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Zarawatto
Posted

When I released qilin, I wrote this, but I felt kinda ashamed to share it. Since then, this keeps haunting my head, so I'll let it go out now:

 

"I dedicate the qilin to myself. I know that this fantastical creature is an omen of a forthcoming sage, but this is no selfish depiction. Qilin animations include sprites from several videogames I used to play often when I was younger. Nostalgia is a very strong power, and each frame that I exported manually was a storm of remembrance of my past and how much I've learnt through my short life. I mean, the sage we expect is our self future. All humans fail, that's a fact. But only a true sage acknowledges their past mistakes, offsets them and learns from their experience. Denying people is able to change is denying people is able to learn."

 

Also, fenghuang is finished. Loong got some changes again and qilin is kinda modified as well... This file includes them all:

 

Changelog so far:

- Loong wasn't moody enough.
- Loong now likes Hawkkeye's chinese giant salamander & Hawkkeye's koi.
- Loong & qilin now like bamboo and gingko tree as much as their prefered items.

 

Shittymeme.png.ebdf02830dc7407411414c3aa6cbac2e.png

 

Loong

Spoiler

SSLoong.jpg.cac253dfadad7a304aa490ab98bec0b1.jpg

 

Qilin

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SSQilin.jpg.ace4ece9d3c9a6ae4402fba07eb1a3fd.jpg

 

Fenghuang

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SSFenghuang.jpg.f44615f45d70784566168f6792828a55.jpg

 

I dedicate the fenghuang to the whole ZooTek community. ZooTek Phoenix now has a new Phoenix for all their members. ZT is like a phoenix itself. It constantly burns and rebirths from the ashes. Every ZT player can confirm for sure: You can leave the game, but you know it will recall eventually back to it. Btw, I used AI for my previous works like cat plaques, floofy dinos backgrounds and the mango tree was the first foliage item with AI graphics. Loong has also AI graphics for urn, but fenghuang got its texture also made with AI. Guess this opens a new oportunity spectrum for these kind of Works. I got three mythical animals, but chinese tradition has five elements, so expect two more son! My detail-perfecionist arse keeps finding things to change, so expect several updates as well.

 

File deleted Sep 22nd 2025. This version is no longer available, Get the newest version here!

 

Have a nice week!

  • Love 2
Posted

I can't see what you were ashamed of. We all hope to get the gift of wisdom with gray hair and wrinkles. "There's no fool like an old fool," is an adage I believe in.

 

And cool beasts!

Posted
21 hours ago, Zarawatto said:

so expect two more son!

 

"Soon" ... okay. :bloos1: My first reaction was hysterical. I thought you were expecting twin boys! :animated-smileys-laughing-273:

Zarawatto
Posted
8 minutes ago, Truly_happy said:

 

"Soon" ... okay. :bloos1: My first reaction was hysterical. I thought you were expecting twin boys! :animated-smileys-laughing-273:

Oh no... Guess I wrote it too fast and excited!

Savannahjan
Posted

These creatures are fabulous!  You always create amazing things!  

  • Love 1
Zarawatto
Posted

I've withdrawn my chinese beasts pack from approval queue since I made an update for loong. Also, I'm working on the fourth beast:

 

Spoiler

iconM.png.3e06c6715a9109a1d84add8d50ede64d.png iconF.png.b648cb6ab13760994ce44acb9516a90d.png Nian. Chinese new year lion beast. Male: Darkest, longer horn; female: bigger and grayish.

 

  • Like 1
  • Love 1
YoungerPrinceLothric
Posted

I wanted to say that, while I can't share screenshots yet because the zoo is still in its infancy, I am in the process of building a zoo for some of your mythical creatures! I remember being a little kid modding this game for the first time and being so excited when I discovered dragon mods online. thank you for keeping fantasy mods alive. 

  • Love 3
Zarawatto
Posted

Updates:

- Loong made bigger.
- Loong got a new rare animation.
- Loong underwater animations corrected.
- Loong AI graphics changed for a 3D model, details at credits section.
- Fenghuang bonsai replaced with wooden vessel (credits conserved for previous version).

 

Also, new chinese friend added:

 

Spoiler

Zoo046.jpg.d4e26bfae779bb833b7084a52546b345.jpg


 

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Zoo045.jpg.ceeaeab2bfaea319d1a6280a2a8e7f23.jpg

 

Qilin, loong & fenghuang are compatible together, but nian prefers salt water instead!

