Leaderboard
Popular Content
Showing content with the highest reputation on 05/03/2022 in all areas
-
Hi again! I found an issue with the hacks and the work of the campaigns once again... For this campaign, an in-game animal required is the porpoise, but it's lend to the zoo as a donation and the adoption menu is not available... I have the ZT vs Nature hack, where the porp is replaced with a new file made by Taz, therefore modifying the in-game porp as the Dall's porp... So, when the last animal package is loaded, the porp wasn't there! I had to restart the game a few times, before I noticed that I was missing an animal, so I went to the ZT guide where I found the porp was that lost animal, so I had to restart again without the porp UCA and DLL... And this is the result! Empty Rehabilitation Zoo from the Save the Marine Animals campaign: User-made only restricted: Animals, paths, decorative fences & scenery. In-game stuff allowed: Exhibit fences, buildings, rocks, foliage & staff. Objectives: 1. Research: For the Manatee, Beluga, Ray & Humpback programs. 2. Suitability: 75 for manatee, 80 for beluga, 85 for manta ray, 90 for humpback calf & 80 for six exhibits left. Default buildings: Aquatic restroom (1). In-game animals required: Polar bear, grizzly bear, red kangaroo, narwhal, hammerhead shark & harbour porpoise. First aided pal! The manatee uses the rehab tank for the first time! (You may take a look as how I develop that benches place along all the gameplay!) After the manatee got recovered, we recieved an hurt beluga... It needs a bit more foliage in order to achieve its suitability Done! Next one is the big manta ray! Now, the rehab tank got rocks so Mantie likes it! Last one is the humpback calf! This time, the rehab tank just needed to get high... The tank is now done! Now that all research is done, we'll get the new animal pack! The rehab tank resulted to be the dwellings for the narwhal The neighborhood got built! Meet Thor, the hammerhead shark! I gotta admit that I don't know why all of this campaign was pretty money-short, so I had to built exhibits with the minimum suitability in order to achieve the whole scenario D: We also got land-n-sea exhibits! Come and see the polar bear snowy beach! And talking about bears, we also got a small forest por the grizzly pal! We also built a little plain for a red kang! Finally, the porp tank... Look at it greeting at that old hag! Last view of the map and to the picnic area (Note that the souvenirs sold at the Devona's Fish Gift Stand include stuffed manatee & beluga plushies, as an acknowledgement for the rehab work!) The lore of this campaign almost makes me cry everytime I read what those animals went through :c Little reminder: April 22nd (Like friday two weeks ago) is Earth's Day (I pretended to post this that day, but I had to deal with the porp issue)... This year it was quite different as more than ever topics like water, chlimate change and war were most remarkable as ever! Until next empty zoo :3 Have a nice week2 points
-
2 points
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
He has 6 Zt1 items on his google drive listed under "My ZT1 creations". Maybe that section can only be accessed from his thread here at Tek?1 point
-
1 point
-
Welp, I tried several times. The first issue was the path rule... In the Jurassic Zoo scenario, the default path way is too confuse and I was not able to use it properly. First two weeks I tried and lost (because run of time and no resources), then I did this: Just replace the default way with user made but not using it at all... So, the rule is not broken... And this would be a perfect... But then I noticed a second issue as i kept losing the scenery! The goal of "Suitability 85 for 7 jurassic exhibits" got never achieved and I could not figure out why... I tought it was bugged, so I stopped trying... Then I noticed the reason: Realism hack changes Caudipteryx geological era from Jurassic to Cretaceous, so It doesn't count in the Jurassic exhibits anymore!! Wanna see how I solved this? Come and see the Empty Jurassic Dinosaur Zoo from the Jurassic Zoo campaign: User-made only restricted: Animals, paths, decorative fences & scenery. In-game stuff allowed: Exhibit fences, buildings, rocks, foliage & staff. Objectives: 1. Rating: 75. 2. Suitability: 85 for 7 jurassic exhibits. 3. Diversity: Read the *in-game animals required* section. Default buildings: None In-game animals required: Allosaurus, Apatosaurus, Caudipteryx, Camptosaurus, Kentrosaurus, Plesiosaurus & Stegosaurus, one each at least. Main view of the map! All of the gardens are rinsed with the fountains and the Devona's & Mark Bell's Log Flume Ride! This scenario is a good approach to the No Grass Please hack with all the vanilla dinos having their exhibits redesigned... Camptosaurus now likes a small piece of rainforest! Some other who now like rainforest are the thorn-backed Stegosaurus and Kentrosaurus! Another nice change is the fact of new dinos being able to eat guests! Big All likes angry and hungry guests Apatosaurus is one more added to the rainforest team! Come and see Little Barney at his dwelling! Otherwise, Plesiosaurus has their default preferences not changed at all... It still loves to swim and have a meal at it smol island And now! The stone of dissension! Caudipteryx has a snowy forest habitat BUT also has its Jurassic era modified to Cretaceous... How to solve this trouble? In order to achieve the last goal of Jurassic exhibits, I had to build an extra exhibit for a new Jurassic pal! The chosen one resulted to be Borsato's Archaeopteryx. When I noted this issue, my last saved file was almost out of time, so this exhibit got built fast... But it worked! Jurassic Zoo Campaign complete! Sorry for this long abscence! I'm still here for you all, reading your doing!1 point