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carlos franco
Posted

#IagreewithPaul 

Khaydar
Posted

And so beggins the long animal migration from my drive to tek.

  • Like 1
Posted

This is great.  I especially love the suitability information included on the download page.  Thank you! :wootsmiley:

Khaydar
Posted

In my opinion if there's something zoo tycoon lacks, is filter variety  (different tiers and stats.)

And it's exactly what I'm working on.

qXCFs7r.png

 

This the Ozoniser, it uses O3 to kill bacteria and keeps a good water quality.

Since it will be avaliable to purchase, when your start the game don't expect miracles with this equipment.

Needs more maintenance, more expensive and less powerfull than MM filter, but it's still better than nothing.  

  • Like 1
HENDRIX
Posted

For some reason the perspective doesn't seem to line up. Did you render it with my script?

Khaydar
Posted

@HENDRIX Yes I used your script, it rotated the object 45° when making the sprite and yet it looks odd. Weird because the game is also rotaded to 45°

Particle
Posted

When I got home tonight I saw all the downloads from you and I went 'YES!' and now i see you are making new filters and so I say "YEEEEEEEESSSSSS!"

 

If you need any help or whatever just say the word. :cheerleader:

 

I think the camera angle is less than 45 degrees. 2 tiles over and 1 tile up is typically 26.565  degrees.   I'm not sure exactly what zoo tycoon is, but the camera angle used by most "isometric" games is actually 30 degrees or 35.264 degrees.  Also because scenery has 4 views and animals have 8, they might be different?

Check this out: https://upload.wikimedia.org/wikipedia/commons/8/81/Isometric_camera_location_35.264_degrees_color.png

It is from here:  https://en.wikipedia.org/wiki/Isometric_video_game_graphics

and more:  https://en.wikipedia.org/wiki/Isometric_projection

 

I think yellowrose mentioned this before...

HENDRIX
Posted

I think ZT1 is actually dimetric (2:1 pixel ratio for diagonals), not isometric. The camera should look down by 30° from horizontal but it used to be 45°. I think in animals it's just not as obvious.

HENDRIX
Posted

Fixed version of the script is up on github!

  • Like 1
  • Love 1
Khaydar
Posted

Updated the filter

BJzQxTn.png

It takes half a tile now. And it's perfectly aligned, thanks to Hendrix

 

By the way I have recovered my unreleased files, all of them.

 

  • Like 2

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