U_GHtIPPdk0g.wLsgTnifQPxygjnmEAJBi4X8Ww9EL2NQpIo7AEpVtJYg.JPEG/Zoo016.jpg?type=w1600 15.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMTc2/MDAxNjg5NDM4Mzg1OTE2.5x064j7gLQlz__AZfLayLmN5PZLXFsArgqTJ5Wdckw4g.CorNk1zkv4qy8YlimFk7RvvdPNME8ojVMA4IMzF8Vugg.JPEG/Zoo017.jpg?type=w1600 16.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNTMg/MDAxNjg5NDM4Mzg1ODc4.ytSFW6JW4rgg2npFLHmE7LEXfH7yzLgedOTFsMyE3I4g.D9iNquV-B2uxwbFdXtG4uWbx8OVR0ry-Zdusoj59tQEg.JPEG/Zoo018.jpg?type=w1600 17.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfODcg/MDAxNjg5NDM4Mzg1OTIy.0fV7RAHpY6oBS01fh4XF9G6ycLcCGL1iTGnj2ke7uCcg.4V6wC_T439jpK_1KL6mqqTOoOsImMFOPY0ALOg_KAJog.JPEG/Zoo019.jpg?type=w1600 18.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfODcg/MDAxNjg5NDM4Mzg1OTIy.0fV7RAHpY6oBS01fh4XF9G6ycLcCGL1iTGnj2ke7uCcg.4V6wC_T439jpK_1KL6mqqTOoOsImMFOPY0ALOg_KAJog.JPEG/Zoo019.jpg?type=w1600 19.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfNDYg/MDAxNjg5NDM4Mzg1OTE3.___aGncL5WWwThG1DHNo3_K6U0DJvZq7_2ldRlhVb6kg.1PiQYO0jd7jBwa6TAwgNSRgf06_CF24R1us3rC_DCT4g.JPEG/Zoo020.jpg?type=w1600 20.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMyAg/MDAxNjg5NDM4Mzg1OTEz.zqfAwK5_2D7Lrko99_IUhxAgUSkYmwec4NISog79lasg.OnuC-ESjPQ_O2u7i2ZHNwoSEPIgpW4nyZ5aFo4K7u90g.JPEG/Zoo021.jpg?type=w1600 21.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMTAw/MDAxNjg5NDM4Mzg1OTMy.mRjljXNU1aB6bluYZs9ieIJgvDbmQXyh1lZDXQXEHqcg.lKHIK1UWtlSSJLnVmxDRf8RBLJqZVWHqlzL4xMfTOgwg.JPEG/Zoo022.jpg?type=w1600 22.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjUz/MDAxNjg5NDM4Mzg1OTQ5.4NqzxhKrXFJ6cjOxnGkEQ33HVe3f1aet_fL42pbJAXgg.2WEZ-1_48GH8X__05BhRUcjhG2gdK8wZKr4lgNE82CQg.JPEG/Zoo023.jpg?type=w1600 23.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMTcg/MDAxNjg5NDM4Mzg1OTIy.GtCMJMOkXtOUHsDYzoZw9gEl753wAsPKoNg6U6HnW6Ug.Sczzcv1tIhPWggkenATelJ4wZoHrxU-Tf6bPyg6O6M4g.JPEG/Zoo024.jpg?type=w1600 24.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjUw/MDAxNjg5NDM4Mzg1OTQz.ummaKEA7W0cacdEPbB1goHzq72lsPdtHPJ-3qOJWTNcg.z_V2mcCr7LAT3vsOgTuuHVpYEk6ssx7zuXclOo9SK5Ug.JPEG/Zoo025.jpg?type=w1600 25.https://cafeptthumb-phinf.pstatic.net/MjAyMzA3MTZfMjk5/MDAxNjg5NDM4Mzg1OTQ5.TmDLMLNWNFy-vM5RWRcLkKIJIn2SHxH3hJY5iEyGdAAg.QvNulWtdD9miDVsxPYL8l1-bhnLqlaPCD-QxozHJlIYg.JPEG/Zoo026.jpg?type=w1600
    6 points
  38. Thought I'd share some of my zoos I've developed since I started playing classic Zoo Tycoon earlier this week. Also, to be honest I try to approach my designs for exhibits and environments with a "natural" feeling, which is why they might look a bit different from the standards programmed for the actual animals. But in all, I just wanted to show some realistic immersion. Here's my first zoo, the Lebanon National Park Zoo. This nice little zoo features a forest trail adorn with foliage, as well as guest essentials such as picnic stations, a reptile house, amphibian house, a two-story inn with dining services and a