Hawkkeye666 Posted October 14, 2018 Posted October 14, 2018 Great looking piglet. Can´t wait to have him in my zoo:) Are you going to do other animals? And maybe you could use your new foliage as their favourite.
Wolverale12 Posted October 14, 2018 Author Posted October 14, 2018 Yeah I'm definitely interested in making my animals like my usermade foliage, however I think I'll need to change the id's of that foliage to have custom id's since I noticed some of them don't work in the compatible section. I was trying to make it dislike the Madagascar Baobab, but that didn't seem to work sadly. Although the other disliked usermade savannah foliage id's worked, best to give the foliage I've made custom id's for this then I guess. Example: Madagascar Baobabs id right now is a bunch of randomly generated numbers and letters APE chose, but I would edit the folders and files for it to be 'madgbaob'. This might take a little while obviously with me having to edit each of the 75 plants folders and files that need to be edited to have custom id's so that I can make sure they work correctly with the compatibility. I think this would effect ingame already placed plants though, as they would be removed since that foliage doesn't exist anymore, so I'm not sure if I want to do this, although it could be better in the long run.
Wolverale12 Posted October 15, 2018 Author Posted October 15, 2018 Still working on that Metridiochoerus, won't be done for a little while since I'm still working on the uca file, but here's a little something that's being worked on for my next project. 1 1
(Designer)Khaydar Posted October 15, 2018 Posted October 15, 2018 Nice camel, a great addition to any pleistocene zoo.
(Designer)HENDRIX Posted October 15, 2018 Posted October 15, 2018 You should probably decrease the frame rate before rendering for smaller file size & better performance. 12 FPS is a good compromise between small file size & smooth movements.
Hawkkeye666 Posted October 15, 2018 Posted October 15, 2018 I think you will know about this, but if not, this guide will help you quite a lot with editing .uca files: http://www.lunamanar.com/zklounge/viewtopic.php?t=116
Wolverale12 Posted October 15, 2018 Author Posted October 15, 2018 10 hours ago, HENDRIX said: You should probably decrease the frame rate before rendering for smaller file size & better performance. 12 FPS is a good compromise between small file size & smooth movements. I actually did decrease the frame rate to 10 fps for the bray animation, and it still had the same amount of frames. 3 hours ago, Hawkkeye666 said: I think you will know about this, but if not, this guide will help you quite a lot with editing .uca files: http://www.lunamanar.com/zklounge/viewtopic.php?t=116 Yeah I'm really familiar with uca files, I'm just adding in custom behaviors and sounds right now for the giant warthog. ;)
(Designer)HENDRIX Posted October 16, 2018 Posted October 16, 2018 20 hours ago, Wolverale12 said: I actually did decrease the frame rate to 10 fps for the bray animation, and it still had the same amount of frames. Yeah I'm really familiar with uca files, I'm just adding in custom behaviors and sounds right now for the giant warthog. ;) Did you apply the new frame rate with the button as shown in the tutorial? Otherwise it will keep the old one ;) Camel looks like 30 fps to me
Wolverale12 Posted October 17, 2018 Author Posted October 17, 2018 Hmm I see, sorry to disappoint everyone btw but the giant warthog will take a bit longer to come out now since I need to remake its animations, again sorry.
Hawkkeye666 Posted October 17, 2018 Posted October 17, 2018 8 hours ago, Wolverale12 said: Hmm I see, sorry to disappoint everyone btw but the giant warthog will take a bit longer to come out now since I need to remake its animations, again sorry. It´s better to have pig later than never
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