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DinoThePower
Posted
7 minutes ago, Hawkkeye666 said:

Yep it is. I normally do not do cryptids/mythology beings, but I will do exception:)

You can also choose environment, compatibility, liked foliage, etc. if you want.

 

I guess rainforest probably makes the most sense. As for foliage, probably one of the ones that come from South America. 

Hawkkeye666
Posted
19 hours ago, DinoThePower said:

 

I guess rainforest probably makes the most sense. As for foliage, probably one of the ones that come from South America. 

Ok, I´ll make it. But it will take some time - most time-consuming task of animal making is making sprites and their conversion, and I haven´t done that for Chupacabra yet.

 

PS: there is going to be another (small) rework of my Pleistocene pack, concerning compatibility. Protypotherium was sympatric in time and space with macrauchenia, but not with other genera sharing its exhibit, so it will be made compatible with Peltephilus (another sympatric Miocene South-American armadillo) and new animal, Stegotherium. And Horned Gopher will be compatible with Borsato´s Synthetoceras.

There will be maybe another new animal, I have already made animations of long ago, but I must make sure that they are different enough from very similar genus that I have already released.

 

Hard is life of ZT1 animal converter.

 

Of course, I would like to hear your opinions.

 

HENDRIX
Posted
8 hours ago, Hawkkeye666 said:

Ok, I´ll make it. But it will take some time - most time-consuming task of animal making is making sprites and their conversion, and I haven´t done that for Chupacabra yet.

 

PS: there is going to be another (small) rework of my Pleistocene pack, concerning compatibility. Protypotherium was sympatric in time and space with macrauchenia, but not with other genera sharing its exhibit, so it will be made compatible with Peltephilus (another sympatric Miocene South-American armadillo) and new animal, Stegotherium. And Horned Gopher will be compatible with Borsato´s Synthetoceras.

There will be maybe another new animal, I have already made animations of long ago, but I must make sure that they are different enough from very similar genus that I have already released.

 

Hard is life of ZT1 animal converter.

 

Of course, I would like to hear your opinions.

 

The most time consuming step is mapping out the animations to ZT1 animations really. Everything else happens automatically, and you can recycle the animations if you've imported them once.

  • Like 1
Hawkkeye666
Posted
On 5/11/2021 at 8:42 PM, HENDRIX said:

The most time consuming step is mapping out the animations to ZT1 animations really. Everything else happens automatically, and you can recycle the animations if you've imported them once.

How can I recycle animations, please?

I tried to import new model after deleting previous one, and make sprites of its animations, but when I made sprites, it was just animal in standing position, without movement, or empty green sprites, without any animal. To know how to recycle animations would really increase my speed of making animals. I have no previous experience with Blender, so there is probably some simple step I am missing.

PS: when you are here, may I ask you how to properly convert .nif files to .bfb, please? When I convert .nif to .bfb in Blender 2.49, I always end with .bfb with distorted skeleton (that part of model that is moving when I play animation). When I want to convert .nif to .bfb, Blender 2.49 asks me to choose among some options - is there any specific configuration I should choose?

HENDRIX
Posted

To recycle animations, just parent the newly imported meshes to the old armature.

 

1. No need for blender 2.49.

2. blender 2.79 should have everything you need.

  • Thanks 1
Hawkkeye666
Posted

This is, I hope, my last version of Pleistocene Pack part 1. Actually, it is more like Pleistocene + Miocene pack, but I do not want to change name of it. Changes: New animal added, Stegotherium, compatible with Peltephilus.

stegotherium.jpg.4765b4009b67ffc035969190d81c3e14.jpg

Animals:

816587455_pleistocenepackpart1.jpg.07b3f8b98db21e8dac97ae5aa3890321.jpg

Panochthus, Peltephilus, Stegotherium, Holmesina, Jefferson´s Ground Sloth, Josephoartigasia.