gift shop and plenty of fun little attractions for both kids and adults alike. The residential animals are listed below, and I've tagged those I was able to snap a clear shot in my snapshots from their habitats. White-Shoulder Ibis (Pseudibis davisoni) Eurasian Spoonbill (Platalea leucorodia) Humboldt Penguin (Spheniscus humboldti) Malayan Porcupine (Hystrix brachyura) Eastern Imperial Eagle (Aquila heliaca) Eurasian Eagle Owl (Bubo bubo) Mountain Paca (Cuniculus taczanowskii) Black Tamarin (Saguinus ursulus) Cotton-Top Tamarin (Saguinus oedipus) Maned Wolf (Chrysocyon brachyurus) African Civet (Civettictis civetta) Indian Peafowl (Pavo cristatus) Rhesus Macaque (Macaca mulatta) Mountain Gorilla (Gorilla beringei beringei) Himalayan Black Bear (Ursus thibetanus laniger) North American River Otter (Lontra canadensis) Common (Harbor) Seal (Phoca vitulina)
    6 points
  39. Real life has been busy so not much progress on the above works -- my designs always skid a little on the last hump before release, because I keep wanting to run more tests! ...and as I smooth the process of making and recoloring animals, I get more ambitious. A quick project from the other day here... a Giraffe Pack! In the AZA, there were at one point three giraffe programs: Reticulated giraffe, Baringo giraffe, and Masai giraffe. It was later found the Reticulated and Baringo giraffes had been hybridized and so they form the majority of giraffe in zoos here. The Masai giraffe has a separate program but does not breed as well; it is also included in Zoo Tycoon 2. I still wanted all three species represented ingame, so I made Baringo and Masai as new species. As far as I know, no designer has ever made a Masai giraffe before for this game. After talking with a zt2 designer, Jorge Gabriel, I also made West African, Thorncroft's and Angolan giraffes. Right now, all five giraffe types use the same stats. I intend to tweak them but I do need to research a little the best way to do so. I am open to ideas or suggestions.
    6 points
  40. They can be orange like those hazard waste baskets hospitals have because children are little infection spreaders lol.
    6 points
  41. An exhibit for the Yangtze giant softshell turtle, as a memorial to the species. Last Sunday the last known female died, leaving only two specimens left, both males. So unless there's somehow more out there(but we said that about the baiji, didn't we?), the species is basically extinct
    6 points
  42. After many years and several attempts, I finally created a zoo entrance that was satisfactory. I tried adding arches, but the game crashed.
    6 points
  43. Exactly 20 years ago from today (October 17th, 2001), Zoo Tycoon released to store shelves. The series has been an enormous part of who I am, and will always be a series I hold dearly to many people across the globe (myself included, obviously). Happy birthday Zoo Tycoon! ?
