HeatherL Posted May 21, 2017 Posted May 21, 2017 These animals are beautiful. I especially like the Musk Ox & the Sarcosuchus, very realistic. Thank you!
pukkie Posted May 25, 2017 Posted May 25, 2017 I can't believe we now have a decent musk ox to play with
HeatherL Posted May 25, 2017 Posted May 25, 2017 I know! I had so much fun playing with it in my test zoo!
(Designer)HENDRIX Posted June 26, 2017 Author Posted June 26, 2017 It should. I haven't tested it without animations, but it would take just a few code edits to make it work for static things.
HeatherL Posted June 26, 2017 Posted June 26, 2017 In your very first post there are 4 animals shown. Are you planning to finish the other three?
(Designer)HENDRIX Posted June 26, 2017 Author Posted June 26, 2017 Not really, as those were just tests to illustrate the capabilities of the script. I never rendered more than what you saw there. But the models and animations for these Zoo Tycoon 2 animals are all available, so everybody can take them and easily convert them to ZT1 sprites using my addon. ;)
Wolverale12 Posted June 26, 2017 Posted June 26, 2017 It should. I haven't tested it without animations, but it would take just a few code edits to make it work for static things. What would I need to edit to make it work with static objects then?
(Designer)HENDRIX Posted June 30, 2017 Author Posted June 30, 2017 Ok, code is updated. Download and install v02. If no animations are detected in a blend file, it is considered to be an object. [This would probably be problematic if somebody wants to create an animated object] Objects are then rendered for different views than animals [sE, SW, NE, NW], and without shadow on the ground. The rest of the procedure is as usual.
(Designer)Z.Z. Posted June 30, 2017 Posted June 30, 2017 Wow, this is so far ahead of where I am in designing.... Nice work!
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