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Showing content with the highest reputation since 12/27/2024 in all areas
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Can't believe I've been working on this for a year lol. Here's another teaser. Development is moving pretty quickly now.3 points
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This is the day I finally decided to put my cheeks on a chair and finally end the project I have clogged since the last summer... SaiLords of Land and Water Available on my signature and comming soon to ZooBerry Concavenator Irritator I honestly don't know what went bad with Ichthyovenator and Amargasaurus... I started this several months ago and now I can't figure out what was wrong with them... Concavenator was complete because it was the first one I crafted. Irritator, on the other hand, was as well irritating for me, but it is finished. Concavenator: Irritator:3 points
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I've seen it before, but can't remember what it was exactly what caused this. Can you check if the seal lions for some reason have a higher suitability rate in the otter tank rather than their own?2 points
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Thank you all! One more late spooky mod coming to round out the pack above but then I'll move on to making animals and bigger packs with shared themes. Stay tuned!2 points
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My mummy dogs stand is finished! You can download it as a bonus mod in the Halloween Collab Pack 2024 at ZooBerry: https://www.zooberry.org/mods/zt1/expansive-packs/halloween-collab-pack-2024/ If you have downloaded the pack before, the combined version has updated to include it.2 points
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ZooBerry v2.2.0 ZooBerry now has a search bar! Live search as you type in, and will return matches if it finds a result within a pack. Hopefully this makes it easier to browse! Check it out: https://www.zooberry.org/2 points
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Have started archiving Borsato's mods on ZooBerry. You can find his profile here: https://www.zooberry.org/authors/borsato I've only gotten 28 so far and none of his packs. I'll update this thread again when it's all in there.2 points
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Yes they were but not released at Tek. I have them all somewhere so it is time Tek had them since I think they are not available elsewhere any more. I think we used some in a contest a while back.2 points
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+1 for all the dragons Ghirin made. They were THE Tek downloads that got me anxiously waiting until I was old enough to register for an account in 2010. Kid me used to do a lot of those fantasy-themed zoos with a ton of unicorns, RSN's Pegasus, Lehner's Red Dragon, and Aqua Dragon's Emerald Dragon. I can imagine those remaining mainstays in my files if I do fantasy zoos again - adult me is more invested in cetaceans, sharks, ungulates, and dinosaurs. The resurrection of this thread has compelled me to look up which of Brandi's State packs contains the famous sagebrush: It's Nevada, for those looking to acquire it. Aside from the invisible fence, my current must-haves are Vondell's prehistoric plants, Jane's neutral decorative foliage, Genki's brick pack, and the recent addition of Zootan's decorative fences (thanks to Fern). Jay's & Particle's UI and menu works are not "must-haves" inside a zoo, but I can't imagine playing the game without them. I am also interested in whatever that fleshy blob thingy is. Let me know if anyone have more detail about it.1 point
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View File Terrain Rock Formation Pack by Cricket These Terrain Rock Formations will spruce up your exhibits and bring your animals joy! Rock formations included: Aquatic: Abalone, Freshwater, Ripple, Saltwater Arctic: Bluegrass, Iris, Luminous, Peacock, Slate Coniferous: Coniferous, Glow Worm Deciduous: Burgundy Mint, Deciduous, Rustic Desert: Apricot, Burning Embers, Desert Menagerie, Sand Grassland: Golden Moon, Grass, Grassland, Hunter, Touch Of Purple Highland: Pink Geode, Sepia, Shades Of Gray, Silver Mine, Wine Rainforest: Moss, Mulberry, Rainforest, Tree Line Savannah: Faded, Flame, Golden Mist, Maple Syrup, Savannah Please click on the picture to see the full screenshot. The downloadable file contains combined .ztd files and individual .ztd files. (If you use the combined files, you do not need the individual files.) Submitter Cricket Submitted 01/02/2025 Category Rocks1 point
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Some paths come with rails on the slopes so it could be a path you are looking for.1 point
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Like I mentioned in the topic where I introduced myself, I became interested in the .zoo file format that Zoo Tycoon 1 uses. This was right after implementing support for reading several binary formats that RCT uses. And so I set about investigating the format, with the goals of 1) hacking the saves and doing interesting stuff that the game does not normally allow, and 2) import the landscape into OpenRCT2. Today, the focus is on the former. ZT1 does not include a map editor, and while you can enter developer mode to move the zoo walls a bit further towards the edge, you cannot increase the visible space and actually make your map bigger. So you’re basically stuck with a few standard sizes like 75×75 or 150×150. Or are you? The map size is actually saved in the .zoo file, as you can see when looking at via a hex editor: Now, just modifying this value will result in a crash. This is expected - the terrain data is saved in a continuous stream of mapSizeX × mapSizeY elements. So a 75×75 map contains 5625 elements, while a 150×150 map contains 22500 elements. For 233×233, we need 54289. Since I started with the Large Grassy Zoo map, which is 150×150, that thus means 54289 - 22500 = 31789 additional elements, inserted at the correct place. Note how quickly this number increases compared to map size - that’s exponential growth for you. This is not just me showing off maths though - it means quickly increasing memory usage. The map size is saved using a 32-bit integer, which has a theoretical maximum of about 2.1 billion (or 4.2 billion in certain circumstances). In practice though, testing with different map sizes has shown that 233×233 is the maximum that ZT1 will load. Anything bigger and it will freeze while attempting to load. But then, having a 233×233 map is still quite an improvement from 150×150, is it not? Here is a screenshot. You can see the original borders of the Large Grassy Zoo map and the zoo wall continuing: Zoo Tycoon 1’s extreme zoom makes it difficult to get an oversight of the size. But here is a neat trick to measure map size: use a dirt path, which costs $10 per tile and just divide by 10: (In this example, I built the path outside the zoo walls using dev mode, but even if you build it within your zoo it should be easy to see that this map is indeed 233×233.) Now, I’m sure you’re keen to try it out yourself. Well, for the low, low price of €49,95... nah, just kidding. Here it is. enlarged5c.zoo1 point
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Exhibit info starts in post 2 Dinosaur Digs Combined Realism Hack by VNDragon1 point
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Hi, I have been a huge fan of this mod ever since I installed it a year ago, and it has been part of the reason I have gotten into Zoo Tycoon again. I have been going through the arduous process of learning to mod myself, and am currently working on a more accurate plesiosaurus that is entirely aquatic, inspired by the accuracy that this combined mod brings. I have successfully made the plesiosaurus fully aquatic, and I just need to do some animation tweaks since there wasn't a submerged-aquatic eating animation already, and the plesiosaurus has a glitchy upwards swimming animation already present in the game. I'll post it when I finish it up, and if you'd like to add it to the combined mod, I would love that!1 point
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Rise, thread! Getting myself back in gear with a little project - I wanted to try a koi pond related build with Hawkkeye's koi, and I decided I would try to replicate, or at least take inspiration from, this style of modernist, blocky, terraced pond garden: Something I've never tried in ZT before. I knew I it would be multi-leveled with multiple surface materials, with lots of flat surfaces and lots of the ZA invisible glass tank wall. I knew I wanted to try something unique with the shape and layout of the ponds ... and I knew I wanted to keep the "gardening" very minimalistic, mostly grasses, hedges and water plants. Here's what I wound up with ... "diorama" style. (Click to explore in full resolution.) Question: how many tanks do you suppose there are in total? :) I also really like how it looked "bare" in this WIP stage ... I might actually prefer it that way, but you know ... at that point it's not really much of a zoo build, is it? Did I achieve my goal of replicating that modernist garden pond look? Yes, I think so! Could it be done even better? Yes, I think so ...1 point
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