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  1. pukkie

    pukkie

    Llama Stealing Moose


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    Fern

    Dragon Riders


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    Savannahjan

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    Goosifer

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Popular Content

Showing content with the highest reputation since 03/06/2025 in Posts

  1. My attempt at building a Jurassic Park style raptor pen.
    8 points
  2. A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom. And a preview of what is to come soon!
    8 points
  3. proof of concept: Just need gate, just not sure if it needs to be animated, or just a closed and open frame? Also missing destroyed states. I'm thinking I'll make windowed, half-fence, and maybe electric dino fence and tank versions (if it's possible).
    7 points
  4. I really have wanted not to see the tanks at times so we have been experimenting. And this lovely screen of a manta ray is one of our results. It is really fun to watch the ray moving around feeding....But this is not what I meant. Here is a teaser for a couple of new things We are working on a few new things including new Atlantean stuff including a show tank. Some new rocky things that do things they are not supposed to. And more of my coloured things.
    6 points
  5. Because it may take a while to finish what I am working on, I figured out you guys could use a little treat meanwhile. Has been a long time since the whale. https://khaydarmods.blogspot.com/2026/01/bactrian-camel-domestic.html This a import from model assets made by Blue Fang themselves for the now defunct mobile game known as Zoo Tycoon Friends. Quite proud of those animations.
    6 points
  6. Link to the Reddit post. Lou Catanzaro helped found Blue Fang Games as the company's Studio Art Director and UX Designer. Tomorrow, he'll be taking questions from commentors who can ask him just about anything. If you're unsure of what you'd want to ask Lou, now's a good time to start generating questions!
    6 points
  7. Lest anyone worry that I have slowed down at all, do not worry, there is always a project or four afoot ...
    6 points
  8. Updated render: Added it to the finished render list: Looks like I just have three more items to go before I work on finalizing graphics, configuration, and finally release! - Animal transport vehicle - Decorative staff rest area - Tranquilizer stands
    6 points
  9. As some of you already know, I left this for a while since my old PC just went way old to support new updates. Bad for me, I had all the design tools there and honestly I don't remember at all how to configure it that way again. But about these screens, I started years ago the mexican park with the workbench of the cenote I uploaded to ZooBerry, but the saved file is, again, in my old laptop. However, I'll eventually start it again... If I made it once, I sure can repeat it and even better! So, this is some relief for the pending mexican zoo I never finished: General view of the map Hawkkeye's White nosed coati Hawkkeye's Nine banded armadillo Hawkkeye's Gila monster Hawkkeye's Virginia oppossum & my own ringtail Hawkkeye's Military macaw Hawkkeye's American flamingo Hawkkeye's Ocelot LapisLazuli's Common vampire BlueFang's Mountain lion My next idea for a great zoo is the Indian theme! However, I'm missing some animal ideas. Any suggestions? Nice summer to everyone! 🌅🌅
    6 points
  10. This fence set is now approved and available to use! https://zootekphoenix.com/forums/files/file/5797-vondells-modern-wooden-fences-combined/ In the end we decided to use the custom Long Life Fence and Decorative Fence tooltip strings. There might be some other interesting things here in this screenshot ...
    6 points
  11. We thought it would be fun to make a sort of utility/sustainability pack with solar panels and windmills. All or most of our items will generate passive income when placed. There's no set scope for the pack, but below are the graphics we have finished so far. Names not final for most. (Solar panels) (Medium wind turbine) (Small wind turbine) (Dutch windmill) Credits: - Vondell: solar panels, medium wind turbine, small turbine - Goosifer: dutch windmill Tools: - Blender
    5 points
