Okay finally heard about your file. Oh you can go back and delete that one too please. It looks like my second idea was right. That is the bit in blue.
From Jay:
I read the Saobie topic at Phoenix, including the newer posts. I looked at the guides you generated. But I have not looked at the ztd in detail. The in-game yeti was done differently than other in-game animals. The other in-game animals use ".ai" files while the in-game yeti uses a ".uca" file. So when APExp 3.2 makes a new animal based on the yeti, it creates a new ".uca", but the in-game yeti ".uca" is copied into the ztd as well. That is how all versions of APE work, since that is built into the program itself. I do not know what happens if a person has a ".uca" without the rest of the files for an animal. But I believe that does not hurt anything. But Saobie must have the rest of the in-game yeti files in order for APExp 3.2 to find the ".uca" to copy it. So it isn't actually a lone ".uca" in Saobie's case (or for anyone else with CC or the in-game yeti). Although I have not looked at the ztd in detail, I suspect there is nothing wrong with them that would cause a crash, being that supposedly all changes were done in APExp 3.2, being that the folders are there that I would expect in the process of doing a combined ztd, and considering when the crashes supposedly occurred. Crashes from animals are usually caused while trying to do something with an animal, or soon after. But the description sounds like the crashing is occurring while placing user made flowers, or soon after. It makes me wonder if Saobie was not just trying to place user made flowers, and was actually trying to replace in-game flowers with user made flowers. That would cause MM/CC to crash. The in-game flowers in MM/CC are gawked at. So if they are replaced while the zoo is running, some guests will head to the location of the in-game flowers. But when they get there, there is no longer anything to gawk at, and the game crashes. The first type of crash in the "Causes of ZT crashes and how to avoid them by Jay" topic describes this:
http://www.ztcdd.org/DG/index.php?topic=5452.0