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VC's Attempts at Projects!


VeganCannibalism

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Savannahjan

OOh these are great!

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I love to do rotations ! yeah they are a challenge but then when you finally get it right ...

A great sense of achievement to me Goor luck though

These look awesome!

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VeganCannibalism

Haha, I almost envy you, pukkie! I just find rotations frustrating--I'm one of those people who thinks ZOOT is evil. XD

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You should have tried the earlier version. That was even worse. It is the best tool so far.

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VeganCannibalism

Ooh, duly noted.

 

In other news, the ruined aircraft file has been submitted and is pending approval. While that's happening, here's a glimpse of some buildings to go with the planes! There will be more. :D

buildingspreview1.png

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Can't release your aircraft as they need altering first. Either cricket or I will be in touch by pm

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YoungerPrinceLothric
On 7/10/2020 at 2:08 AM, VeganCannibalism said:

Ooh, duly noted.

 

In other news, the ruined aircraft file has been submitted and is pending approval. While that's happening, here's a glimpse of some buildings to go with the planes! There will be more. :D

buildingspreview1.png

I love your style! very natural looking. it blends nicely with the game, like it was there from the start. 

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VeganCannibalism
On 7/11/2020 at 12:02 PM, YoungerPrinceLothric said:

I love your style! very natural looking. it blends nicely with the game, like it was there from the start. 

Thanks! I can't take all of the credit though-- these are (like most of my mods) originally from Fallout Tactics, just with a lot of editing on my end. I thought I mentioned that in the preview post--oops.

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  • 2 weeks later...
VeganCannibalism

Possibly a stupid question, but is there a way to circumvent the 255x255 image size limit in APE?

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Cricket

Not in APE. However, you can in Zoot. When I have images that large, I dummy up a ztd in APE with an image I know is small enough. Once I extract it, I open it in Zoot. Then I replace the dummy images with the larger ones. Of course, after that, I proceed with changing the footprint, etc in the ucs file then doing the rotations

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