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Seven Bridges 2.0 - More Pics


Railroadersbrat

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Railroadersbrat

So I seriously made a bad mistake a couple days ago and crashed my game hard.  I had too many files in the dlupdate folder, I knew better than to do it, but I actually lost track of how many files I had in it and when I went to install more items, the number jumped from around 304-305 to about 350-360.  Then, after a registry cleanout, when I went to get back to my zoo, the game informed me that the file could not be found, so I lost the first Seven Bridges Zoo. 

 

Lessons have been learned, the dl folder has been cleaned out and content put back in, holding at around 227 files and will probably stay there for a little bit while I get over the shock of what I had done.  Onward to a new zoo so introducing, Seven Bridges, 2.0.  Thinking on it now, I'm kind of glad that it happened because things were starting to tank in the original zoo, guests were very unhappy, thirsty and hungry and no matter how fast I put in restaurants, food courts and scattered drink stations and vending machines, the number just kept going up. I do know that this is partly because of the Marine shows; once they are over and everyone piles out of the grandstands, everyone is thirsty and hungry.  So, with 2.0, I'm doing away with food courts entirely, using the ends of the walkways for what I call 'mini-courts', which will have one concession stand or vending machines and a place to sit and eat.  I also am considering the size of the bridges and I'll be putting in in smaller bridges, the new Clematis bridges by SavyKet.  I know they were for Valentine's Day, but I think they'll be sweet for my Easter theme, too.

 

I have fourteen exhibits built so far, I'm going to hold off opening my zoo until I have almost completed building the zoo.  More to follow!

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Savannahjan

Wow, how cute!   I love this colorful zoo, that last shot is just stunning! :clap:

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Railroadersbrat

Hey everyone!

 

Sorry if I've been elusive the last few days.  First off, Fern, thank you for the idea of learning to combine my files, I ended up using Jay's instructions and had to tweak them a little since I'm on Windows 11, but I spent the better part of two days going through my folder and my downloads.  I was at 227 files in my dlupdate, I'm now down to about 40 and have a ton more files to combine eventually.  It was such a relief to see that number drop as I worked and my game and probably my computer is breathing some relief!

 

And then after that, I spent the rest of Saturday, all of Sunday and much of today recovering from a sneak attack migraine.  It was mostly my fault that it happened, I kept forgetting to switch my glasses out in between working on my files and crocheting that my eyes and brain just said 'okay, enough of this'.  Luckily, no trip to the emergency room for rescue meds, but it did knock the wind out of my sails for a little bit.

 

Okay, enough of that, onto my zoo.  Latest pics are below.  Some of these were taken before I added animals and opened the zoo, but more pics will come later.

 

Currently, there's 57 exhibits and that's the final tally, I've done run out of room.  I'm in October, Year 12, Zoo rating at 93%, animal happiness at 95%.  Guest population is right around 680, guest happiness is at 87%.  I've actually only had the zoo open for two years in-game, there's been a steady increase in guests in the last ten months or so - entrance fee is $15.00 for adults, $7.50 for kids.  No Dinos this time, one dolphin show (show fee is $3.00).  I just put the last animal in, (my Pandas) as I was signing on in here, there's still some more decorating to do.  Right now, 5 of the 7 bridges are in, just have to find the right spots for the other two.

 

Also have 101 Staff, 48 Zoo Keepers, 13 Marine Specialists, 20 Maintenance and 20 Tour Guides.  I'll be hiring more maintenance and guides later this evening and then I'll schedule where they're supposed to go and do.

 

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Savannahjan

Coming along nicely!  It's so spacious and open, even with all the foliage.  Great job. :great1:

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Railroadersbrat
1 minute ago, Savannahjan said:

Coming along nicely!  It's so spacious and open, even with all the foliage.  Great job. :great1:

 

Thank you, Jan.  I've made a lot of zoos with the other maps when I played all those years ago, but this one, while it is so challenging sometimes to fill it, has always been my favorite.

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Love your layout.  Guest can really be a pain sometimes.  Complaining about being hungry, thirsty, or some other need and walking right past what they want.

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Railroadersbrat

Sorry again if I've kind of been MIA - this migraine disorder and my arthritis will sometime team up against me and I'm stuck just barely making it through half a day.

 

Ashea - you are so right about the guests, I don't know how many hours I've sat and picked up guests to plop them somewhere they need to be, only to watch them walk right past it.  Drives me bonkers when they do that, lol.

 

Okay, so the zoo is done.  I changed up a couple of tanks to add the underwater tunnel (I accidentally spelled underwear...stupid post migraine brain fog, LOL) and that helped my zoo. Right now, guest population is 985, I did have 1,005 and got the Gold Plague and Zoo of the Year awards.  Guest happiness hovers between 88%-90%.  Animal happiness is at 97% with, I think, 180 animals.  I did sell off some before I came on because some of the exhibits were too crowded, so that number isn't accurate.  Zoo rating is 95%.

 

Does anyone else have problems with guests being stuck in one spot for a while?  I noticed some of mine started doing that, so I had to pick them up and move them over a couple spots to get them moving again.  Some of them had been there for so long that I swear they were dead.

 

Still more than willing to post my zoo file so everyone can walk around and play, where would I post it?

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Guests being stuck is one of a couple of things. One is you are using a problem building that has not been fixed. The other is there is something in the way blocking them.

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Check the area where they are getting stuck by trying to place a full tile object to see if a building footprint or other item is blocking the tile.  Some items have a larger footprint than what you see covered.  Had this to happen a few times and found the path, although it appeared to be clear, actually had part or all block by a footprint.

 

Another thing could be something is attracting their attention a tile or so other causing a "gawk block".  Just like people do during a fire or wreck.

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Z.Z.

Nice zoo :D

Say, is that purple flowering vine a Wisteria?

If so, can you post that ZTD for me?

Thank you :)

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