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Showing content with the highest reputation since 01/28/2025 in all areas
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7 points
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So to test out Serpyderpy's new freshwater mod and tank terrain change trick, as well as various freshwater fish mods, I made some ambitious flooded forest tanks yesterday. It was well received on Discord and inspired some other builds, so I thought why not share it here too? My dlupdate folder is a mess right now since aside from these attempts, I'm playing without user-made items for the PANDA contest. The map is barebone and just full of tanks for testing various MM animals. 1. Amazon basin This was V1 before the game crashed prematurely (still unsure of the cause). I salvaged a bit of it from an earlier save and then built a V2 below with some extra land for the tapirs, capybaras, otters, crocodilians, and anaconda. V2 is still my most ambitious tank so far with a very dense number of Hawkkeye's cichlids and piranhas - in fact, I cannot load the save file again without cutting down on the number of animals in this tank. I lost count but I would not be surprised if the total animal count surpasses 100. At this number of animal exhibit compatibility is nigh impossible, but if you cut down to ~10 species it should be achievable. Vegetation also started out very dense - and I love that, but I reduced it eventually to view the animals more easily. And honestly, they look even better in videos when you can see all the critters buzzing around. 2025-02-10 15-09-41.mp4 2. Mekong delta I am more mindful of vegetation this time around - no Amazonian giant water lillies, no swamp cypress, etc. There are also fewer fishes from this region available ingame compared to the Amazon, so I managed to keep most of them happy. There is no land portion like V2 Amazonia tank, but I recognize that this region has a loaded stack of tankable Zoo Tycoon animals (tapirs, Asian elephant, tigers, saltwater crocodile, etc) that can work should I ever do a land segment. 2025-02-10 15-05-31.mp4 The next flooded forest I want to make will be the North American Everglades. I also have an idea of making Jane's neutral rainforest foliage to be tank-placeable in future iterations (unless someone here knows of an underwater rainforest mod). If you think there are specific foliage, rocks, or tank-placeable scenery items that I should throw in, feel free to share them here.5 points
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I have recently released some new animals over on Zooberry, one is a giant camel in collaboration with Buffzoo and the other is a green anaconda, in celebration of 2025 being the year of the snake! I hope you enjoy them! Link to the Giant Camel! Link to the Green Anaconda!4 points
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Welcome gkfloyd20. We are glad you are here, please do not worry about language. Cricket gives good advice on this and I hope removing those objects out on the edge of your game map will fix the crashes.3 points
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I've been working on a ZT1 graphics parsing library for several of my software projects. So far I've got it to read files somewhat successfully. As a proof of concept, I'm using it to make import/export tools for graphics editing software. I've been most successful with Krita, which is an open source painting program. You can directly import ZT1 graphics without using Zoot or APE. Download Krita (it's free): https://krita.org/en/ Download APE.KritaTools Preview v0.1.0: Download To install: Unzip and drop contents directly into %APPDATA%\krita\pykrita\ Open Krita and go to `Settings > Configure Krita > Python Plugin Manager` - Enable APE.KritaTools Go to `Tools > Load APE image into Krita`. It will ask you to find the extensionless graphic first (i.e. SE, NE, N, etc), and then again will ask you to open the pal file associated with it. There won't be a prompt for the second one, it will just open another dialog window to search for the file. Current issues: - Weird artifacts on every frame - Not very intuitive to open yet - No save function yet Much thanks to @jbl89's detailed specification of the ZT1 graphics format here: https://github.com/jbostoen/ZTStudio/wiki/ZT1-Graphics-Explained I'll keep iterating on this tool and improving it. Feel free to let me know if anything breaks on you! Looking for bugs. Github Repository: https://github.com/openztcc/APE.KritaTools3 points
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I'm a productive procrastinator. As in, I should be doing my homework instead of all this. 😅3 points
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View File Dark Roses Decorative Fence by Cricket Your guests will enjoy this decorative fence adorned with dark roses. Please click on the picture to see the full screenshot. Submitter Cricket Submitted 02/14/2025 Category Valentines Day3 points
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You may want to check out this thread and follow the links: https://zootekphoenix.com/forums/topic/40578-game-crashes-zt1-limits-and-updates-on-3-in-game-maps/#comment-370413 Some folks were having issues ... If you do, look at this link from one of Fern's posts: https://zootekphoenix.com/forums/topic/40578-game-crashes-zt1-limits-and-updates-on-3-in-game-maps/#findComment-3745682 points
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It could be one of the user-created objects or animals. Or you might have too much in your game. Generally it is only safe to keep about 295 or less .ztd files in your dlupdates folder. If you don't have too many files in the game you could try taking out some of the user-made items and see if the game is still crashing. If not, add them back one by one until you get a crash.2 points
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There's one main thing that I see that is a known cause of a game crash. It looks like you have items placed on the outer edge of your zoo. In this case, it looks like rocks. The only thing that should be placed on that outer edge of the zoo is one single path tile leading into the zoo. Any other items on that outer edge will eventually crash your game. Try removing any objects that are on that outer edge of your zoo and see if that helps.2 points
