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  1. Professor Paul

    Professor Paul

    (Professor Emeritus)Professor Emeritus


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      6

    • Posts

      6,861


  2. pukkie

    pukkie

    Llama Stealing Moose


    • Points

      3

    • Posts

      22,459


  3. Vondell

    Vondell

    (Designer)Designer


    • Points

      3

    • Posts

      314


  4. HeatherL

    HeatherL

    Leopards in the Snow


    • Points

      3

    • Posts

      1,814


Popular Content

Showing content with the highest reputation on 04/20/2023 in all areas

  1. Bandicoots Animals: Northern Brown Bandicoot, Eastern Barred Bandicoot, Greater Bilby, Southern Pig Footed Bandicoot Compatibility: greater bilby, southern pig footed bandicoot - my Rufous Hare Wallaby Eastern Barred Bandicoot - my Tasmanian Pademelon, Blotched Blue Tongued Lizard Enjoy! *** files removed 2023.07.06
    3 points
  2. DennisWHM Aviary Pack volieren.ZIP
    2 points
  3. Looks good, Hawkkeye! Good work and ‘grats on release! 🥳
    1 point
  4. This one took me a while, but I knew I'd seen it somewhere! http://www.ztcdd.org/DD/index.php?topic=10788.0
    1 point
  5. This one? Shark Theme Pack.zip You can upgrade it when Fern releases a better one.
    1 point
  6. It turns out it was not a combined filed but that I had at some time put those ztd into dupdate as well as dlupdate. Rather than open the dlupdate to add those ztd I tried to add them "a step above" and missed the correct folder the first time. I'm lucky it was that folder not one farther down the list. Thanks for the suggestions Heather, Zawarotto, Heather, and Jay.
    1 point
  7. Thank you! You're right, I do use 3D software. I use Blender. The original game's assets were mostly made by rendering 2D images from 3D models. Some years back I set up a Blender camera and render output setup that would spit me out images that match the original ZT ones at the correct unit scale; others have done similar and have made batch scripts for Blender that let them do conversions of ZT2 animals. Under the hood, this is what the sunken boat tank looks like: Working in 3D opens up a whole world of options that wouldn't be possible to achieve in 2D, although I still use Photoshop plenty. I'm working on a path set right now for example where the assets were built and rendered in Blender but finished in Photoshop to make sure they're pixel-correct and to adjust small details or clean up any edges that don't render perfectly right out of the gate. I model myself, I also grab models from other places online. The sunken motorboat here is actually a 3D scan of a real sunken motorboat off the coast of Vermont that was created using photogrammetry by a diver who took the photos, converted them into a textured model, then uploaded the model online for free. I'm making lots of use of freely available photo-scanned 3D models for this upcoming aquarium set project. The catfish and turtles are models from Animal Crossing: New Horizons, of all things.
    1 point
  8. A new Vondell work is always worth celebrating!
    1 point
  9. Oh yes That screams I want that all over the place
    1 point
  10. Might be working on something that I've been wanting to try for a long time ... 👀
    1 point
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