  12. Automatic new member registration has been temporarily disabled. If you would like to become a Tek member, please send an e-mail to: zootekphoenix@zootekphoenix.com. Please list your preferred username and valid e-mail address. An account will be created for you with the password: phoenix. After you log in, you may change your password to whatever you like. We cannot e-mail you to let you know when your account has been created, so please try to log in with your preferred username and the password phoenix. If you do not list your username, we cannot create an account for you. We apologize for this inconvenience.
    5 points
  13. The curse must have been cast by a rival institution of my old school Blackburn College. We're the Battlin' Beavers.
    5 points
  14. Many years ago, I also had a catastrophic hard drive crash midway through working on a beaver that caused me to not finish it. The one with the modular dam and lodge and the aspen trees. Let this be a warning for anyone else considering working on beavers for ZT1 in the future ...
    5 points
  15. Sorry for such a long wait but.... Here we go! The entrance Shade Ghosts Living Jack-o-Lanterns Giant Spiders Swamp Tornadoes Witches Sub Sandwich Monsters Mummies Anacondas Gargoyles Loopy Bats Barn Owls Living Fire Death Worms Werewolves and Vampires Halloween Horse THATS IT. Hope you all enjoy!
    5 points
  16. Added last food stand: chimichangas @nana_nytowl Also re-rendered some of the ones that were bothering me. Pan de muertos is kind of jarring so I'm fixing that one at the end. Next time: fence!
    5 points
  17. I'm back! Anyways, some sneak peeks here for what I got. Honestly wasn't even trying to make anything nice. Just happened on a whim, really. Stay tuned!
    5 points
  18. So far here is the complete list: From left to right: pan de muertos (mexican sweet bread for day of the dead), pozole (hominy soup with beef stew chunks/ox tail, cabbage, ground peppers and other spices), authentic tacos Then from today: <--- churros (fried dough with cinnamon and sugar, lots of countries have their own version) <---- conchas (conchas translate to "shells". these are soft fluffy dough base with shell-shaped streusel-like icing)
    5 points
  19. Hi, I'm Buffzoo ((if you're on the Zoo Tycoon Downloads Facebook page, you might recognize the name!). Although I haven’t posted here before, I’ve been actively modding Zoo Tycoon for over a year now, and I’m excited to finally share some of my work with you! Most of the models and textures have been edited by me to better suit the style and limitations of ZT1. Some projects are collaborations — like the Kelp Forest Pack created with Serpyderpy — while others, like Dzungarotherium, are commissioned skins (this particular skin by GameVideosForLife) that I’ve rigged and edited to fit the game. As I’ve created a bunch of ZT2 mods (Thanks to my talented friends, such as MajorGalah, IrritatingFish, Casus and SharkingAround), some of these mods are simply ported over. If you're interested, you can check out and download all my mods by opening the attached PDF and clicking on the Download button — it will redirect you to my Google Drive. Just a heads-up: some of the earlier mods were experimental pieces from when I was still learning the ropes of ZT1 modding. Huge thanks to Serpyderpy, Khaydar, and Goosifer for helping me out during that learning phase — their guidance made a big difference! Props to Hendrix for the bfb ZT tool. Zoo Tycoon Downloads Mini App.pdf Thanks for stopping by, and I hope you enjoy the content!
    5 points
  20. Vertical axis windmill Based on these rad windmills I found on a google search:
    5 points
  21. Thank you! I think I'm going to scrap the remaining two items. I just can't think of an interesting direction to take the water cooler or the zookeeper rest area. If I can come up with new ideas, I'll likely revisit this pack and expand on it. Will be working on configurations and graphics updates on everything for release. Also: big surprises coming soon! Two fun collaborations I can't wait to share with y'all.
    5 points
  22. animal transport vehicle. made a replica animal crate from the game for the truck bed. i used a 1950 chevy 3100 as a reference for the truck itself. just the zookeeper rest area and tranquilizer station remaining.
    5 points
  23. There are some new menu filters out there but does mean editing files to use them. I am currently adding them when updating files. While not a search bar it does at least reduce the amount of files you see in the menu.
    5 points
