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Posted
4 hours ago, Fern said:

No it is because you two spoke spanish in his intro thread post. :tongue:

 

Oh that's funny. That was a different fella with the name MiguelAngel but I can see the confusion :hihi1:

 

I wish I could be helpful with the animal coding but sadly I've only ever made buildings and scenery. Zarawatto for sure might know though when he sees the ping.

Zarawatto
Posted
9 hours ago, MarineIguana97 said:

yo how can i change the plaque?

 

cPlaqueImageName = animals/spino/plmspino/plmspino

Let's start a graphic guide. First, load the exctracted .ztd into zoot. In this case, I'm extracting just a singe animal. You'll find the .uca and the graphic directory inside it:

Spoiler

image.png.9ebea8aecc48f534415f6d3f5c2ea8f9.png

 

Inside the folder, you'll find a secondary folder whose name starts whit "pl-" followed by the animal name. In this case, it is "plpanda":

Spoiler

image.png.3a6f6e129777abd05f0b28aa92834607.png

 

Inside the plaque folder, you'll find a configuration file (.ani), a palette file (.pal) and a graphic file with no extension at all. For user created stuff, the file's default name is "N".

Spoiler

image.png.2a709012235df6f8d960897a0436c2f3.png

 

Once you selected the N file, you have to click the frame editor. The feature with the screwdriver and the key in a green bg. It will open a secondary window:

Spoiler

image.png.b932975ea2fda22c4d6b23a9327204cf.png

 

Spoiler

image.png.7213f0804d93f12df56af17f3a27cb2d.png

 

Inside the secondary window, you'll find the frame options, including adding, removing and exporting frames. Here you can load a new file and delete the previous one. NOTE: Plaque files must be indexed for a maximum of 256 colours. Also, the colour of the top-left corner will be selected as the background and will be erased for transparent by the program. The maximum size of the image are 175x190 pixels. You can use default backgrounds, but I see you have a new image. You can edit all these properties with a graphic editor software. I use GIMP.

Spoiler

image.png.d5f617c00536668c5e2fc07b153494d1.png

 

Once deleted the previous plaque frame, just click save. The window will close and in the first one will display the new picture. Done!

Spoiler

image.png.69a9373b3ee6dee2c0e7405b1ea6ffb4.png

 

This also works for icon and list icon frames.

MarineIguana97
Posted
5 hours ago, Zarawatto said:

Let's start a graphic guide. First, load the exctracted .ztd into zoot. In this case, I'm extracting just a singe animal. You'll find the .uca and the graphic directory inside it:

  Hide contents

image.png.9ebea8aecc48f534415f6d3f5c2ea8f9.png

 

Inside the folder, you'll find a secondary folder whose name starts whit "pl-" followed by the animal name. In this case, it is "plpanda":

  Hide contents

image.png.3a6f6e129777abd05f0b28aa92834607.png

 

Inside the plaque folder, you'll find a configuration file (.ani), a palette file (.pal) and a graphic file with no extension at all. For user created stuff, the file's default name is "N".

  Hide contents

image.png.2a709012235df6f8d960897a0436c2f3.png

 

Once you selected the N file, you have to click the frame editor. The feature with the screwdriver and the key in a green bg. It will open a secondary window:

  Hide contents

image.png.b932975ea2fda22c4d6b23a9327204cf.png

 

  Hide contents

image.png.7213f0804d93f12df56af17f3a27cb2d.png

 

Inside the secondary window, you'll find the frame options, including adding, removing and exporting frames. Here you can load a new file and delete the previous one. NOTE: Plaque files must be indexed for a maximum of 256 colours. Also, the colour of the top-left corner will be selected as the background and will be erased for transparent by the program. The maximum size of the image are 175x190 pixels. You can use default backgrounds, but I see you have a new image. You can edit all these properties with a graphic editor software. I use GIMP.

  Hide contents

image.png.d5f617c00536668c5e2fc07b153494d1.png

 

Once deleted the previous plaque frame, just click save. The window will close and in the first one will display the new picture. Done!

  Hide contents

image.png.69a9373b3ee6dee2c0e7405b1ea6ffb4.png

 

This also works for icon and list icon frames.

thank you for explain literally everything, but i still confuse why is your an image and my it's just "N" no " .___ " just "N"literallyimage.png.7eb9246489d262e2767b6049b3312f47.png

Zarawatto
Posted
1 minute ago, MarineIguana97 said:

thank you for explain literally everything, but i still confuse why is your an image and my it's just "N" no " .___ " just "N"literallyimage.png.7eb9246489d262e2767b6049b3312f47.png

The graphic file has no extension. I mean, it is not a .jpg or .png file.

 

About this issue, it happened to me before when software finds metadata content that do not match the file directory.

 

Probably you changed the name of a folder or a file manually and, when zoot loads metadata, it finds a mismatch that result in this reading error.

MarineIguana97
Posted
8 minutes ago, Zarawatto said:

The graphic file has no extension. I mean, it is not a .jpg or .png file.

 

About this issue, it happened to me before when software finds metadata content that do not match the file directory.

 

Probably you changed the name of a folder or a file manually and, when zoot loads metadata, it finds a mismatch that result in this reading error.

oot-ZTImageEditor7_2_20269_19_02AM.png.73cf7c192daed6ed81f59d365b5d2369.pngoot-ZTImageEditor7_2_20269_18_29AM.png.18419e834136fad6ea67d23a08c61eee.png

 

it's still the same.

Zarawatto
Posted

When I mean the file has no extension, it is because it works like that. You do not need to change the extension nor try to load with a graphic editor software.

 

Changing file names won't update metadata automatically and zoot (therefore, ZT game engine) won't load it properly.

Zarawatto
Posted

I understand now what you're trying to do and why it won't work at all this way:

 

The Dino Accuracy Booster pack made by gorgeous VNDragon is a hack!

 

What does it mean? It modifies base game stuff by adding new information.

 

When you say you can not find the Spinosaurus plaque, it is because this pack does not contain any plaque. It uses the game base plaque located inside ZooTycoon original source.

 

However, you previously said you found the plaque for tarpan, bison, camel & deinonychus because these are new animals made from scratch and then, the pack contains a plaque within only for these ones.

 

If you want to change Spinosaurus' plaque, you should create a whole new hack that attaches the base game stuff in order to work.

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