(Designer)Khaydar Posted September 7, 2019 Posted September 7, 2019 And so beggins the long animal migration from my drive to tek. 1
HeatherL Posted September 8, 2019 Posted September 8, 2019 This is great. I especially love the suitability information included on the download page. Thank you!
(Designer)Khaydar Posted September 9, 2019 Posted September 9, 2019 In my opinion if there's something zoo tycoon lacks, is filter variety (different tiers and stats.) And it's exactly what I'm working on. This the Ozoniser, it uses O3 to kill bacteria and keeps a good water quality. Since it will be avaliable to purchase, when your start the game don't expect miracles with this equipment. Needs more maintenance, more expensive and less powerfull than MM filter, but it's still better than nothing. 1
(Designer)HENDRIX Posted September 9, 2019 Posted September 9, 2019 For some reason the perspective doesn't seem to line up. Did you render it with my script?
(Designer)Khaydar Posted September 9, 2019 Posted September 9, 2019 @HENDRIX Yes I used your script, it rotated the object 45° when making the sprite and yet it looks odd. Weird because the game is also rotaded to 45°
(Designer)Particle Posted September 10, 2019 Posted September 10, 2019 When I got home tonight I saw all the downloads from you and I went 'YES!' and now i see you are making new filters and so I say "YEEEEEEEESSSSSS!" If you need any help or whatever just say the word. I think the camera angle is less than 45 degrees. 2 tiles over and 1 tile up is typically 26.565 degrees. I'm not sure exactly what zoo tycoon is, but the camera angle used by most "isometric" games is actually 30 degrees or 35.264 degrees. Also because scenery has 4 views and animals have 8, they might be different? Check this out: https://upload.wikimedia.org/wikipedia/commons/8/81/Isometric_camera_location_35.264_degrees_color.png It is from here: https://en.wikipedia.org/wiki/Isometric_video_game_graphics and more: https://en.wikipedia.org/wiki/Isometric_projection I think yellowrose mentioned this before...
(Designer)HENDRIX Posted September 10, 2019 Posted September 10, 2019 I think ZT1 is actually dimetric (2:1 pixel ratio for diagonals), not isometric. The camera should look down by 30° from horizontal but it used to be 45°. I think in animals it's just not as obvious.
(Designer)HENDRIX Posted September 10, 2019 Posted September 10, 2019 Fixed version of the script is up on github! 1 1
(Designer)Khaydar Posted September 10, 2019 Posted September 10, 2019 Updated the filter It takes half a tile now. And it's perfectly aligned, thanks to Hendrix By the way I have recovered my unreleased files, all of them. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now