    6 points
  44. My entry for the Leopards:
    6 points
  45. Okay, here is my screen shot for the Leopards
    6 points
  46. Good news everyone! I've gotten access to my old postimg account and there's a good amount of screenshots from this thread in there! I'll go back and update the posts when I get time to go through them, but until now here's some screens from the unfinished zoo in that first post (the sauropsid zoo). "ZOO" topiary park and flamingoes. Ostriches & covered walkway. This was from back when I had just finished the Aldabra tortoises! Komodos & Saltwater crocs. Second view of that. The odd Sea Turtle tank with the aviary cage sides. And I found some shots from a few other various builds: Showcase of the concrete wall set from way back when (I think these are available in my Google Drive folder in my signature.) I think this was a preview shot for the Cattails. The preview image for the Red Panda from the example zoo I made for them. These are wide shots from the red panda example zoo, based on Caddienoah's Urbanville Wildlife Park workbench -- the first is downscaled, blurry, and hard to make out, but I don't seem to have another copy of it -- the second is full size and crisp. Example builds for showcasing the Green Algae (available in the Google Drive, not sure if they made it to release here?) Preview image of various prehistoric foliage I made for P.Rex's "No Grass Please" Dino Digs mod in action, these are also available individually in the Google Drive. The next few are from the "Route 66" themed zoo map from a contest I was part of a couple of years ago with the Firebirds. The zoo starts in "Chicago" and ends at the "Santa Monica Pier" with a road in between that passes over biome areas the real Route 66 passes through. I loved setting this up! Not sure if anyone else has pictures of the finished zoo (this is just the base map) but this is the zoo our "Route 66 Caddy" download was made for, that's the only thing I have screenshots of from the build itself. I also found several fairly recent shots on my PC that I must not have posted in this thread at all, they've got Khaydar's and Borsato's animals in them so they must be from earlier this year. Insect house & surrounding exhibit with Arthropleura. False Killer Whale setup with sunken viewing area and raised viewing deck. Area with flowerbed parks and Firehawke's Greenhouse Complex. "Vendor area" with market stall. This isn't everything I lost from this thread, I don't seem to have any of the shots from the "Horsetail Island Wildlife Park" from page 2, but maybe someone else has some screenshots saved from that. Better than nothing though! Thanks again for the kind words.
    6 points
  47. Created my first freeform zoo a few days ago and now finished building it. I chose the small city map - I don't know why but I always liked the maps with buildings, streets and so on (one of my favourite games is SimCity 4 so maybe that's why lol). For a "challange" I chose the lowest amount of money but that wasn't much of a problem to handle honestly. Space management was a bit more of a challange but it worked out quiet well without looking too cramped I think, managed to house 10 different species (and a bird-house which could technically count as 11). So anyway, I am quiet happy with what I created, used a few mods like those colorful flowers in planter boxes, a few other flower mods and the bridge but besides that I mainly used the vanilla items. That's the whole zoo. And here a little closeup.
    5 points
  48. A friend was there today, the friend who helped me rediscover Zoo Tycoon. And we played somewhat cooperatively, with both of us getting to decide on animals. Of course, first it was the Return of The Ligabueino! Because the friend, unlike me, is a fan of FC Bayern Munich, he called the fence a "FC Bayern fence": The next animal was his one, and he chose a sabretooth, namely Machairodus giganteus: I then built the long, long "bridge ride"(?) in one of the Contest packs, and used the small area below the FC Bayern fence and west of the ride for a small hummingbird and a somewhat bigger Scarlet Macaw exhibit: And then, I downloaded a few more files from this site and "built" Bissektipelta, Chialingasaurus and Dacentrurus, resulting in a great deciduous/coniferous area: My friend, meanwhile, loved Ice Age as a child and thus chose the in-game wooly mammoth: but he also chose Fallow and European Red Deer: The visitor areas are exclusively from me, mainly this area with the rollercoaster ride included in one of the Contest files:
    5 points
  49. Looking ever so lovely Borealis I guess I went a bit nuts on it Not only using the 2 best species of animals on this planet but also using our club colours red gold en purple Had to think lots about Bambuferret who would have loved to see us going and participating so I used Dr Rick our honourable moosemember Memorial Cross and lots more stuff he made for our club Here is my screen
    5 points
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