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Posted
9 hours ago, Khaydar said:

Next project

 

hmClLP.gif

 

The gif is a bit slow, expect it to be faster

 

This is AWESOME!!!!

I actually like the speed.  Little fishies just cruisin' around a rock....:wootsmiley:

Khaydar
Posted

New releases in the google drive.

 

-Ocean superstars (inside packs)

-Sunken aircraft (under scenery)

- Crab Rock V 2.O (under rocks and foliage)

-Filter Pack (under fences and filters)

-Perfect Filter (under fences and filters)

 

 

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Posted

Khaydar that good that you launched your projects in Drive, it is worth mentioning that as you always do a good job, they are wonderful, however, I have a problem with Large Spider Crab rock, when I want to select it it takes me out of the game, I can not even select it, just with pocissar the cursor on the object automatically takes me out.

Khaydar
Posted

@carlos franco Oups! updated the file, should be working.

Posted

 


@Khaydar It looks great, very good work again

Particle
Posted

Khaydar, this rock is amazing.  I think it might be the coolest mod for this game I have seen yet.  So simple but full of detail.  I think even Blue Fang artists will be jealous when they see what you did.


I do have a thought though, I put it in game in a shark tank, and the fish do look like they are going so slow compared to everything around them.  Could you make a gif of it with the fish moving faster so we can see what that would be like?  If not no big deal, because like I said:  It is already the best mod ever. 

 

Going to try the ocean superstars pack now, and I'm super excited.  How long did it take you to do all these sea animals?

 

And then a whole filter pack?  You are blowing my mind with all this good stuff! 

Khaydar
Posted

This rock has some flaws though like the animation doesn't loop correctly, and the fish is a bit slow, plus if placed to close to a wall they swim throught it. This rock was an "experimental work", the real challenge would be an animated coral formation. Also the models used (rock, animals, plants) aren't mine, they are public domain sure, but not mine. I basicly downloaded a bunch of things and then build the rock formation, then used Hendrix script. This script is just divine.

 

Took me 4 days to do the animals, they use the same anims, so I kind of reuse the same blend file to do them, it saved me hours.

Particle
Posted

I love that you combined different models into one for this, that is genius.

 

Also using the same animations for the animals... genius.

 

I am so impressed by your thinking.  I will just wait to see what you do because I think you have already put a lot of thought into this!

Posted

Pack is great! And that idea with doing several similar species at once is great, too.

Cannot wait what for whatever you are planning next, as always:)

But I´ve encountered little bug: sometimes, animals just stuck at one place without moving. I have this problem with fraser´s dolphin, hourglass dolphin and southern right whale for now.

I think same or similar bug was also with your blue whale in the past, so correction would be probably same as well.

 

Suggetions: maybe change of distribution of southern right whale from many oceans to antarctic. They are distributed circumpolar, even though they normally avoid ice fields: 330px-Cypron-Range_Eubalaena_australis.s

 

FOR PLAYERS:

compatibility: common dolphins and striped dolphins. Also with bottlenose dolphins, but not 100 percent.

pygmy sperm whales and sperm whales

chilean dolphins and dusky dolphins but not 100 percent

grey whales, southern right whales, blue whales, dusky dolphins and bowhead whales. also with narwhals and belugas, but not 100 percent.

fraser´s dolphins and bottlenose dolphins, but not 100 percent

Khaydar
Posted

@Hawkkeye666 Weird because they all share th same behaviour and animations, so they should all work or not.

The Southern right whale goes way too north to be considered antarctic. Marine mania lacks a correct location, so I put many oceans.(southern oceans would have been a better location, if it existed)

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