  24. Previous post 👈 Hey everyone! So, haven’t posted or been around much in a while, and it’s because I’ve been quite busy with Uni up until lately. This will definitely be my last update on the Africa Zoo, and I’ll get into why at the end, but for now we’ll take a look at what I put together I last did this work in April, where funnily enough I managed to bash it out in just a few hours. For the connecting expansion, which would finally reunite both sides of the zoo at the far end, I decided to make a warthog and baboon land exhibit. Surroundings this would be an islanded flamingo exhibit, mainly since that was the only amphibious African animal so far not represented in the zoo. The flamingo one is inspired by wetlands, specifically beachey areas with sandbanks. In that regard, really wanted to experiment with introducing terrain height for an animal that normally doesn’t require/like it in an exhibit. Was going to split the two land-animal enclosures, but decided to try them as one: I definitely wanted to make this one a bit more dynamic than the last few expansions, so designed these boardwalks that “push-in” to the space. It also helps make it a bit more rounded and intuitive for guests, and as the animals were smaller space was less of a concern Once everything had been sorted out design wise, I set about adding the amenities. Even with plenty of those on either side of the zoo, it wouldn’t hurt to make this a mini central hub: Then it was on to the flamingos! I did have to do some terrain editing and remove the various water reeds I’d added to each corner, but otherwise they were happy enough (and thankfully the raised island didn’t seem to bother them): Baboons came second. I’d forgotten that they need a wooden shelter, but other than that they were quite satisfied: Warthogs came next, and were even more suited to what I’d made. That being said, there was a discrepancy between the baboons and warthogs on exactly how much dirt there should be, but I managed to find a happy balance in the end Once all the animals were settled, there wasn’t anything else to sort out. With the game left unpaused, both sides of the zoo filled in to view the latest arrivals, as well as see the elephants and giraffes side by side: Now onto the bad news: I didn’t boot up the game for some months after this whilst I finished up my University work (it was my final year), and once I tried to again the game wouldn’t launch It wasn’t the fault of the game though (trust me, tried repeatedly reinstalling and patching and all sorts). Rather my Windows laptop was starting to fail, and was becoming borderline unusable for anything. Sadly, it’s now become so bad that it no longer even turns on. I do have a MacBook Pro so my computer needs are sorted, but as Mac isn’t typically backwards compatible I’m not sure if it could run its port of ZTCC (and I’m generally unfamiliar with gaming on Mac as a whole) Will try and look into it, but right now my only real output is the DS version. But as everything runs from an external drive, I’m happy to announce that all the save files are safely backed up in multiple places My only regret with this zoo is that I never figured out a good way to include leopards, and the two grassy spots near the entrance remain completely empty. I’ve bounced around the idea of making them into scenic mini mountains (perhaps with a public walking path) or maybe leopard and atlas bear exhibits, but that’ll have to wait until I can get back to it :T Still, I’m glad I saved all these screenshots. I didn’t run the game for too long after, so never got to see the flamingos multiply (or introduce the modded cranes that I was considering), but as a proof of concept it works super well, even for a small expansion like this 👍 In terms of future posts, I have some insights into ZTDS that I’d love to share with you at some point. I’d also love to share the save files I have for this zoo, is there a specific protocol for sharing those here or could I attach them to this post? EDIT: Sorry for the odd discrepancy at the beginning. The first half of the post vanished for no reason, so had to hastily redo it I also have no idea what these screenshots at the bottom are doing here. I’ve tried deleting them multiple times but they’re constantly there, so enjoy them I guess?
    5 points
  25. Thanks, glad you’re enjoying the app! It’s designed to be simple — just one menu page linking to everything you need. ZT Downloads lives on, for our dear friend, Anne-Lis. I have just made new cool-looking some sloths :D 4 Giant Cenozoic Animals Done! Dzungarotherium, Palaeoloxodon, Deinotherium and Eremotherium.
    5 points
  26. I have been getting something new polished up and ready for submission ...
    5 points
  27. Cricket