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APE.KritaTools v1.1.1 Added Features Now supports correct offset alignments for every frame (Massive thank you to Jay for his help on this!) Bugfixes Fixed crash that prevented graphics from loading if they had a background frame Download and instructions: https://github.com/openztcc/APE.KritaTools/releases/tag/v1.1.12 points
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I would also love to use that turquoise water some day but completely understand why it hasn't been released. I recently watched someone's playthrough of Hellblade: Senua's Saga on youtube. It's set in medieval Iceland and that's what the water immediately reminded me of.2 points
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This is one smartly begifted man friends I dare say if ZooTycoon wasn?t around yet he'd probably inveted it2 points
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There used to be a tutorial on building islands. You can do it with one tank. I did it years ago for a contest either here or at ZTUF2 points
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I don't know Serpy's way, but mine is as follows: Build a terrestrial exhibit, with space for tanks to wrap around it. Note that I'm using invisible wall here. Build two tanks to wrap around the exhibit. Careful with your fence placement so that you don't accidentally swallow the land exhibit in the middle. Merge the two tanks, then raise the exhibit up to their level. You will notice that the connecting ramp would not form around the edge between land and water as long as you have 2 fences against each other. Delete all BUT ONE of your land fence pieces. If you delete every land fence piece the land exhibit will be turned into a tank. This is where the invisible fence comes into play.2 points
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Qué bonitas fotos e historias junto a los screenshots! A mà siempre me ha gustado la cultura japonesa y, al menos a mis ojos, se nota la admiración que le tienes por igual. Gracias por compartir!2 points
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I have the same problem with the turquoise water. You have to intersperse it with other terrains. I used the snow for that. As I said I think part of the problem lies in the zoo.exe file.2 points
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Do you want that level tank hack to see how it works. I really must get around to doing rock tank walls at some point2 points
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I would have released it but there are problems. I think from memory the merge does not work properly so placing things to get that look becomes strategic. See how I had to add ice terrain in the make it work in this case. Jay and I decided that part of the problem lies in the .exe which is why new terrains have not been made.2 points
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Woah ... I didn't even notice the tank had a dirt floor! Very appropriate for that snake.2 points
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my dream to complete all elephant family from dinosaurs like Eritherium, Phosphaterium, numidotherium, paleomastodon, amebelodon, and gomphoterium2 points
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From Jay: Yes, that line is what tells the reading order to ZT. Things to the right in that order will be read before things to the left, allowing the things on the left to override things read on the right. But "loc" is read second. To the right of that is ";.". That "." means ZT's main folder is read first. This order applies to ".ztd" files but not ".dll" files. ZT will only read ".dll" files that are in ZT's main folder. As for hacks, I feel they should be in a hacks folder, since some hacks affect things in the dlupdate folder. I talk about this in the "Combined Guest Hack For ZT Community" topic at DD: http://www.ztcdd.org/DD/index.php?topic=11622.02 points
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Just looked through these great memories again. I'm so glad these were saved.2 points
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I also recommend merging types together rather than mixed ztds. So I would zip the paths I want together in on. The fences in another, etc.2 points
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Can't believe I've been working on this for a year lol. Here's another teaser. Development is moving pretty quickly now.2 points
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Version 1.0.0
133 downloads
Since this file was at ZTUF amongst other sites, I am releasing it here. Author : pixigger & Lowenfrau This file gives you every single item available for Zoo Tycoon, Dino Digs, Marine Mania, and Zoo Tycoon Complete Collection on Day 1 of any new Freeform Game so that you do not have to wait for items to become available every 3 months. This file is a ZTD file and so can be downloaded directly into your Zoo Tycoon dlupdates folder or your hack folder if you have one. This file can replace the previous Freeform Unlocks as it contains that information plus what has been added by Marine Mania and Complete Collection.1 point -
Version 1.0.0
71 downloads
Important: This mod only works on the old version of EMU, which can only be downloaded here: link. Currently this hack does not work on the latest version of EMU, but I'm working on fixing that. Your animal, guest, and zoo ratings will always be at 100%! Great for people who want to have it easier in the scenarios! To install script: 1. Requires EMU to work. EMU download and directions here: https://zootekphoenix.com/forums/files/file/5689-emu-zt-v100/ 2. Create a new folder called `scripts` inside of your main Zoo Tycoon directory. Drop script inside this folder after EMU is installed. 3. Run game.1 point -
Version 1.0.0
80 downloads
These are the Fruits and vegetables from Brandi's 50 States Pack. Beehive, watermelon, apple in bloom, peach tree, vine tomato, onion, crandberry bush, corn, wild strawberry, blueberry, crandberry bog, pumpkin, chili pepper, chokecherry, ND chokecherry, blackberry bramble, high bush blueberry, huckleberry, Michigan apple. Updated 19 November 2018 to correct an incorrect line.1 point