 

Unless a wild bug appears, this is the last update I do for the loong. After three new creatures, I noticed it was notably smaller, so I made some changes and toke a chance to add one new animation. Since all other animals have two animations with sprites, loong was missing another one. This week, the skies where I live have been stormy, and every lightning I see trough my window or the car glass remind me of the loong. That day, while I was manually changing the rotations, a strong downpour released its rage at my city, so all my lights were off as the strikes glew up inside my room. I felt like dr Frankenstein crafting a huge one!. Btw, if someone knows a way to avoid that "crunch" sound that pops at the end of every audio in-game, I'd be grateful to know. Sorry about the constant changes, but I already said that my pitch-detailed neurons keep haunting me. The next addition to this pack will be the last one, so I'm tempted to do some additional stuff. It's been a while since that last time I made a pack with bonus items. Any suggestions?

 

 

 

File deleted October 5th 2025 Available at ZooBerry. Get the newest version here!

 

Have a nice weekend! 🐉🦄🐦🔥🦁

 

Posted

From Jay:

When ZT adds a click to the end of a sound, the sound file needs to be changed to add a fraction of a second of silence to the end of the sound. Here is also some other information for ZT sounds. ZT only supports a certain type of sounds. Any sound for ZT has to be a ".wav" type of file. But ZT does not support all types of ".wav" files. There are certain properties associated with ".wav" files. In MS Windows 11, various properties associated with a ".wav" file can be seen by right-clicking on the ".wav" file, clicking Properties, and clicking the Details tab. The Properties window then shows a number of properties for the sound. The bit rate is not important, but some of other properties deal with efficiency for ZT sounds. The Channels for a sound should be "1 (mono)". ZT uses stereo for its own purpose. When an object is in a zoo and it has a sound, ZT plays the sound differently in the speakers, depending on where the object is on the screen. If the object is on the right side of the screen, ZT plays the sound louder on the right speaker and softer on the left speaker. If the object is on the left side of the screen, ZT plays the sound louder on the left speaker and softer on the right speaker. Since ZT converts mono sounds to stereo in this way, it is best for a sound to have only 1 channel. That will also make a significantly smaller sound file than to have a stereo sound file. For audio sample size, ZT supports both 8 bit and 16 bit. All sounds that come with ZT have both an 8 bit version and a 16 bit version. Theoretically, 16 bit is higher quality. But in practice, I do not notice much difference between the 8 bit version and 16 bit version of the same sound. So I feel it is best to always use 8 bit for a sound for ZT. That will make the sound file significantly smaller than using 16 bit. ZT supports any audio sample rate. All sounds that come with ZT use an audio sample rate of 22 kHz. So if I have a sound that uses a higher audio sample rate, I convert it to 22 kHz so that the sound file is smaller. But occasionally that can make a sound file not sound as good. So I listen to the sound before and after I change the audio sample rate to see if it is acceptable to change the audio sample rate. It is very rare that I use an audio sample rate higher than 22 kHz. If the audio sample rate of a sound file is less than 22 kHz, I leave it at whatever audio sample rate it is using. Although the Properties window does not indicate the loudness of a sound, sometimes that is important. It does not matter if a sound is too loud. When a ZT configuration file refers to a sound, we can use the attenuation setting in the configuration file to say how softly ZT should play the sound. The higher the attenuation setting, the softer ZT plays the sound. An attenuation setting of 0 will cause ZT to play the sound at the volume that is in the sound file. Although it does not matter if a sound is too loud in a sound file, it does matter if a sound is too soft. In that case, the sound file has to be changed to make the sound louder. A sound file might need to be changed for other reasons. Depending on the use of the sound in ZT, the length of the sound may need to be reduced. Sometimes a sound has unwanted clicks to remove. Sometimes a sound has unwanted background noise to reduce. The most important property of a sound is the audio format. ZT only supports the PCM audio format. ZT does not support any other Audio format, such as APCM or MPEG 1. The Properties in Windows XP shows the audio format of a sound. But the Properties in newer MS Windows do not. One program that will show if a ".wav" is using "PCM" is a free and open source program called Detect It Easy. It can be gotten from the following github link:

https://github.com/horsicq/DIE-engine/releases

I have used a number of programs over the years to convert or edit sounds for ZT. The program I currently use is the free and open source program called Audacity, although it can take a while to figure out how to do various things in it. One thing in particular is to always check what folder Audacity is using when exporting a sound, since it is rarely the same place as where the sound is loaded. That program can be downloaded from its web site:

http://audacityteam.org

When a sound is made for ZT, it should be tested in ZT. It is subjective how loud a sound should be in ZT. I put the object with the new sound next to a carousel in the middle of the screen, since ZT plays sounds louder that are in the middle of the screen, and plays them more softly the further something is from the middle of the screen. With the 2 objects next to each other, I listen to see if their sounds seem to have relatively the same volume. If they do not, then I change the sound's attenuation setting in the object's configuration file and test again.

  • Like 1
Zarawatto
Posted

Thanks Fern! All my audios are in mono... I'll try this, hope it works!

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