    Gem

    For those that may not know, gem_del_mar (Gem, Brenda Gibson) was once an active member here at Tek. She was my "partner in crime" for several years. She and her dad live in Landers, California. They are both in the hospital right now. A few days ago, their house caught fire and burnt to the ground. They evacuated but suffered some burns but we don't yet know to what extent. When Brandi or I find out more, we'll keep you updated. If you are a prayer warrior, please say a prayer for them for quick healing.
    4 points
  28. Thank you. Next comes the South America and Mesoamerica section. Irritator Tupandactylus and Pterodaustro Glyptotherium and Eremotherium Austroraptor Dreadnoughtus Purussaurus Josephoartigasia
    4 points
  29. That´s just convinced me to release the beavers even more. I was able to save them, and I just need to decrease the size of one of them, and maybe switch their species. But Zarawatto is working on a beaver lodge and dam... May the god be with his hdd.
    4 points
  30. Tamales are definitely had in Guatemala but they're very different. Theirs is made in banana leaf instead of corn husk which, in part, gives the tamale a completely different texture: They also use different filling and spices. They do use corn husks though for another kind of tamales that are tiny ones called chuchitos and wrapped kind of candy wrapper style. I guess you can pretend the ones I made are chuchitos since they're corn husk yellow too haha. I've tried the banana leaf ones and they taste different from Mexican tamales, but they're still sooo good. Most latin american countries have their own take on the same concept.
    4 points
  31. added a pozole stand Accidentally increased the intensity of the smoke. oops. final renders will be fixed. Edit: If you've never had pozole, do yourself a favor and try it B) It's the best
    4 points
  32. Wow, a whole year without playing. A lot occurred between the last time I posted and now. Some good, much of it bad, and very private. There is a lot I do not think I will share publicly for reasons related to PTSD, but the important thing is I am here now and ready to share my love of Zoo Tycoon with everyone again. I built the entrance around the idea of fresh garden greenery, staff services and a bustling market. Many of you will recognize rdingft's AOE pieces right off the bat, and I personally don't think they get the credit they deserve for how beautiful these scenery pieces are. They are non-functional but help to create the illusion that the zoo market is more active than it really is. To the left of the Staff and Service building, we can see a farm where much of the produce is grown. I had great fun with this section in particular. I wanted it to look as though the land were being diligently tended to and I think I achieved that. Moving on to animals, I want to first zoom in on @Serpyderpy's Sinoceratops. One of the reasons I always sink my dinosaur exhibits into the ground is because I'm paranoid of them bursting out once the fences get weak. It gives me peace of mind and helps me focus on decorating. (As a side note, I need to download some neutral-marked rock mods...) The sinoceratops are very laid-back and easy to take care of. I had virtually no issue providing them with what they needed. The babies are adorable and the adults are intimidating and magnificent. I'm excited to see more from them. I'd highly recommend them to anyone who doesn't want a fussy species to look after. If you're easily overwhelmed, they won't give you any trouble. As these are herd dinosaurs, make sure you give them plenty of space. They like company. When I learned that this was a Chinese-discovered species, I knew I had to put a rdingft scenery building in their exhibit. This building is called the "Temple of Heaven" and is probably my favorite of his mods as far as reconstructed temples go. I think the screenshot speaks for itself. It is to die for. Total # of Sinoceratops: 4 (3 adults, 1 extra adopted baby. No births yet.) Moving on, I want to showcase my favorite animal mod right now: @Buffzoo's Dinocrocuta. Hyenas are among my most favorite living animals, and I was ecstatic to discover that they made an extinct hyena - and a giant one, no doubt. Their exhibit, like the Sinoceratops above, was a labor of love. I cherished making this. I especially want to zoom in on the dead gazelle statue, which I believe came from an AOE2 statue pack. The reason for this statue's placement is that I wanted to create a more realistic setting for my carnivorous animals, which I have neglected in the past. Perhaps this "animal" was a fresh kill, a demonstration from the keepers to show interested zoo guests how the animal hunts and feeds. I hid the "carcass" in tall grass, to simulate how many extant predatory species will hide their kills to prevent other predators in the area from stealing. (Some grass was deleted for better viewing) I love these hyenas, and I'm very proud of this exhibit. There is more, but I MUST go to bed. It is after 1 in the morning and I can't stay up any longer. For any interested, these hyenas were extremely easy to take care of. They gave me no issues whatsoever. Great animal for beginner players who want well-behaved, laid-back animals. Total # of Dinocrocuta: 4 (2 adults, 1 adopted cub with the 'allow purchasing young hack.' 1 given birth naturally. Slow birth rate..) That is all for now. Enjoy!
