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Libby tries to make mods


Libby

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Alrighty, with the feedback I received and the newest version of APE I've created the newest (hopefully totally fixed) version of the Cassowary mod. I had to reanimate the adult because I made a mistake and deleted all the files of previous animation I had, the baby's animations are mostly the same. I also added in missing animations that were coming up as errors last time plus every angle of animation in each action has the same amount of frames and same speed. 

 

Let me know if there is anything else weird and wacky with this newest version. It currently has an issue where they never give frowny faces no matter how many rocks you add and I'm not certain how to fix that.

Cassowarylib.ZTD

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From Jay: Libby's cassowary still has warnings, efficiency messages, and now an error. So I will have to explain things, which might not be tonight.

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9 hours ago, Fern said:

From Jay: Libby's cassowary still has warnings, efficiency messages, and now an error. So I will have to explain things, which might not be tonight.

I appreciate the help and feedback, this is the first time I've tried to do this since I was a kid so I have lots to learn.

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Savannahjan

You’ll get the hang of it I’m sure.  :hug2:

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Are there any good guides for what to look for in the file that might cause errors? Do most of these issues arise in the uca file?

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Zarawatto

The basics for animal crafting are into this thread:

You can always take a look at DG for specific details, but the link above is enough once you get familiarized with most therms about UCA files. 

 

http://www.ztcdd.org/DG/

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