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Showing content with the highest reputation on 06/25/2023 in all areas

  1. ooowh there are my 3 little Rascals Nani Lilo and Stitch So much fun to have been trying to make stuff with Jane And bonus I have the cats forever in my game
    3 points
  2. Here's my last weekly update on this project until release day a few weeks from now (at most). New additions to the team Big welcome to the project to @Gymnasiast, Jay, and Dexter! Including @finnethen and myself, we are now a ragtag team of five :) Jay's perspective as a programmer and as a longtime ZT1 modder has been absolutely invaluable, especially since most of us have only superficially played the game and have never modded for ZT1 before. Though he was willing to help us regardless as he does anyone, he was still receptive to being named part of the team. At this point our communication and note-trading has been near-daily so I think it would be weirder to say he wasn't! :) @Gymnasiast is a long-time contributor and important voice to the development of OpenRCT2. We were able to connect a few weeks back after I let slip about this API on Reddit and we realized that we were working on similar projects. Recently he hacked the zoo files and released a 233x233 map. His RE experience has been incredibly helpful and I'm glad that we met! Dexter is a fellow university student and happens to be my roommate. He's a computer information systems major with an interest in malware analysis as a career path. This means that he wants to reverse engineer malware to stop the bad guys. Our school requires both CINS and CS majors to learn a lot of this stuff to some degree, so his help will be great. Our goal as a team is a bit ambitious and a multi-year commitment to make this work. We are all busy and have different levels of availability, so we'll see where we are a year or two from now and what our team composition looks like. In the present, I'm happy we have a strong inaugural group for this effort. I hope one day we are able to share what else we are working on but for now, the API will have to do. API Release Window An early version of the API is getting very close to release, likely some time in the first half of July, second half at the latest. I will release it with one or two proof-of-concept mods that utilize the API and some basic documentation. After that, we should start seeing a regular release schedule with additional support and new API features. Features on release: Lua scripting. Lua scripts will give modders the power of a programming language (this goes way past what modifying configuration files let you do). The API is an interface layer that speaks to the game's compiled assembly code and the resources in virtual memory but I am coding it in C++. Lua is a third layer ontop of the API that will make this tool a lot more accessible to everyone. Trust me, anyone will be able to learn how to make cool ZT1 'hacks' in the future. ;) Command Console. The command console will mostly be useful to the developer team, but it's there if you want to use it. It's useful if you want to make changes to the game dynamically or modify game elements without exiting the game. As my personal tribute to Jay and a big thanks for all of his help (and for putting up with me), you open this command console with CTRL + J. New ZT1 file type. The API will read in .emu files within its own folder inside of the ZT1 root. This will hopefully keep things organized. At least 25 game resources to play with at release. All of those are related to the zoo game state (average guest and animal needs, zoo stats like budget, rating, total number of guests, etc). Source code. I said I'd share the source code on Github and I will. And I'm always happy to connect if you'd like to contribute to the project. System Requirements As long as you own a computer with at least Windows XP with the Microsoft Visual Studio C++ 2008 runtime and above, you should be fine. This API does require that you own ZTCC, or otherwise have both expansions installed*. *We'll need to confirm this second point. I mentioned this before, but the first API release will very much be a toy in the sense that we don't yet have access to entity lists (individual animals, guests, etc), so what you can do with those 25 game resources I mentioned will take a lot of imagination. Our tools tell us that the game has around 8,880 functions in the game alone, so we have our work cut out for us before we can start introducing stuff with more substance that people can play with. Variables are easier to expose than functions though, so they will have to do for the short term. See you guys again on release day some time in July :)
    1 point
  3. Version 1.0.0

    38 downloads

    The Repair Shop by SavyKet (Savannahjan & Cricket) is an old, established business, run by 3 generations of tinkerers and Mr. Fix-its. Guests can bring in any and all small appliances for expert repairs. The shop also provides a tidy, clean restroom for its patrons. Requires the latest version of the LANG--ZooTek .dll file. You can find it here.
    1 point
  4. Re-download proces in 1… 2 … yes 2 more coffee
    1 point
  5. Cricket you are a master at extracting colors and patterns from existing objects and turning them into paths. This one is beautiful.
    1 point
  6. Jewish Gardens Pack by ChirpyNytowl (Cricket and nana_nytowl_beth) has been updated to list the names of the gardens that are included.
    1 point
  7. lol I think I bit of more then I can chew hahahaha This is gonna take me some time but he had me with the word Binturong
    1 point
  8. Pukkie you need to open the folders and look in them, So just click on the one labelled Zoo Tycoon for a start.
    1 point
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