    4 points
  33. I have corrected my lions, so now they roar as lions should. I added sounds to my old lions too. Big thanks to VNDragonV2 for reporting that. Here are they: *** files removed 2025.12.25 screenshot of files removed:
    4 points
  34. Jay has been busy. He has just released elevators that go down as well as up. Also a monorail which has entrances, a cliff tunnel and a curve. Separate downloads that stand alone or work together.
    4 points
  35. I plan on booting up zoo tycoon this weekend (if my health will allow me) and seeing backstage mods makes me incredibly excited for the future.
    4 points
  36. Got a new pc,back to building
    4 points
  37. Of course, I am not going to release new mods anymore. New version of kitties. Improved. Fresh. Reworked. Old animals: American lion, White Lion, Bobcat, African Golden Cat, Carpathian Lynx, Fishing Cat, Ocelot, Jaguarundi, Amur Leopard Cat, Andean Mountain Cat, European Wildcat, Leopard Cat, Manul, Bay Cat, Flat-Headed Cat, Sand Cat. New animals: Black-Footed Cat, Kodkod, African Wildcat, Asian Golden Cat, Canadian Lynx, Chinese Mountain Cat, Pantanal Cat, Siberian Lynx, Balkan Lynx, Turkestan Lynx, Jungle Cat. Most of the old animals were reworked, made smaller/bigger to scale better with other animals, and sometimes reworked with crisper texture: ocelot, European wildcat, sand cat, African golden cat, manul, bobcat, flat-headed cat. Compatibility: white lion - mostly ingame lion Siberian lynx - my Ussuri brown bear sand car - mostly Borsato´s fennec fox Turkestan lynx - ingame snow leopard Enjoy! *** files removed 2025.12.25 screenshot of files removed:
    4 points
  38. I think for the most part I have finished uploading all of Borsato's mods except for his SC2-Plants, but I will have that up later tonight. https://www.zooberry.org/authors/borsato/ If anyone catches anything that's missing please lmk! Thanks again to @Borsato for letting me re-home his files.
    4 points
  39. Yes, it is the end of an era. Cricket and Fern are working diligently to transfer all the ZA ZT1 downloads here, and the ZT2 content will be hosted by ZooBerry and Goosifer. It will take some time to get everything squared away, so thanks everyone for your patience.
    4 points
  40. New version of the file has been submitted. As well as addressing the NameID/HelpID and unlock file issues, I have also added graphics and tested proper functionality for deteriorated and destroyed fence states for the exhibit fences. (btw: I ended up deciding to use the IDs of the plexiglass and concrete exhibit fences as a compromise to make them show correct strength/climbability tooltip info. The decorative fences use the IDs of the decorative picket fence, which is close enough.)
    4 points
  41. Hey everyone! So I've decided to do a new extension to my Africa Zoo, the one I mentioned/linked to in my post about the moat bug/oversight, and wanted to share the first bits of it here :) I'm using my first side extension as a base for it, and constructing it along mostly the same lines, although certain areas may be different. For example, I have a revamped, slightly more ambitious version of my elephant fountain complex, with a less specific fountain in the middle and a broader geographical expanse of foliage: I've also done the Savannah garden again, but this time with trees that are more appropriate to the giraffes adjacent to it, just to tie it together. Also went with a more vegetation-heavy version of one of the heightened viewing areas next to it: Otherwise the build is fairly minimum right now. Mostly just mirroring it's neighbour on the other side: Definitely looking forward to work on it some more soon! I'm going to go with the same crocodile-moat design as before, even if it does make the inner-enclosures unviewable to guests, since the aesthetic of it is just too good to pass on (plus I'm planning on turning the plaza moat into something else and need the crocs out ) Everything beforehand is all on Reddit and Discord, so here's my WIP and Grand Opening posts from there. I'll definitely be making more posts here in future, just pretty new to it so XP Also, here's some miscellaneous screenshots from this newest build, mostly just different angles:
    4 points
  42. Selous Mongoose. this is my springhare pen
    4 points
  43. Last but not least there are two fish tanks, which feature Mawsonia, Schizorhiza, Onchopristis numida and Onchopristis dunklei.
    3 points