Bonus animals: Eremotherium, Stegotherium

 

Compatibility guide:

Panochthus, Stegotherium - ingame Giant Ground Sloth

Holmesina, Eremotherium - Wolverale12´s Titanotylopus, my Glyptotherium (Pleistocene pack part 2)

Peltephilus - my Stegotherium, my Protypotherium (Pleistocene pack part 2) 

 

Hope you like it

 

*** file removed 20210617

  • Love 1
Hawkkeye666
Posted

And new version of part 2, with more changes concerning compatibility of animals. Now animals compatible should be sympatric both in time and space. Changes: Changes in compatibility of Protypotherium and Horned Gopher. New animal added, Glyptotherium: glyptotherium.jpg.3ab445c87d7e91ffc719ac8241afdfed.jpg New tankable animal added, Desmostylus.

Animals:

1751755228_pleistocenepackpart2.jpg.cd9a8669574b3a89d303b3a89372d313.jpg.fae7a28ae2725ccb7931ed345f5bb4eb.jpg

Glyptodon, Horned Gopher, Neosclerocalyptus, Protypotherium, Macroeuphractus, Scelidotherium, Nuralagus.

Bonus animal: Glyptotherium, Desmostylus

 

Compatibility guide:

Glyptodon, Neosclerocalyptus, Scelidotherium - ingame Macrauchenia

Horned Gopher: Borsato´s Synthetoceras

Protypotherium - my Peltephilus and Stegotherium (Pleistocene pack part 1)

Glyptotherium - Wolverale12´s Titanotylopus, my Holmesina and Eremotherium (Pleistocene pack part 1)

 

Enjoy!

 

*** file removed 20210617

  • Love 1
Hawkkeye666
Posted
11 hours ago, HENDRIX said:

To recycle animations, just parent the newly imported meshes to the old armature.

 

1. No need for blender 2.49.

2. blender 2.79 should have everything you need.

Thank you! Before I had to select and rename every animation, when I wanted to make new animal.

 

If you mean niftools, I cannot make them run on Blender 2.78 and 2.79, I always get this error, when I try to turn them on in addons:

1806385972_Novrastrovobrzek.jpg.8a58d747c75619cee57a56f60a1736e5.jpg

I have read some forum posts about this error, but be fair, I am no wiser after it. And I think it is quite weird that niftools run without problems on Blender 2.49 on my notebook.

I was writing with Borsato about this, and he had the same problem, so he recommended me solution with two Blenders and .nif to .bfb conversion. For now, I cannot make it work.

May I ask you if you know some solution or recommendation what to do about this error, please?

Hawkkeye666
Posted

Some Chinese stegosaurs. Ingame Kentrosaurus and Stegosaurus for scale.

stegosaurs.jpg.a6c3226405142f50ce515fc55c82f393.jpg

from smallest to largest:

Gingantspinosaurus: about 4.2m

Chungkingosaurus: 3.5-5m

Kentrosaurus: 4.5-5.5m

Stegosaurus: up to 9m

  • Like 3
Hawkkeye666
Posted

Animals of this week. Bezoar Goat young has weirdly located .pal files - for some reasons, converting its sprites made undeletable folders on my hdd, so I had to put sprites into ZTD through APE, and this happened. But it works ingame, it just has unnecessary .pal files. If something like that happens to you while making ZT1 animals, you can delete these folders in Command Prompt by this command: rd /s "\\?\C:\con"

Of course, put location of undeletable folder instead of C:\con. Mostly, you cannot delete this folder directly, you must delete at least one folder above it (not C:\tmp\animals\undeletablefolder, but C:\tmp\animals\)

Animals:

update8.jpg.c3899d9133ad5cafdd34b3911969c046.jpg

Water Monitor, Mountain Gorilla, Bezoar Goat, Arctic Fox, Slender Giant Moray.

 

Compatibility guide:

Bezoar Goat - Borsato´s European Mufflon

 

Enjoy!

 

*** file removed 20210617

  • Love 3

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