  44. From Jay: I ran the checkers for the June 10, 2022 version of "red-flanked duiker.ZTD". It shows the following: red-flanked duiker.ZTD ***** Error: animals/rduiker/icmrduiker/N.pal is not in ztd. ***** Error: animals/rduiker/lsmrduiker/N.pal is not in ztd. ***** Error: animals/rduiker/plrduiker/N.pal is not in ztd. * Efficiency: animals/rduiker/icmrdu/n.pal not used, so not needed. * Efficiency: animals/rduiker/lsmrdu/n.pal not used, so not needed. * Efficiency: animals/rduiker/plrdu/n.pal not used, so not needed. Results From Configuration Checking (2022-10-29 checker version): rduiker.uca date: Fri Oct 08 23:04:32 2021 *** Warning: No fPlay... type of line before fPlayTime line. *** Warning: No fPlay... type of line or fDie line after fPlayTime line. * Efficiency: iCharacteristics/Integers] sections are unused + can be removed. Those 3 Errors can cause ZT to crash. animals/rduiker/icmrdu/n is trying to use animals/rduiker/icmrduiker/N.pal instead of animals/rduiker/icmrdu/n.pal. animals/rduiker/lsmrdu/n is trying to use animals/rduiker/lsmrduiker/N.pal instead of animals/rduiker/lsmrdu/n.pal. animals/rduiker/plrdu/n is trying to use animals/rduiker/plrduiker/N.pal instead of animals/rduiker/plrdu/n.pal. The March 3, 2021 version used folders icmrduiker, lsmrduiker, and plrduiker. Apparently those were renamed to icmrdu, lsmrdu, and lsmrdu. Folders cannot be simply renamed because that does not change where the images try to find the ".pal" files. Images have to be reloaded to any new folders. If those images are not available, the icmrdu, lsmrdu, and lsmrdu folders can be renamed back to icmrduiker, lsmrduiker, and plrduiker so that the images can be extracted. Then they can be reloaded to icmrdu, lsmrdu, and lsmrdu folders.
    3 points
  45. I documented it back in the days: ZTStudio/docs/wiki/How-to-create-graphics-of-which-colors-can-be-customized-in-game.md at master · jbostoen/ZTStudio
    3 points
  46. I have also just released the Celestial Buildings by Dr Rick. They were started in 2008 and were shelved due to Rick's ill health and the info threads here vanishing as well. From Jay: Yes, it is Disney's Haunted Mansion. The building itself represents the Haunted Mansion at Disneyland in California. A number of years ago, a number of designers in the RCT2 user community created a lot of Disneyland objects. That included objects for a Disney Haunted Mansion ride. They also used lots of tiny pieces to create the exterior of the building itself, as seen in the earlier image. So I do not take credit for that. I did not create it myself because they did a fantastic job at reproducing the actual Disneyland Haunted Mansion building. Here is a picture in Wikipedia of the actual building: https://commons.wikimedia.org/wiki/File:Haunted_Mansion_July_4.jpg I did the layout of things around the building from lots of things made for RCT2. When guests use this building in ZT, most of the top of the building will disappear so that the inside of it can be seen. It contains an animated haunted mansion ride, with the entire layout done by me from lots of things made for RCT2. Some of those things are based on Disney's Haunted Mansion rides; some are based on other Disney rides, some are based on Harry Potter and Lord Of The Rings; the rest are other things that fit into a haunted mansion theme. The default price for guests to use the building is 13, since the "ghostfather clock" at Disney's Haunted Mansions strikes 13. Like Disney's Haunted Mansions, this is meant to be a playful haunt rather than a scary haunt. Disneyland has train tracks going around the park. When they designed the Haunted Mansion for the park, they didn't have room inside the train tracks for the ride. So what people see as the Haunted Mansion is a facade. It has a couple elevators disguised as stretching rooms to get people below ground. People then walk down a corridor that appears to have windows, but they are actually underground. That corridor gets the people to the other side of the railroad tracks where the building containing the actual ride exists. But in this version for ZT, the ride is inside the Haunted Mansion building. Disneyland's Haunted Mansion was created when I was a boy. It was made before portable computers and cell phones existed. Computers back then had to be in their own air conditioned computer rooms. Those computers were expensive. So companies used computers for payroll, financial, and scheduling purposes. But Disney used a minicomputer in one of those air conditioned computer rooms to control everything in the Haunted Mansion. That showed me that computers can be used to bring enjoyment to others. So it inspired me to become a computer software engineer, making programs that control machines. As it turned out, I did this work for manufacturing companies rather than for entertainment companies. But that desire to use computers to try to bring enjoyment to others is what eventually led me to helping in the ZT user community.
    3 points
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